Trading and the background simulation Issues [ Backwards Trading ]

While i do agree with your sentiment that i should bring up some patience, let me ask you a question: If all of a sudden no laser or cannon or missile would work anymore and there would be no more way to fight other ships ingame...or the weapons would instead of destroying opponents take some money out of your account with every shot....what would the forums look like after about 5 minutes?

See...and trading is actually the traders guns. its how we want to play this game. I dont wanna mine (i dont get it) or explore (dont have enough money for a good setup) or fight other people(i suck at it). And the way we want to play this game currently is broken. Yeah, sure, i could wait for them to fix it, and i have to, but at least let me make a suggestion to the dev that is easier to implement than the solution they are aiming for. Thanks!

Trading is still a viable play option so your weapon analogy doesn't really work. I'm trading quite lucratively.
 
Thrilled to see this is getting fixed.

Also, earlier it was posted that stations with "0 Low" supply were "glitched". This reminds me of the Late Beta when asteroid belts appeared in the System View, but you could never target or select them or journey to them. The only way you could tell was that all their stats in the System View was 0.000000 (orbit, inclination, etc).
 
Trading is still a viable play option so your weapon analogy doesn't really work. I'm trading quite lucratively.

Yes it is working in some systems - but I have seen some very odd economies. Refinaries selling ores and extractions importing them ?? I have found a couple of lucrative routes but you have to be careful. I hope they do look into some of the screwy things going on.
 
Yeah, good news, they finally admit there's a problem with the trading model!
This has been a major problem for what feels like an age, yet even though the whole thing is 'd, the answer seems to be to take away from the player instead of fixing the broken stuff!
I understand the need to limit rare commodities within the trading model, but ONLY IF the trading model is working first!
Well, hopefully it'll all be fixed before release.....oh....wait.........
 
Yeah, good news, they finally admit there's a problem with the trading model!
This has been a major problem for what feels like an age, yet even though the whole thing is 'd, the answer seems to be to take away from the player instead of fixing the broken stuff!
I understand the need to limit rare commodities within the trading model, but ONLY IF the trading model is working first!
Well, hopefully it'll all be fixed before release.....oh....wait.........

Echo this statement, more than any of the others.
 
Echo this statement, more than any of the others.

To be fair they did do something to try and fix it on the 15th December.

14/12/2014, 12:14 PM
Just a heads up that we are investigating some issues with trading - we believe the big issue is caused by the level of AI trading. We'll tweak this down tomorrow.

Michael

But as it turned out, tweaking it didn't quite work as planned, although initially it did look like it was beginning to improve.
 
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It seems to me that the stations are not using any commodities, or if they are they are using them very slowly. I overloaded a station with a certain commodity, it usually imports the stuff, now it's sat there with a high supply and a low demand of 0. I have watched it over the last couple of days and it seems that it has not sold or used 1 of that commodity. If this is the case then it would explain why there are only low/medium demands everywhere you look as nothing is getting used.

Just a thought.
 
It seems to me that the stations are not using any commodities, or if they are they are using them very slowly. I overloaded a station with a certain commodity, it usually imports the stuff, now it's sat there with a high supply and a low demand of 0. I have watched it over the last couple of days and it seems that it has not sold or used 1 of that commodity. If this is the case then it would explain why there are only low/medium demands everywhere you look as nothing is getting used.

Just a thought.

This, I've been trading and bounty-hunting for the past few days since release. I start from a system, fill up my stock with what seems to be the more profitable good that I can sell to the next system, go to the nav beacon, fight a few pirates, then move on to the next system. I've been doing this in a circle of 10-12 Federation star systems and a 2-3 independents. After completing my first cycle, I noticed this very thing. Some stations, specifically those that focus on machinery/chemicals/technology seem to not be using their resources at all. The numbers are the same as the last time I visited them. After seeing this thread I'm gonna start taking screenshots of this and see if it holds up to my suspicions. The only commodities that don't seem to be affected are scrap and biowaste, which I can only assume is because the AI doesn't trade for them. I've yet to find a single station that is not overstocked on food cartridges or hydrogen fuel though, or in minerals for that matter. Even non-refinery stations are selling me metals and minerals.
 
Trading is broken

Excellent OP, this is exactly what is causing the frustration amongst traders at the moment, the in game tools that some of us rely on for our trading routes (I refuse to use Slopey's or other tools now the game has released) are broken and make trading a complete lottery.

You dock at a station, you go to the commodities market and see a commodity with high supply and a nice wee profit margin. You check the commodity detail screen and it says it exports to a variety of systems. You check the systems in the Galaxy Map using the system view and can see what type of stations it has and you then pick a system based on your requirements.

You select System A as it shows the goods being exported there, the Galaxy Map shows your commodity being traded to the system and the system only has the one station so no worries about landing. You stock up, fill your bays and head off to System A and dock at its station. Only to find that the station is selling the exact same goods at a lower price than you paid despite being marked in the Commodities Market, the Galactic Map Trade View and the System View as an importer of that product.

Or the opposite happens, you require a commodity, check the market, see that a nearby system exports it, you go there and they have no stock and a Medium demand for it.

This is what is wrong with the system. I should not be importing Tea & Coffee to an Agricultural Station. I should not be exporting Fish from an Industrial economy. At the moment it is pure luck that you find a 3 or 4 stop route using the ingame information. We should be able to use the tools the game has given us to play the game and advance, not having to ignore all logic and rely on Slopey's tool to show us we need to export gold from a farm and sell it at a refinery.

