Travel Needs to be Fun and Engaging

For non combat pilots, half the game - if not more - is spent looking at loading screens. There's nothing either fun, or engaging, about that.
Yet people spend hundreds, if not thousands, of hours playing in spite of that.

If Elite isn't for you, it's time to find something that is. Don't try changing a game over a million people have bought and enjoy because you have a short attention span. That's the basis of the game. Space is big, deal with it.
 
Maybe they could add a Exploration or Sight-Seer route selection in addition to Economy and Fastest
It could plan routes a little more out of the way (sight-seer) or just Random (explore)

There's definitely options to change how you plot in the galaxy map. But maybe just as simple as moving points about and the routes "rubber banding" around the moved points as per preference, so you can include a sidetrip jaunt to an accreting binary or Doradus S variable (does Elite model short-period variable stars?) would help break up long trips.

But a lot of "Boooriiiinnggg" complaints are from people who are starting from A and being cheesed off they have to go through the rest of the alphabet to get to Z and bored because they've decided to do nothing at any of the intervening stops.

Just go to B and stop isn't enough for them. They want A then Z. No options.

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For me, thinking about my next move is definitely part of the interaction of chess.

I just use 3rd party sites for that information, though it would be nice if I could do it from the galaxy map (maybe even click on the star, select "jump here" and let the game point me in the right direction and activate my hyperspace jump).

Well, there are some mods (I've seen, may have been mockups) showing in-game video. But how about an in-cockpit streamcast radio to fiddle about with? Plonk it to the left with the in-system comms and a little textual UI.
 
It's decided, this week's topic will be travel time.

Its not travel time, its travel fun.

The problem with travel in this game is that its uninvolved, point straight and wait and press 1 button to jump and voila.

It has the least involvement and "piloting" mechanics. I don't see how it could be a good gameplay element.

For me the time of travel should take even more time BUT with for example a mechanic were I can pilot my ship through the systems while in hyperspace. That would give me control, gameplay, and continuity.

I'm so fed up of 1 button gameplay.

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Or Wormholes you actually have to pilot through and navigate.

Thats how Star Citizen will be.

A travel mechanic with wormholes would be nice.
 
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That 4 second count down before jumping.

I'm not joking.

That's immersion. The 3 second wait for your landing gear to deploy? Pointless wait walling.

Seeing the animation of the hardpoint unloading and loading up with the new shiny? WAIT WALLING!

Every single game that has time between starting it and finishing: I See Wait Walling, Wait Walling EVERYWHERE!
 
OK. Let me see if I can get this, back on track.

I'm not asking for FDev to drastically reduce the size of the galaxy. Do I think jump range should increase? Absolutely. Could I live without the increase? Sure.

What I DO have a serious issue with - and the internet indicates I am not alone here - is the amount of wasted time while traveling in Elite.

Hyperspace jumping is, as established, somewhere around 73℅ waiting, or not playing. How do we fix this?

Preload. The second the FSD starts spooling, start loading the next system. While in Hyperspace, let me FLY the ship, while you background load. If I maintain a good path through the jump, grant me a bonus to my next spool up or SC Acceleration (thanks to other posters for this one).

Another idea: short range Auto pilot. Only handles 3-5 jumps at a time. Does not scoop. Needs recalibration periodically. That can be performed while in a jump.

As others have said, jumps need to be looked at. Both to reduce load times, and as opportunities for actual interactive gameplay.

Supercruise is a whole other issue. The mode is fine. Cool even. But long trips in this mode are not. How do we fix it?

First: both Silent Mode and Cargo Scanners need to work in SC. This way, we can engage in Cat and Mouse Stealth games while cruising.

Perhaps Silent Run caps you at 2/3 max SC speed. Exchange speed for lower profile. Smuggling? I'd take that trade. Likewise, while running silent, if you are undetected when you begin interdiction, you get a bonus tic on the progress bar. This would make SC engaging and offer a logical reason for the AI to stop interdiction of ships with no or low value cargo.

Thermal Flare routes. System painted routes we can fly outward from a star, that boost acceleration and resistance to deceleration while adhering to the route. These would twist and turn like gentle roads before tapering off, based on star class.

Anomalies. Radiation pockets. Debris fields. Things to steer around.

