Trit Transfer...

Yeh...I ask remote refuel + hired tritum mining team, which dig automatically if rings are present which delays launch. Since carriers' beta. But sure u15 will do that :D
Eh, I like that! "hired tritum mining team" I can hire a SLF pilot, why not have him out mining, or even better, collecting MATS while he's not doing anything else! ;)
 
In fact, now slow carriers are pretty good with Ody flowers. Just spent a day gathering flowers flying 500ly ahead. So don't really care if carrier was refueld or not. As relax part after jumping on planets I gladly mine tritium...
....each part is just slow and annoying, but all together - it is slow relaxing gameplay.
 
Now that would be the day, if only I could send out that miserable of a drunk bum that calls herself a pilot to shoot NPCs, mine, and scan things while collecting mats for me, that would be great!

Then we could also put to bed the arguments about the game being too grindy! :D
 
Now that would be the day, if only I could send out that miserable of a drunk bum that calls herself a pilot to shoot NPCs, mine, and scan things while collecting mats for me, that would be great!

Then we could also put to bed the arguments about the game being too grindy! :D
Why not, SWTOR allows that - you can send up-to 5 companions to grind instead you. That takes more time though. But works for login/send/logoff players.
 
I would like to see you as a carrier owner having to scout for such tritium sources and then mark them for your carrier mining crew.

If hostiles are around, you would have to provide cover escorts for them. But if out in the deep black, they would just do their thing. with a time offset and acquisition rate that depends on distance from carrier and (potentially) jump in point + quality of tritium content around beacon.

This gives the carrier owner something functional to do and positioning the beacon leverages strategy and player choice that impacts the rate of mining.

Then there could be crew experience metrics. Where more experienced mining crews are better at mining. With a max amount of simultaneous crew active depending on the total number of beacons set (with limits on proximity to other beacons and a max cap. The more mining your crew does, the more your upkeep is next cycle due to wear and tear.

And losing crew is persistent, so if you have enemies kill your miner crew, you could run out of miners until you take your ship to carrier system and hire more saps.


but this would destroy the real backbone of the player based economy which is based around tritium and is effectively one of the few decent multi-player content features the game has gotten in years. Since this would passively allow refueling. So I doubt we'll ever see it, since it would seem to do more harm than good unless we want to abandon the pretense that this is a multiplayer game.

Instead, perhaps for dealing with the grindy, boring, and tedious nature of mining for tritium, the task of mining should be made more fun so that it's not something you grow to loath and look to find any way to avoid.
 
Instead, perhaps for dealing with the grindy, boring, and tedious nature of mining for tritium, the task of mining should be made more fun so that it's not something you grow to loath and look to find any way to avoid.
Problem is time-money ratio. It is always better to mine something else like platinum and buy x5 of tritium.
Also tritium is both used by NPC and players. This means if player wants to buy tritium from others he must set price bigger then station gives which is ridiculous in many play scenarios. Many other MMOs have that separated - NPC resources (trash) and player's resources.

Fix could be:
1. stop all npc to buy tritium completely.
2. rise ratio of mining it.
 
I've always been a little confused that Tritium does not pay the best $$$ in the game, even though it's the most needed mined resource in the game.
 
Well, personally I think that FDev has done an admirable job at creating a scaffolding or skeleton if you will. I'd dearly like if they started fleshing it out, for instance adding mining crews to your carrier, cargo crews to offload your carrier, letting you send out your NPCs on trading routes in your ships, maybe redo the BGS game & PP into a strategic and tactical game to amuse PMF and PP players, procedurally generated mission chains, etc, etc (dreams.txt)!

In this case I think they designed the carriers to be squadron assets so commanders mining and filling up the tank as they went probably made sense. Then it became a player asset and they added goods trading, but I think they just failed to realize what players would do, and didn't think of making an automatic fuel transfer. Or maybe they did it on purpose to make sure that someone has to be present on the carrier..

I also suspect that they didn't foresee regular carrier transport between the bubble and colonia. I can tell you that such a trip is soul destroying if you plot it jump by jump manually just wanting to travel between the two. Around 2-3 days of plotting, refueling, and jumping while not doing anything else in the game. OK for explorers that can take their time, but real bad for whoever just wants to bring a carrier to colonia.

But there is always hope that things improve and it's good that there are occasional discussions about features. In the meantime it's either soldier on, play other game loops, or even just to play some other game! :)
 
You don't have to mine tritium.
In fact its pointless to do so unless your out in the black with little or no tritium.
Theoretically you could have 20000tons of tritium you've bought in the bubble for approx 50k per ton...not cheap I here you say, that's peanuts these days what with billions in the bank.
What needs is for tritium to be made really expensive again like 300k per ton.
And really hard to find in the bubble.
Easy to find in colonia would make colonia overnight a boom town.
THEN mining tritium would be worthwhile. Because you could sell it for 1m per ton If its scarce locally and someone wants it in a hurry.
Put it back squarely in the hands of the player driven commodities market.
Was much more fun.
Fact is its too cheap and too easy to get atm.
I've no issues with auto miners on My carrier hell yeah..say 200 tons per day or something.
But the way it is atm even with the ridiculous refuelling thing, is too simple. Carriers should be hard! To buy maintain and refuel.
But we had that and alot of cmdrs kicked off so they changed it to what it is now
 