This is exactly the problem, we need book marking, current trade information with what is needed and where, or at least the ingame indicators of what is needed and where, needs to be correct. I've been flying to system after system, all indicators are that Coffee is being imported into those systems, I doc at every station and outpost, to find NO ABILITY TO SELL my cargo... unbelievable!
 

Michael Brookes

Game Director
From today's server update:

- Fixed a bug that was sometimes causing a market to flip from being a net consumer to a net producer when the AI traders supplied significantly more into that market than the market demands. This will mean that many commodities currently listed at a low level of 'demand' will revert back to the 'not interested' price, as they should have been.

- Fixed a small set of bugs that were working together to cause the AI traders to significantly over supply an import market in a specific set of circumstances.

This bug fix will increase the demand numbers being offered to Commanders for consumed commodities where there isn't a large exporting market nearby supplying that demand.
Where large exporting markets are nearby, the AI traders will now respect their import caps and leave some demand for Commanders.
In that situation, the exporting markets should see a slightly increased level of supply available for Commanders to purchase.

These bug fixes together should also sort out some of the 'backwards' trade route data over the next day or so when the data next update.

For the trading the changes in demand should propagate quickly but for the trade routes may take a day or so. This has uncovered an issue with split markets stacking rather than being netter out, although this effect is minor compared to the previous issue. We'll then record the stats over Christmas to identify what further tweaks are needed.

Michael
 
From today's server update:

- Fixed a bug that was sometimes causing a market to flip from being a net consumer to a net producer when the AI traders supplied significantly more into that market than the market demands. This will mean that many commodities currently listed at a low level of 'demand' will revert back to the 'not interested' price, as they should have been.

- Fixed a small set of bugs that were working together to cause the AI traders to significantly over supply an import market in a specific set of circumstances.

This bug fix will increase the demand numbers being offered to Commanders for consumed commodities where there isn't a large exporting market nearby supplying that demand.
Where large exporting markets are nearby, the AI traders will now respect their import caps and leave some demand for Commanders.
In that situation, the exporting markets should see a slightly increased level of supply available for Commanders to purchase.

These bug fixes together should also sort out some of the 'backwards' trade route data over the next day or so when the data next update.

For the trading the changes in demand should propagate quickly but for the trade routes may take a day or so. This has uncovered an issue with split markets stacking rather than being netter out, although this effect is minor compared to the previous issue. We'll then record the stats over Christmas to identify what further tweaks are needed.

Michael

Thanks Michael, will profit margins return to the levels we saw through Beta and Gamma when things level out ?
 

Michael Brookes

Game Director
Thanks Michael, will profit margins return to the levels we saw through Beta and Gamma when things level out ?

Unlikely as it shouldn't be that high anyway, but there should be some improvement. However we need to see it in operation over the Christmas break so we have some extended data to compare against other activities.

Michael
 
Unlikely as it shouldn't be that high anyway, but there should be some improvement. However we need to see it in operation over the Christmas break so we have some extended data to compare against other activities.

Michael

Nice work, looking forward to seeing how this affects things!
 
From today's server update:

- Fixed a bug that was sometimes causing a market to flip from being a net consumer to a net producer when the AI traders supplied significantly more into that market than the market demands. This will mean that many commodities currently listed at a low level of 'demand' will revert back to the 'not interested' price, as they should have been.

- Fixed a small set of bugs that were working together to cause the AI traders to significantly over supply an import market in a specific set of circumstances.

This bug fix will increase the demand numbers being offered to Commanders for consumed commodities where there isn't a large exporting market nearby supplying that demand.
Where large exporting markets are nearby, the AI traders will now respect their import caps and leave some demand for Commanders.
In that situation, the exporting markets should see a slightly increased level of supply available for Commanders to purchase.

These bug fixes together should also sort out some of the 'backwards' trade route data over the next day or so when the data next update.

For the trading the changes in demand should propagate quickly but for the trade routes may take a day or so. This has uncovered an issue with split markets stacking rather than being netter out, although this effect is minor compared to the previous issue. We'll then record the stats over Christmas to identify what further tweaks are needed.

Michael

Unlikely as it shouldn't be that high anyway, but there should be some improvement. However we need to see it in operation over the Christmas break so we have some extended data to compare against other activities.

Michael

Thanks for that Michael, a working market is all we are really wanting - the profits can take care of themselves. This will also make some missions that wee bit easier now that we will be able to actually find the commodities we need!
 
Thanks for the update Michael , great work...

Looking forward to see how things are in the next few days, fingers crossed ;)

Merry Christmas
 
At first glance, a lot looks better in my little neighborhood; gone seems to be the 0 LOW Demand - HIGH Supply issues. Example from Austin Hub below (look at Minerals, yeah, I know bad screenshots).
Before:
ZTnX9Lh.jpg

Now:
6MQ8gVi.jpg


And the trade routes for these minerals are also correct in the Galaxy map.

However, all was not well in the Galaxy...
One system over the System view in the Galaxy map says that William Sargent Hup exports Performance Enhancers:
CCbfcF4.jpg


However, that tuns out to be only hot air as the station rather wants to import it:
BnAGLcV.jpg

Albeit, it does not want to give out information on where it is imported from, neither in the Market interface, nor in the Galaxy map:
m31hN2J.jpg

I would think this to be a separate issue though and not part of the reverse trading AI problem. Any other experiences with this issue and how common it is?

/E
 
When he says takes a day to propagate through - does this imply the trade data in Galaxy view is only updated daily? If so, I can't see how it can ever be reliably used for trading?
 
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