That, and things like it taking too long to get from one side of the galaxy t'other. Uhm, how loading screens are bad (despite being in every. single. game. ever.)
It's posts like this that keep me coming back to this forum.
That, and things like it taking too long to get from one side of the galaxy t'other. Uhm, how loading screens are bad (despite being in every. single. game. ever.)
Yet people spend hundreds, if not thousands, of hours playing in spite of that.For non combat pilots, half the game - if not more - is spent looking at loading screens. There's nothing either fun, or engaging, about that.
It's posts like this that keep me coming back to this forum.
Maybe they could add a Exploration or Sight-Seer route selection in addition to Economy and Fastest
It could plan routes a little more out of the way (sight-seer) or just Random (explore)
For me, thinking about my next move is definitely part of the interaction of chess.
I just use 3rd party sites for that information, though it would be nice if I could do it from the galaxy map (maybe even click on the star, select "jump here" and let the game point me in the right direction and activate my hyperspace jump).
It's decided, this week's topic will be travel time.
Or Wormholes you actually have to pilot through and navigate.
That 4 second count down before jumping.
I'm not joking.
OK. Let me see if I can get this, back on track.
I'm not asking for FDev to drastically reduce the size of the galaxy. Do I think jump range should increase? Absolutely. Could I live without the increase? Sure.
What I DO have a serious issue with - and the internet indicates I am not alone here - is the amount of wasted time while traveling in Elite.
Hyperspace jumping is, as established, somewhere around 73℅ waiting, or not playing. How do we fix this?
Preload. The second the FSD starts spooling, start loading the next system. While in Hyperspace, let me FLY the ship, while you background load. If I maintain a good path through the jump, grant me a bonus to my next spool up or SC Acceleration (thanks to other posters for this one).
Another idea: short range Auto pilot. Only handles 3-5 jumps at a time. Does not scoop. Needs recalibration periodically. That can be performed while in a jump.
As others have said, jumps need to be looked at. Both to reduce load times, and as opportunities for actual interactive gameplay.
Supercruise is a whole other issue. The mode is fine. Cool even. But long trips in this mode are not. How do we fix it?
First: both Silent Mode and Cargo Scanners need to work in SC. This way, we can engage in Cat and Mouse Stealth games while cruising.
Perhaps Silent Run caps you at 2/3 max SC speed. Exchange speed for lower profile. Smuggling? I'd take that trade. Likewise, while running silent, if you are undetected when you begin interdiction, you get a bonus tic on the progress bar. This would make SC engaging and offer a logical reason for the AI to stop interdiction of ships with no or low value cargo.
Thermal Flare routes. System painted routes we can fly outward from a star, that boost acceleration and resistance to deceleration while adhering to the route. These would twist and turn like gentle roads before tapering off, based on star class.
Anomalies. Radiation pockets. Debris fields. Things to steer around.
Slingshot routes. Let us scan planets to find their Slingshot routes. These would catapult us around them, for massive Acceleration boosts between bodies. Let us speed up SC in an interactive, engaging way, optional way.
I'm not looking to grossly shrink the galaxy. I am looking for more interaction and less waiting around, doing nothing, while traveling.
Increase by how much?I'm not asking for FDev to drastically reduce the size of the galaxy. Do I think jump range should increase? Absolutely. Could I live without the increase? Sure.
There will always be wasted time in Open World games, it's just more noticeable in ED due to it's size. I am not against adding more engaging content during these so called wasted times.What I DO have a serious issue with - and the internet indicates I am not alone here - is the amount of wasted time while traveling in Elite.
You don't. Hyperspace is part of the core gameplay, it's how humanity gets around, it's how you as a pilot get around. Also, it's needed to load/unload assets. Consider it "limbo" where the client can unload and load assets safely and with minimal impact on system performance.Hyperspace jumping is, as established, somewhere around 73℅ waiting, or not playing. How do we fix this?
Uses up additional resources, you're loading assets and data into memory that aren't being used whilst other assets and data already exist.Preload.
Resulting in stutter/lag during unload/load, painfully visible. The hyperspace animation nicely hides it ( it was SO bad at one point ).The second the FSD starts spooling, start loading the next system.
Possible, but trying to background load whilst ensuring active, engaging gameplay will make it take much longer.While in Hyperspace, let me FLY the ship, while you background load.
