Release Trade Computer Extension Mk.II

Surely TCE needs E D to be in Borderless? I don't see how they can overlay TCE on the E D screen otherwise.

Para Handy, Thanks for you are right! I changed ED to "Borderless" and TCE seems to be working now. It is displaying as an overlay to the ED screen. Now I have to learn how to use it.
 
Originally Posted by Iceley (Source)
Hi.

This is whan i found on DB transfer after Upgrading to 1.6.6.8



The error complaining about an outdated registered market database, used before the V1.6.6 release.

If you tried to update TCE from an older version than V1.6.6, you have to install the
full version
into a
new
folder.

Done this twice, with the same Error. After manualy updating to 1.6.6.x everything works fine.
Strange :)

Iceley
 
I've got TCE up and running OK and ED but I have one thing that I just can't seem to do. In many of the videos that are supposed to show you how to use TCE, the video shows the person moving the field boxes of TCE around on the screen. I have tried all kinds of things to get this to work without success. Any ideas?

Also, on another subject, it looks like I have to do yet another grind of visited systems just to get trade data in the database. I have only about 4 weeks of play time but I've visited a ton of systems and wish I didn't have to go back and log those systems into TCE.
 
Last edited:
I've got TCE up and running OK and ED but I have one thing that I just can't seem to do. In many of the videos that are supposed to show you how to use TCE, the video shows the person moving the field boxes of TCE around on the screen. I have tried all kinds of things to get this to work without success. Any ideas?

Also, on another subject, it looks like I have to do yet another grind of visited systems just to get trade data in the database. I have only about 4 weeks of play time but I've visited a ton of systems and wish I didn't have to go back and log those systems into TCE.

To move a panel across the screen, click onto the panel name and hold the left mouse button. Then drag the panel to the position you want. Release the button and all is done.

You have two options to gain trade data for stations around your position, either fly to each or use the EDDB-Relay to create a set of stations within a defined range around your current position.
You will loose all stations outside the bubble and the notes for stations, you already have in database, but would gain all stations within the bubble and their trade data.

But be aware, creating a database with tenthousands of stations would cause longer loading times and also longer process calculations. To counter this, you should reduce the Trade Range value to 80 LY's or less.
The overall performance of TCE depends also on your used hardware (CPU, RAM, HDD/SSD). TCE can be very hungry on very big databases, but makes excessive use of parallel processing.
 
To move a panel across the screen, click onto the panel name and hold the left mouse button. Then drag the panel to the position you want. Release the button and all is done.

You must think I'm really dense, I've tried left click, hold, drag on these panels more time than I can count and they stay right where they were in the beginning. I should explain that I'm not talking about the panels that come up once you click.. commodities,. cartography.. , trade.. , etc. I'[m talking about the main strip of buttons at the bottom of the screen.
 
Last edited:
You must think I'm really dense, I've tried left click, hold, drag on these panels more time than I can count and they stay right where they were in the beginning. I should explain that I'm not talking about the panels that come up once you click.. commodities,. cartography.. , trade.. , etc. I'[m talking about the main strip of buttons at the bottom of the screen.

Hehe, your are not the first one, asking about to move a panel, so I though that would be the same case.
To move the main interface, click the Control button and select Panel. The panel name appears at the center of the UI. There your can drag'n drop the UI.

There is also a possibility to move a panel by entering the X/Y coordinates directly at the Options panel.
 
Last edited:
[1] FACTIONS DB ISSUE
I've just got round to sorting my Factions db out after you said it was corrupted due to beta testing, however using the default db and then running the EDDB factions update produces an error and never completes also only 120 factions are added to the db.
PPoU9ao.png
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.


************** Exception Text **************
System.IndexOutOfRangeException: Index 0 is either negative or above rows count.
at System.Data.DataView.GetRow(Int32 index)
at Trade_Computer_Extension.TCE_Launcher_UI.Update_Factions(Boolean Mode) in F:\Trade Computer Extension\Trade Computer Extension\TCE_Launcher_UI.vb:line 16577
at Trade_Computer_Extension.TCE_Launcher_UI.BTN_EDDB_Factions_Click(Object sender, EventArgs e) in F:\Trade Computer Extension\Trade Computer Extension\TCE_Launcher_UI.vb:line 2375
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Label.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Trade Computer Extension MK.II
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/TCE/Trade%20Computer%20Extension%20MK.II.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 10.0.0.0
Win32 Version: 10.0.3.21018
CodeBase: file:///E:/TCE/Newtonsoft.Json.DLL
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
Snippets
Assembly Version: 0.0.0.0
Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
System.Data.SQLite
Assembly Version: 1.0.106.0
Win32 Version: 1.0.106.0
CodeBase: file:///E:/TCE/System.Data.SQLite.DLL
----------------------------------------
System.Transactions
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
System.EnterpriseServices
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------


************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.


For example:


<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>


When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
THESE ARE THE STEPS I TOOK
(1} VERIFY ALL DB'S - NO issues seen
(2) Set FACTIONS db to default db.
(3) Run EDDB-Relay update for Stations, then Stars then Factions
(4) That's when I get the factions error above.

I've also tried doing (1) and (2) and then verifying ALL db's before performing the EDDB-Relay updates but I still get the same error.

Also without using a default factions db and then performing the update still creates the same error.

And when using my old Factions.db I constantly get this error when entering a populated system.
yzZW5X7.png

FILES EMAILED
 
Hehe, your are not the first one, asking about to move a panel, so I though that would be the same case.
To move the main interface, click the Control button and select Panel. The panel name appears at the center of the UI. There your can drag'n drop the UI.