Slingshot routes. Let us scan planets to find their Slingshot routes. These would catapult us around them, for massive Acceleration boosts between bodies. Let us speed up SC in an interactive, engaging way, optional way.

I'm not looking to grossly shrink the galaxy. I am looking for more interaction and less waiting around, doing nothing, while traveling.

All this depends if all you do is Jump, then jump, then jump, then jump and do nothing in-between these jumps. If you want to make the Hyperjump interactive, it will have to be longer then the 10-15 seconds it currently is. So if I am exploring a certain area, jumping from place to place after scanning the systems, it could take me up lets say three times as long to fully explore that area. Also it would get boring very quickly.

No thanks. That to me is just a recipe for disaster. It would destroy the game for me.

I agree that there could be more stuff to do during SC. I would be happy with local galnet to see whats going on in the system and if there is anything I can do/exploit with the factions. Local Galnet is a very underused feature which could be used very well to bring a bit more life to the systems.
 
I'm not asking for FDev to drastically reduce the size of the galaxy. Do I think jump range should increase? Absolutely. Could I live without the increase? Sure.
Increase by how much?

What I DO have a serious issue with - and the internet indicates I am not alone here - is the amount of wasted time while traveling in Elite.
There will always be wasted time in Open World games, it's just more noticeable in ED due to it's size. I am not against adding more engaging content during these so called wasted times.

Hyperspace jumping is, as established, somewhere around 73℅ waiting, or not playing. How do we fix this?
You don't. Hyperspace is part of the core gameplay, it's how humanity gets around, it's how you as a pilot get around. Also, it's needed to load/unload assets. Consider it "limbo" where the client can unload and load assets safely and with minimal impact on system performance.

Uses up additional resources, you're loading assets and data into memory that aren't being used whilst other assets and data already exist.

The second the FSD starts spooling, start loading the next system.
Resulting in stutter/lag during unload/load, painfully visible. The hyperspace animation nicely hides it ( it was SO bad at one point ).

While in Hyperspace, let me FLY the ship, while you background load.
Possible, but trying to background load whilst ensuring active, engaging gameplay will make it take much longer.

Supercruise is a whole other issue. The mode is fine. Cool even. But long trips in this mode are not. How do we fix it?
My thought here? NOS for Fusion drives. Accelerates the ship whilst in supercruise to incredible speeds, allowing ships to traverse greater distances in half the time. Requires a refuel, players can use fuel tanks for longer durations. Is not cheap to refuel. Only certain system types sell it.
 
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FD have already added ways to make travel faster than it used to be (Engineers/neutron stars/synthesis) .. I am sure that if they added more 'things' to speed up travel further (and I am sure they will) some people will not be happy until travel is so trivial that you could get to SAG A* in 45 mins.

Travel is already trivial, you just need to press 1 button and wait. Travel is also boring.
 
Its not travel time, its travel fun.

Travel is never fun if you don't find traveling fun.

SC will have 1000 systems, all scripted, but once you've triggered the script, it will be pointless going there again. And there's no point exploring. There's only 1000 systems, and that will be gone in a month by others pushing the explore gameplay.

Heck, even though it's less than 1% discovered, that would still be up to 4 billion star systems explored in two years. How long would 1000 have lasted???

They're both very different games.

SC is a single player who happens to fly a spaceship frequently. And everything YOU do is important, it's ALL about YOU!

E|D is a single playership flying in space with you as the pilot. Everything you do has an effect, but you're a tiny speck in this universe.

X1-3 is a single company executive starting by his own bootstraps who does most of his empire building from the cockpit of a spaceship. The universe is small, and you will become a big player in it, but some things will never change.

The focus of the game and its role for you in it are very different. If you want to feel unrealistically important, SC. If you want to feel important in a small pond, pick X, if you want to feel like you're living in a galactic society, a mote in a mountain of sand, play E|D.

And as long as they are distinctly different in play, all three have a vital and useful entertainment role in PC gaming.

If they start trying to be one of the others to bend to "consumer reports" sourced from marketing feedback and entitlement cries on fora, then you get XRebirth.
 
Jumping IS travelling, you just know it is a loading screen, maybe what you are asking for is masking the loading screen better? so that it maybe moves, maybe the stars move actively, nebular's moving in relation to you? so maybe that is what you want?