You don't have to mine tritium.
In fact its pointless to do so unless your out in the black with little or no tritium.
Theoretically you could have 20000tons of tritium you've bought in the bubble for approx 50k per ton...not cheap I here you say, that's peanuts these days what with billions in the bank.
What needs is for tritium to be made really expensive again like 300k per ton.
And really hard to find in the bubble.
Easy to find in colonia would make colonia overnight a boom town.
THEN mining tritium would be worthwhile. Because you could sell it for 1m per ton If its scarce locally and someone wants it in a hurry.
Put it back squarely in the hands of the player driven commodities market.
Was much more fun.
Fact is its too cheap and too easy to get atm.
I've no issues with auto miners on My carrier hell yeah..say 200 tons per day or something.
But the way it is atm even with the ridiculous refuelling thing, is too simple. Carriers should be hard! To buy maintain and refuel.
But we had that and alot of cmdrs kicked off so they changed it to what it is now
I just want the guy I pay millions a week for, to transfer the Trit I have on hand, in storage, over to the engines when I get low. Then, I could transfer my carrier anywhere I have enough Trit for, and not have to manually do this, which of course requires me to be ON the carrier. I pay $30M a week for various services, and if I am not on the carrier for Trit transfer, I'm crap out of luck of getting that thing moved any further than what I have in the tank 🙁
 
What needs is for tritium to be made really expensive again like 300k per ton.
That's the problem. Nobody will pay for fuel more they they earn. It's like you will work for month then spend all at once to refuel your car for a day or two.
Fuel should be like 1-10%% of your total income then you can afford the thing. And devs want a lot of carriers in game, because ...skins :D
 
The tritium transfer feature on FC is one of the most illogical things I've seen in this game:

1. You have to do it THROUGH your own ship. Like seriously?
2. The crew (which is paid good money) is useless and doesn't lift a finger to help you.
3. You can't transfer tritium remotely.

I don't know what FDev were thinking to put these artificial obstacles to gameplay.
 
Carrier fuelling is a ridiculous set up. I’d urge FDEV to spend some time on this, to perhaps develop a more expansive carrier-crew mechanism that enables me to employ someone who can manage the onboard fuel so I can remotely refuel the carrier. The two account workaround is unintended but doesn’t look good as it’s an emergent pay-to-win mechanic which isn’t in the spirit of the game.

As for Colonia - having low availability of Tritium in Colonia makes it unattractive to take carrier there. I made the mistake of absent-mindedly assuming I could buy a couple of thousand tonnes of Tritium out there for a meandered return to the bubble….oops…..now I’ve got to mine like hell and every tonne of tritium I have to mine is a tonne of platinum I don’t get to mine.
 
balancing the price of tritium or eliminating npc sale doesn't really solve the problem.

the problem is tritium exists as a currency to drive gameplay but the gameplay driven by it isn't interesting or fun. it's the same mining you experience mining everything else. but because it's important compared to the other stuff that's not, it's made more scarce, which only increases the worst aspects of mining.

and it limits carrier travel to balance the power they have but all it serves is slowing down travel of things that do not really matter where they are because they serve only an imagined role in the game. they aren't really a necessary component in the bgs or narrative.

I'd suggest tritium mining be a unique experience involving gameplay not shared with anything else. involving a scaling skill based mechanic, relying on environmental hazards and clues to hot spots of roid clusters where it can be found. allowing those who master the mechanic to acquire large amounts quickly but for it to be dynamic in experience that you won't grow tired of a more relaxed easy going collection either.

and instead of simply acting as a time sink currency for carrier travel, it simply boosts a lower baseline jump distance (which carrier crew replenish automatically). but it also has other uses too. as it could be that all guardian gear requires tritium for power. expanding the market for tritium. tritium may also be something capital ships of all types need to power their massive shields, with buy orders for supply during battles but no npc sellers since tritium is regulated by government contracts. low supplies of tritium during battles can lose a war almost
as much as helping the opposition. in this role, carriers will shine as depots of off market trit to augment bgs needs quickly.

i don't know. something along those lines. i just don't think you solve why tritium is a problem by ignoring what you actually don't enjoy about it and instead just try to make the reward or cost of those unenjoyable activities more palatable.
 
When I took the carrier to Colonia there was no Tritium there to buy. Spent 3 weeks mining it enought to get back to the bubble. Spansh say's 150 ton per hour to mine. I was getting 50 T per hour. Never doing that again. Now the Carrier is a bubble Run about. Take the Annaconda for exploration
 
Spansh say's 150 ton per hour to mine. I was getting 50 T per hour. Never doing that again.

It would be a major pain even at 150 tons per hour.

I mean, you could watch stupid limpets committing seppuku for 10 hours straight, and you'd still only have 1500 tons of Tritium while you need about 5000 (iirc) only to get back to the Bubble.

That would still be boring beyond imagination IMO.
 
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It would be a major pain even at 150 tons per hour.

I mean, you could watch stupid limpets committing seppuku for 10 hours straight, and you'd still only have 1500 tons of Tritium while you need about 5000 (iirc) only to get back to the Bubble.

That would still be boring beyond imagination IMO.
trick is to split mining. I do 120t each 4 jumps.
 
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