My thought here? NOS for Fusion drives. Accelerates the ship whilst in supercruise to incredible speeds, allowing ships to traverse greater distances in half the time. Requires a refuel, players can use fuel tanks for longer durations. Is not cheap to refuel. Only certain system types sell it.Supercruise is a whole other issue. The mode is fine. Cool even. But long trips in this mode are not. How do we fix it?
FD have already added ways to make travel faster than it used to be (Engineers/neutron stars/synthesis) .. I am sure that if they added more 'things' to speed up travel further (and I am sure they will) some people will not be happy until travel is so trivial that you could get to SAG A* in 45 mins.
Its not travel time, its travel fun.
Jumping IS travelling, you just know it is a loading screen, maybe what you are asking for is masking the loading screen better? so that it maybe moves, maybe the stars move actively, nebular's moving in relation to you? so maybe that is what you want?
Well go to a different game that also has a empty grind. Or you can try your hand at Pong or Pac man that is 3 Life 10 Minutes. The only thing there is the challenge.-Dont like empty grind
Ya what I wish they do something like pre load your destination so it save a little time.-dont like tons of loading screens
Do shorter missions. Problem solved.-Dont have boatloads of time
Well maybe change to a different mission type or try something different like Mining or exploration.-Dont like forced combat on every mission
Well a idea for you. Instead of complaining about long distance missions ls. LEARN TO USE galaxy map then the mission will be shorter for you. LEARN to drop mission if they redirect you to a system that become too far. It like when you look at a Planet and find your thrusters are too weak for landing drop the mission.-Dont like lots of time alt+tabbing to find info that should be in the game
Well don't do the annoying puzzle and your problem would be solved.-Dont like annoying puzzles to arbitrarily inflate time spent on story content
Jumping is pressing 1 button nothing more.
Jumping is pressing 1 button nothing more.
If all you are doing is speed jumping (honk, scoop, jump) and you are finding that doing so isn't fun, stop playing that way .. as that is the only way that it "could" be said that about 73% of the game is 'not playing the game'
There you have, the amazing exploration mechanic.
There you have, the amazing exploration mechanic.
That's not exploring - that's just trying to get from A-B in the fastest time possible.
OK. Let me see if I can get this, back on track.
I'm not asking for FDev to drastically reduce the size of the galaxy. Do I think jump range should increase? Absolutely. Could I live without the increase? Sure.
What I DO have a serious issue with - and the internet indicates I am not alone here - is the amount of wasted time while traveling in Elite.
Hyperspace jumping is, as established, somewhere around 73℅ waiting, or not playing. How do we fix this?
Preload. The second the FSD starts spooling, start loading the next system. While in Hyperspace, let me FLY the ship, while you background load. If I maintain a good path through the jump, grant me a bonus to my next spool up or SC Acceleration (thanks to other posters for this one).
Another idea: short range Auto pilot. Only handles 3-5 jumps at a time. Does not scoop. Needs recalibration periodically. That can be performed while in a jump.
As others have said, jumps need to be looked at. Both to reduce load times, and as opportunities for actual interactive gameplay.
Supercruise is a whole other issue. The mode is fine. Cool even. But long trips in this mode are not. How do we fix it?
First: both Silent Mode and Cargo Scanners need to work in SC. This way, we can engage in Cat and Mouse Stealth games while cruising.
Perhaps Silent Run caps you at 2/3 max SC speed. Exchange speed for lower profile. Smuggling? I'd take that trade. Likewise, while running silent, if you are undetected when you begin interdiction, you get a bonus tic on the progress bar. This would make SC engaging and offer a logical reason for the AI to stop interdiction of ships with no or low value cargo.
Thermal Flare routes. System painted routes we can fly outward from a star, that boost acceleration and resistance to deceleration while adhering to the route. These would twist and turn like gentle roads before tapering off, based on star class.
Anomalies. Radiation pockets. Debris fields. Things to steer around.
Slingshot routes. Let us scan planets to find their Slingshot routes. These would catapult us around them, for massive Acceleration boosts between bodies. Let us speed up SC in an interactive, engaging way, optional way.
I'm not looking to grossly shrink the galaxy. I am looking for more interaction and less waiting around, doing nothing, while traveling.