There is also a possibility to move a panel by entering the X/Y coordinates directly at the Options panel.
Ok, I did that and I moved it up to the top of the screen. Once I closed the control screen every thing was gone except waypoints and cargo.
 
Ok, I did that and I moved it up to the top of the screen. Once I closed the control screen every thing was gone except waypoints and cargo.

Do you using a Multi-Monitor system?

Usually, the UI appears at the top of the screen, not at the bottom. You can reset the position by setting the Panel.db database to default at the Launcher/Database window.
After you done this, it should appear at the top of the screen, if not, please make a full screenshot with the UI and give me your monitor specs.

Thanks.
 
OK that's what i thought i saw. From what I can tell though if you use the EDDB-Relay don't you potentially blow away some of your data? Just trying to see if I'm doing all this right!
 
OK that's what i thought i saw. From what I can tell though if you use the EDDB-Relay don't you potentially blow away some of your data? Just trying to see if I'm doing all this right!

No, it will update your registered station, star system and faction database. The initial database creation is for users, who don't have any registered markets in database.
 
Hi Eventure,

I've just upgraded to 1.6.6.8, imported my db all ok. TCE launches fine but when I click on trade nothing happens??? I get a brief "please wait" but the trade window doesn't open... Any Ideas why?

Edit, my personal tab doesn't work either!

Error Report sent to you
 
Last edited:
Hi Eventure,

I've just upgraded to 1.6.6.8, imported my db all ok. TCE launches fine but when I click on trade nothing happens??? I get a brief "please wait" but the trade window doesn't open... Any Ideas why?

Edit, my personal tab doesn't work either!

Error Report sent to you

Both panels seems to be off-screen. Please try to move them manually with the Options panel (Panel Configuration) or deactivate the Free Panel Placement and restart.
The last option would be a reset (set to default) of the Panel.db file from the Launcher Database window.
 
Last edited:
Development Update:

Hi everyone and welcome to a new Dev Update.
I spent alot of time working out all new stuff, coming along with the ED 3.0 beta.

I have reworked the Minimap panel in many aspects, now it fullfills a great navigation assistance, similar to the Surface Navigation by Khelder, if anyone remember it. Here is a screenshot:
CVqFMGl.jpg

It can handle all landable planets, no longer required to have a location stored previously on a planet or adding manually the planetary radius.
TCE is checking first, if the planet is in database, either by a scan or manual add and taking the radius from there.
Otherwise TCE will notice you to drop from supercruise to sync the Minimap with the game, thereafter you can return to supercruise.

As soon as the radius is known to TCE, you can add planetary locations (with their respective LAT/LONG value) at the Planetary Map as before, so TCE can guide you easily, while in supercruise, to the spot, you have added.
The player direction marker (red arrow) now have 72 possible directions (5° each), instead of 8 before, which makes the Minimap appear nicely. The panel is now always semi-transparent, which fits far better into the UI of ED and TCE.
The maximal displayed object distance was also increased from 100 km to 51.200 km, now covering most planets, but it would be no problem to increase the range for bigger planets.
The name of the object is now displayed into the panel beside the object for better survey of locations at a planet. Additionally I achieved to constantly update the map from a parallel thread, so the UI won't suffer any lag.

Okay, the next thing, I have added is a Statistics tab to the Personal panel. Because the journal output providing now alot of statistical data, it was not difficult to add, only time consuming. Here it is (a part of):
OYQD0QA.png

It covers much aspects of the players activities, like actions in Combat, Crimes, Smuggling, Trading, Mining, Exploration, Passengers, Search And Rescue, Crafting, Crew, Multi-Crew and Material Trader.

There will be also alot of bug fixes and another important one. The Outfitting database got a rework, cutting the required file size by 80%.
I created some examples with more than 65k registered markets in database, where the Outfitting database contained over 10 mil. entries, resulting in a 1.5 GB file.
After the rework, the same number of entries requires only 300 MB, but on the otherside, it will not possible to transfer your already stored outfitting data into the new schema,
it would take too long to process each entry to add it into the new schema. EDDB-Relay will regenerate the lost data in only a fraction of time after a transfer.

Okay, that's all for today. I will try to release it to you all asap, but some late testing has to be done.
 
Last edited:
WHOA! [up]:eek: That looks most excellent.

Will the new Minimap allow you to enter XY coordinates that you want to navigate to? Much like what ED:Bearing does?

No, it is only the guiding system. You can enter the Lat/Long for a location at the Planetary Map panel already. Hit the MAP button at the Minimap panel to open the Planetary Map panel.
When opened, click ADD LOCATION, choose a location type and place it wherever you want onto the map. Thereafter a window pops up to enter a name and the Lat/Long values.
Save it and the location is now displayed at the Planetary Map and Minimap panel (when within the selected display range).
 
Last edited:
No, it is only the guidance system. You can enter the Lat/Long for a location at the Planetary Map panel already. Hit the MAP button at the Minimap panel to open the Planetary Map panel.
When opened, click ADD LOCATION, choose a location type and place it wherever you want onto the map. Thereafter a window pops up to enter a name and the Lat/Long values.
Save it and the location is now displayed at the Planetary Map and Minimap panel (when within the selected display range).

Ah, you learn something new everyday, thanks, I'll give that a go.
 
Back
Top Bottom