Trading and the background simulation Issues [ Backwards Trading ]

Looks like I found the right thread, because trading I tried for the first time today and confused the heck out of me! Now I see why! I also was going from export to import system only to find it was the opposite. Took a nice high-risk slave transport instead. Though even slaves I can't buy anywhere! They want me to buy 2 slaves in the mission, but nobody got's dem hard workers!
 
Apparently even such items like Rebel Transmissions, Prototype Tech and so on can be sold at the black market at medium demand.
Apparently we got AI flying in the space picking up these things and dropping smuggling them into the stations, clever gits, kudos to the programmer.
 
Also some stations dont list the correct illegal goods, and most of them if not all repeat each illegal good in the list 3 times.
 
Hello Commanders!

Just a heads up.

In order to stop the AI from overtrading, we're having to reorganise the order in which market data is processed for the simulation. This is a non-trivial fix, plus, we want make sure we are actually nailing the issue, so the fix roll out is likely to be next week, assuming we've got to the root of the problem.

Hope this info helps.

Not one hint of "soon" in there.... MB can't be leading that bug fix... ;)
 
Hello Commanders!

Just a heads up.

In order to stop the AI from overtrading, we're having to reorganise the order in which market data is processed for the simulation. This is a non-trivial fix, plus, we want make sure we are actually nailing the issue, so the fix roll out is likely to be next week, assuming we've got to the root of the problem.

Hope this info helps.


Thx for the heads up.

But could you then introduce a static fix until you are done with it, so we at least can run some profits or have access to some reasonable data?

Since my primary playstyle is trading the game for me right now is simply broken and less enjoyable per day because of this broken market!
 
There seems to be an issue with the AI trading in that in some circumstances it's over trading leading to producer economies becoming consumers for the same good, this has the knock on affect of reducing profit margins.

Michael

Where the AI's have been over-zealous creates an imbalance and because of the mechanism used means that some markets that should only import will get flooded and end up exporting. However if you look at the trade route data you'll see lots of trade in that direction, but the price sucks. Making the AI behave should put the markets back to where they're supposed to be.

Thanks to the players who provided us with the hard data - it helped us find this!

Michael

Hello Commanders!

Just a heads up.

In order to stop the AI from overtrading, we're having to reorganise the order in which market data is processed for the simulation. This is a non-trivial fix, plus, we want make sure we are actually nailing the issue, so the fix roll out is likely to be next week, assuming we've got to the root of the problem.

Hope this info helps.

FANTASTIC news. THANK YOU, and well done everyone who kept plugging away to raise this issue in a largely constructive and snipe free manner :)

I'm really looking forward to next week now!
 
seriously, cant you like...switch off AI trading until you have it fixed? that should be easier. give the market a chance to recover. im a pure trader and without third party tools trading is currently impossible.

Most likely that will not improve anything even in the slightest until they can get fixes in. The market is already messed up, turning off AI trading will just leave it in the exact same messed up state as there would then be no background sim trading "correctly" and thus no market recovery either.

/E
 
Still they could reset it to start of gamma.

Then freeze it like it was the whole beta and keep it frozen until fixed.
Then the market also starts from a reasonable position and does not have to recover first after a potential fix....

But right now it can take as said very long and the situation as trader right now is *piep*.
 
To those saying trading is impossible, I say put a bit more thought and effort into it. I look for what could be a profitable route, then check it out noting high supply items and corresponding high (rare) or medium demand in neighbouring systems. I start with a couple of lower value trips to test and if profitability is confirmed I start stacking the hold. No, I'm not making bucket loads of cash, but I usually get in excess of 500cr / ton without huge difficulty.
 
To those saying trading is impossible, I say put a bit more thought and effort into it. I look for what could be a profitable route, then check it out noting high supply items and corresponding high (rare) or medium demand in neighbouring systems. I start with a couple of lower value trips to test and if profitability is confirmed I start stacking the hold. No, I'm not making bucket loads of cash, but I usually get in excess of 500cr / ton without huge difficulty.

I don't think people are saying that trading is impossible, but rather that the tools (and often even common sense) aren't reflective of the in-game reality. The whole point of this thread hasn't been about profitability at all.
 
I don't think people are saying that trading is impossible, but rather that the tools (and often even common sense) aren't reflective of the in-game reality. The whole point of this thread hasn't been about profitability at all.

My bad - but there was one who said that ;) :D
 
Still they could reset it to start of gamma.

Then freeze it like it was the whole beta and keep it frozen until fixed.
Then the market also starts from a reasonable position and does not have to recover first after a potential fix....

But right now it can take as said very long and the situation as trader right now is *piep*.

Sounds simple to do, yes, but probably even more effort and time then they are using to fix it at current. The reason I say that is that the existence of a RESET MARKET switch anywhere is unlikely. Why? Why would you need one? The design is for a persistent universe and market that simply evolves, no requirement (or desire) for a reset. So, implementing a market reset would have to be analyzed and developed just as the fix is. Much better then in this instance that the resources work on the fix rather than a reset.

/E
 
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if there was a system in place with virtualized persistant vessels doing actual trading/travelling and pirating which spawn into real virtual space when players are present...
ugh....you know what? I give up.
 
Sounds simple to do, yes, but probably even more effort and time then they are using to fix it at current. The reason I say that is that the existence of a RESET MARKET switch anywhere is unlikely. Why? Why would you need one? The design is for a persistent universe and market that simply evolves, no requirement (or desire) for a reset. So, implementing a market reset would have to be analyzed and developed just as the fix is. Much better then in this instance that the resources work on the fix rather than a reset.

/E

You a very likely to be right on this one.
I also don't necessary expect them to have a reset button. But I expect them to have a backup file that contains all the old (initial) data, which could be simply loaded into the current.

I also read in this post the idea, that for the timeframe of this being fixed rewind the rare changes so we could do these runs for a few days. That would also be fine with me since I can then 'ignore' the wrong market data pretty much. But with the current state of the rares that is also not an option for bigger ships.
Though I actually really liked the way they were before (travel far for good profit taking the risk of long travel etc.). I would have prefered a fix to just increase the distance to be traveled (e.g. 300ly to max profit) but yeah in the current state they are no alternative at all (since no supply).
 
Tin foil deflector beanie time! Has anyone considered that due to player 'enthusiasm' for raising funds, that the most profitable way to make money, selling high demand items from high supply systems MIGHT be under the tight fisted control of our dictatorial developers? With some odd side effects? More logically, the problem is duly noted, but more difficult to fix without breaking the game. I might suggest that an in house economist might be able to help if there is problem with the algorithm...dems ecoonomists are gud wit dem numberz!

BTW You can Get your beanies here! All the cool kids are wearing them:

http://zapatopi.net/afdb/
 
They didn't need an economist for all the previous Elite games.. just sayin'. What they had in Gamma1 worked better than this "background simulation" , "AI" and "NPC trading" nonsense.
 
They didn't need an economist for all the previous Elite games.. just sayin'. What they had in Gamma1 worked better than this "background simulation" , "AI" and "NPC trading" nonsense.

To be fair, that doesn't match up with their vision of the game. They want a dynamic economy which players might be able to influence (and non-static trading routes, so that grinding between the same two or three systems isn't the best way to make money). And, in addition, that changing economy is going to be the one that generates different types of missions over time.

This doesn't seem to be the most sophisticated of solutions, but I agree with that they're trying to do. It's just suffering some growing pains right now.
 
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