trick is to split mining. I do 120t each 4 jumps.
120 tons of Tritium enough for 4 jumps?
trick is to split mining. I do 120t each 4 jumps.
No .... initial 15000 cargo + 120t each 4 jumps = 70000 ly distance to go in 1 way (140 000 total). This allows to fly more without stressing mining a lot.120 tons of Tritium enough for 4 jumps?
I know.This FDEV Co., makes some really bad design choices, IMO.
The crew being paid despite doing absolutely nothing is not the issue here.Ah, the issue raises its head once again.
At least you could have added the complaint that you pay your SLF pilot billions to sit in the bar most of the time too, to give the argument weight! (I don't hire one, so have nothing to bleat about, my choice, naturally)
Even if one might be able to plot a route for the FC whilst not being aboard, however far it was sent would need to be flown in another ship to get to it. I just fly ahead of my FC, plot a jump when I'm close to 500Ly away (don't need to be aboard to plot a jump) then, after 6 jumps or so, let the FC catch up, change ships, refill, then set off once again. Works well for me.
Maybe I am too easy-going, I thought the crew were paid just because we apparently need a crew to move what is essentially a mobile space station...
Whyever Frontier thought it, I'd guess. Not ideal, but no deal-breaker.I mean why? What is the idea behind this? It's just so illogical that the mind boggles.
Oh, that isn't how it was written...The crew being paid despite doing absolutely nothing is not the issue here.
Oh, having to do something? Ok.The issue is the whole concept of having to fly to your own carrier, change ships (so you can transfer tritium effectively) and then transferring the tritium yourself via the cargo space of your own vessel.
No, the same complaint gets raised because it is simply nonsense. It's just an artifical loop that achieves nothing and has no logical explanation in FDev universe.Whyever Frontier thought it, I'd guess. Not ideal, but no deal-breaker.
Maybe I can't take games seriously enough, they are just recreation and fun enough.
I've never had an issue with keeping my FCs stocked with Trit, nor in feeding them from a T-9 when they approached empty. I guess others, being forced to actually interact with a game, in a manner they consider pointless, might feel differently. But then, I keep myself occupied for those 20 minute waits doing 'stuff', rather than staring at the FC wall and waiting.
Oh, that isn't how it was written...
Oh, having to do something? Ok.
It is a dreadful thing to 'force' upon a player, I must admit.
...but, as I mentioned, the same old complaint raises, proving that the forumites must be getting terribly bored because nothing else is happening in the game to keep them amused.
I'm OK, Jack.
Simply nonsense describes every computer game, doesn't it?No, the same complaint gets raised because it is simply nonsense. It's just an artifical loop that achieves nothing and has no logical explanation in FDev universe.
Having to do something for the sake of doing something is so FDev.
No, it really doesn't.Simply nonsense describes every computer game, doesn't it?
I get it, people don't want to do something they consider nonsense, even though they were aware prior to playing that part of the game what the ground rules were, crazy, isn't it?
The beta for FCs demonstrated it perfectly, if my memory serves me well.And I don't know about you but when FCs first dropped I really didn't know that the tritium transfer would be such a chore.
I'm sure you can.You can have meaningful gameplay mechanics in games that feel natural and suitable.
Ok...Tritium transfer from FC's cargo to FC's fuel tank is definitely not one of them.
A bit like the EDO VR campaign then?I do know it now and that's why me (and others) are trying to raise this as a valid issue from gameplay perspective.
Downplay? So I cannot hold a different opinion to you because it devalues your point? OK...Is that really such a big problem for you that you have to try and downplay this?
Beta is exactly what it says: a beta. It was stated that it doesn't necesarily reflect the final product. So nothing was set in stone at that time. And I honestly didn't think FDev would go thorugh with such a ridiculous gameplay mechanic.The beta for FCs demonstrated it perfectly, if my memory serves me well.
I'm sure you can.
Ok...
A bit like the EDO VR campaign then?
Downplay? So I cannot hold a different opinion to you because it devalues your point? OK...
Indeed it was: there was a subsequent outcry over tritium use which caused Frontier to seriously reduce useage, but, oddly, at the time there was no outcry over the delivery mechanism, or at least not sufficient to warrant investigation. After all, on this forum 97.2% of topics are complaining about some trivia or another.Beta is exactly what it says: a beta. It was stated that it doesn't necesarily reflect the final product. So nothing was set in stone at that time. And I honestly didn't think FDev would go thorugh with such a strange gameplay mechanic.
Of course I can, it is all part of discussing topics, surely?And you can of course have a different opinion.
Your opinion of the developer is jaded - your right...Having to do something for the sake of doing something is so FDev.
So we can't do anything else to try and improve this game further? FDev always say they value feedback and whatnot. So we provide it. Yes, they manage the game till this day and that'w why it's the perfect reason to ask for adjustments.Indeed it was: there was a subsequent outcry over tritium use which caused Frontier to seriously reduce useage, but, oddly, at the time there was no outcry over the delivery mechanism, or at least not sufficient to warrant investigation. After all, on this forum 97.2% of topics are complaining about some trivia or another.
Of course I can, it is all part of discussing topics, surely?
As you say:
Your opinion of the developer is jaded - your right...
Mine: They created a game I'm still having fun with over 5 years later - it is nowhere near "The perfect game", but I won't berate a developer who manages, even today, to have produced a game that still provides me with things I'd like to do. But, of course, I don't think "they should do XXX" or "They never did YYY", have had no worries that they aren't developing the game just for me. Perhaps that helps me to just play?
Eh, its just a game, it doesn't HAVE TO BE PERFECT, or even completely logical, to be enjoyable...
This limitation is there because FDev made it that way...
One can get caught up in that or just gloss it over and move on...we all make out own choices...whether we see it that way or not...
"I" can't fix it, therefore I ignore it (the artificial limitation) and do what I need to do to get where I want to go...regardless of the lack of rational implementation or the futility or anything else...its all I have.There's objectively nothing enjoyable about having to transfer tritium via your own ship limited by the cargo space of that ship whenever you need to re-stock the depot. There are exactly 0 people who want this to work that way who aren't also wanting players to quit playing and the game to fail.
It's a sequence of actions that serve absolutely no logical purpose within the game universe, nor gameplay purpose as a player. It has no value whatsoever. It's just an arbitrary choice fdev made in how it was implemented that is easily illustrated as pointlessly involved and bad. Maybe there is a technical reason why it is done this way, but without such an explanation, the simplest reason for why it is the way it is is "cuz that's how they made it" ...which is a reason that places it in a category of things that can be changed and thus improved.
"I" can't fix it, therefore I ignore it (the artificial limitation) and do what I need to do to get where I want to go...regardless of the lack of rational implementation or the futility or anything else...its all I have.