ANNOUNCEMENT Tritium Depot Refills

Do you want Odyssey before 2022, then let the dev team do their work and let the few who are looking into into bug fixes fix them without making them feel worse about this. This game is their baby, not 'just a job'. When they break something it guts them more than it bothers the players. They have so much more feelings going on when something unintended happens than the simple anger and passive agressive attitudes players have when something breaks.

Wait it out.
All very well, but, for me, I'm not joking that I might not live to see it. :(
 
Rolling back to the previous version isn't really the answer. I honestly think Fdev were expecting maybe 5000 carriers max initially, with a large proportion of those heading into the black to colonise the universe, thus creating space in the Bubble for more carriers.

That hasn't happened, many players have 2 or more carriers already, and 15,000-20,000 carriers in the Bubble is seriously affecting the game. Roll back would have just worsened that situation as everyone would have dived in to generate even more cash and more carriers before the re-nerf. That's how i see it anyway.

 
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A tritium refill is welcome. Unfortunately, my tank is full with a near-empty hold and I am stranded 25k ly from the bubble and unable to mine to get back. I bet many are in this same predicament.
 
I’m no expert in this field but IIRC, the patch was supposed to address the mining exploit issue and other issues not related to mining. I wouldn’t know how easy it would be to ‘undo’ bits of one patch. So all those Adder errors we saw have been greatly reduced, you wouldn’t want to just roll back the entire patch.

It’s a guess, again, I have no experience in this stuff.
Undo-ing just the code for one fix/feature should normally be easy, but you'd have to recreate the parts you want to use when you do a better implementation in the future, so that could get messy. There could be changes to databases, how parts of the systems communicate with each other, how the infrastructure is set up or scaled that would make it very difficult to roll back. That is still a risk you have to weigh when you choose how to implement your fix/feature.

If you think it's unfeasable to do the work needed to be able to rollback a new feature, you could do extensive testing. Or you could do something called feature toggling where you could toggle between the old and new implementation by clicking an admin-button, while the system is running. If you have a big system/game, with (tens of) thousands of users, you'd probably do both.
 
The 1000T top up is just a bandage, but it will probably save some people from self destructing or make the carriers at least not entirely immobile.

At the risk of sounding greedy I have two potential solutions:
1) Suspend maintenance (or significantly reduce) on carriers more than 1000 ly from sol until a tritium mining fix is ready. (Exploration carriers are not able to be used as exploration carriers if they can not be reasonably refueled via mining. 1000T is a drop in the bucket for exploration carriers.)

2) An Autofilling of Tritium purchase orders (even those far from civilization. Possibly only for those far from civilization?) up to a certain limit per week at a certain reduced cost (perhaps 4k per ton?). The Trit would ideally not be sell-able, but even if that is not feasible the trit profits would be a drop in the bucket for an FC owner so long as the amounts/quotas are sane. So instead of mining one spends the time exploring (in regular ships) a few more systems to pay for the fuel. This would not be a permanent mechanic, but a stop gap during the teething phase of FCs and the recent patch. Poisoning the well w.r.t FCs from the get go is problematic. If players expect similar issues to occur in the future they may be more reluctant to strive for an FC if it will be all but unusable for prolonged periods of time. (primarily an issue for Exploration carriers, but can effect other carriers) Presumably this could be implemented server side?

Disclaimer: I do not have an FC and probably never will.
 
Undo-ing just the code for one fix/feature should normally be easy, but you'd have to recreate the parts you want to use when you do a better implementation in the future, so that could get messy. There could be changes to databases, how parts of the systems communicate with each other, how the infrastructure is set up or scaled that would make it very difficult to roll back. That is still a risk you have to weigh when you choose how to implement your fix/feature.

If you think it's unfeasable to do the work needed to be able to rollback a new feature, you could do extensive testing. Or you could do something called feature toggling where you could toggle between the old and new implementation by clicking an admin-button, while the system is running. If you have a big system/game, with (tens of) thousands of users, you'd probably do both.
Thank you for taking the time to explain. It sounds like chaos to me.
 