Jumping is pressing 1 button nothing more.
 

Lestat

Banned
-Dont like empty grind
Well go to a different game that also has a empty grind. Or you can try your hand at Pong or Pac man that is 3 Life 10 Minutes. The only thing there is the challenge.

-dont like tons of loading screens
Ya what I wish they do something like pre load your destination so it save a little time.

-Dont have boatloads of time
Do shorter missions. Problem solved.

-Dont like forced combat on every mission
Well maybe change to a different mission type or try something different like Mining or exploration.

-Dont like lots of time alt+tabbing to find info that should be in the game
Well a idea for you. Instead of complaining about long distance missions ls. LEARN TO USE galaxy map then the mission will be shorter for you. LEARN to drop mission if they redirect you to a system that become too far. It like when you look at a Planet and find your thrusters are too weak for landing drop the mission.

-Dont like annoying puzzles to arbitrarily inflate time spent on story content
Well don't do the annoying puzzle and your problem would be solved.

I think it comes down to you need to find the right game for you or right part of a game. Instead of trying to force the Devs to dumb down a current game that great for tons of players.
 
Jumping is pressing 1 button nothing more.

SO what. It will be the same in Star Citizen. During quantum jump I have never been able to steer the ships. It just jumps. That is also a loading screen.

People come up with ideas, but they are just no good ones yet. Some will make the jump 2-3 times as long which would be worse.

The Hyperspace jump is necessary to load up the next system. What would be your idea to make it more engaging, as to be honest I can't think of anything that I could do in the 10-15 seconds we have got, unless you make it longer, which is what some are complaining about.
 
If all you are doing is speed jumping (honk, scoop, jump) and you are finding that doing so isn't fun, stop playing that way .. as that is the only way that it "could" be said that about 73% of the game is 'not playing the game'

There you have, the amazing exploration mechanic.
 
Exploration for me, when I tried it, was entering a system. Honking each planet. Eye-balling it. Wishing I could land on it (this was pre-Horizons days). Moving onto the next one.
I would spend well over an hour on some systems.
 
OK. Let me see if I can get this, back on track.

I'm not asking for FDev to drastically reduce the size of the galaxy. Do I think jump range should increase? Absolutely. Could I live without the increase? Sure.

What I DO have a serious issue with - and the internet indicates I am not alone here - is the amount of wasted time while traveling in Elite.

Hyperspace jumping is, as established, somewhere around 73℅ waiting, or not playing. How do we fix this?

Preload. The second the FSD starts spooling, start loading the next system. While in Hyperspace, let me FLY the ship, while you background load. If I maintain a good path through the jump, grant me a bonus to my next spool up or SC Acceleration (thanks to other posters for this one).

Another idea: short range Auto pilot. Only handles 3-5 jumps at a time. Does not scoop. Needs recalibration periodically. That can be performed while in a jump.

As others have said, jumps need to be looked at. Both to reduce load times, and as opportunities for actual interactive gameplay.

Supercruise is a whole other issue. The mode is fine. Cool even. But long trips in this mode are not. How do we fix it?

First: both Silent Mode and Cargo Scanners need to work in SC. This way, we can engage in Cat and Mouse Stealth games while cruising.

Perhaps Silent Run caps you at 2/3 max SC speed. Exchange speed for lower profile. Smuggling? I'd take that trade. Likewise, while running silent, if you are undetected when you begin interdiction, you get a bonus tic on the progress bar. This would make SC engaging and offer a logical reason for the AI to stop interdiction of ships with no or low value cargo.

Thermal Flare routes. System painted routes we can fly outward from a star, that boost acceleration and resistance to deceleration while adhering to the route. These would twist and turn like gentle roads before tapering off, based on star class.

Anomalies. Radiation pockets. Debris fields. Things to steer around.

Slingshot routes. Let us scan planets to find their Slingshot routes. These would catapult us around them, for massive Acceleration boosts between bodies. Let us speed up SC in an interactive, engaging way, optional way.

I'm not looking to grossly shrink the galaxy. I am looking for more interaction and less waiting around, doing nothing, while traveling.

You are, largely, looking for a different game. Give the X1-3 games a spin, they're fun. A tad dated, true, and not multi player, but they're fun.
 
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