I wonder if you have any plans for further testing .... in particular testing of more than single ship-loads of cargo.
In particular I would love to see a test of: two single commodity trades vs two two commodity trades each of which result in the same total tonnage of each commodity being traded that day.
just to explain a bit why:i think that question has been answered already in fig 1 and fig 9. trading 2x2 commodities of same profit per ton and same tonnage >150t will result in more gain than trading 2x1 commodity of same total tonnage and profit.
- if it would be otherwise, it would need the BGS to store the type of commodity traded in total along with profit and tonnage, instead of profit and tonnage.
it's not impossible, but a lot of unnecessary data stored serverside and calculated.
that's also the reason why i restarted testing trade and the BGS. the idea of "source (station)" of a commodity playing a role was weird to me - not impossible, but the idea of frontier storing market id of purchase of every ton and tracing it individually just didn't make a lot of sense.
a related observation on this: yesterday i took a smuggling mission and bought the same commodity to bring along. sold the non-mission batch over the black market, and the smuggling mission failed. looks as if the mission badge is not bound to the batches of commodity, but applied to x parts of the whole cargo load. so the game can't differentiate between individual loads of the same commodity.
so, that's why i think - pre cap - selling 2x2 commodities will generate more influence than 2x1 commodity as per figures 2 and 9. it's true for a single run, i can't see an implementation making it different at 2 runs.
still - if somebody would test it and found otherwise, that would be most interesting to me. we had our surprise with testing, too - mainly the population size related tests debunked everything i thought before.