From my point of view it looks like too many miners have been spoiled by the Borann triple and never really learned to mine properly. Please don't remove that wonderful challenge...
Perfect!!!
Making money was too easy and it resulted in less experienced players with FC that don't know how or what to do with it. I know a guy that bought the game and a FC 3 weeks later. He doesn't know how to see distances in galaxy map. :eek:
 
Thank you for taking the time to explain. It sounds like chaos to me.
It probably is. :) Take note on what kind of communication the Community Managers are making and how little they are telling us. Lead CM writing on the forum around midnight far outside business hours. They are mostly just stalling for time so the dev-team can come up with a solution. This is most likely how chaos in one or more development teams looks from the outside. These people love their game but they also broke it, imagine how that feels.
 
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Perfect!!!
Making money was too easy and it resulted in less experienced players with FC that don't know how or what to do with it. I know a guy that bought the game and a FC 3 weeks later. He doesn't know how to see distances in galaxy map. :eek:

Haha!

Before the last patch I could not tell the difference between metal rich and metallic ring...

A few days after the patch I was SSD mining 200t/h Tritium in spots I have selected and found myself, basing on knowledge I have absorbed in previous 48h.

I can only confirm, that outcome of this mess seems to be very positive for me personally.

I chose to go forward, instead of staying in "whiners club" ;)
 
Im slowly preparing to go to Colonia Ive bought 3000T today at 41k and have around 10k on board another 2k should do it What I can say is if I had found myself short of fuel whilst exploring , I would have slowed down on travel and explored much more including pristine rings , I dont know how long it would take to honk every system in a 100ly radius but I guess neither do any Cmdrs who claim to be "stuck" :rolleyes:
 
It's quite strange that nobody wants to listen to those who are evidentially not stuck.
Got it though, it's an MMO and devs have to respect the mainstream. I shut up now.
Unless the CMDR you quoted doubles up on that fuel for a return trip, the commander will be stuck in Colonia. From what I hear, there is almost no Tritium to buy there, certainly not enough for a trip back to the bubble or anywhere else far away. If Colonia is the end target, sure, the commander is not stuck.
 
Unless the CMDR you quoted doubles up on that fuel for a return trip, the commander will be stuck in Colonia. From what I hear, there is almost no Tritium to buy there, certainly not enough for a trip back to the bubble or anywhere else far away. If Colonia is the end target, sure, the commander is not stuck.
It doesnt really matter where my FC ends up since I decided and my Fleet is with me perhaps it will lead to new stations and PMF,s If I decided to return I for sure would do what was needed to generate the fuel
 
When I first read this, I thought they're talking about the "depot" as in filling the storage up.... The tank gets you like 3 jumps and a half. This will surely help every stranded FC in the black!
Ahahahaha...hahaha...heh?
 
Do you want Odyssey before 2022, then let the dev team do their work and let the few who are looking into into bug fixes fix them without making them feel worse about this. This game is their baby, not 'just a job'. When they break something it guts them more than it bothers the players. They have so much more feelings going on when something unintended happens than the simple anger and passive agressive attitudes players have when something breaks.

Wait it out.

It's hard to feel sorry for a self-inflicted wound. Especially when your gameplay grinds to a halt. I heard this same thing when I brought up lagging and crashing every time I jump into systems with FCs everywhere.
 
Not my carrier. It would be almost 7 full jumps for me. Now, who's the one laughing?
So that's 3.5kly instead of 1.5kly.... does it make a difference? When you are out at the moment, you'll be stuck a tiny bit elsewhere. I appreciate the gesture to fill up the tank, but it's like fixing a broken leg with a bandaid. I really love ED and I wish this mess had hit me when the FC was in bubble, so I could do other stuff while it's getting fixed. It's over a week now and I'm a bit frustrated.
 
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