ANNOUNCEMENT Tritium Depot Refills

EDIT:
Before I wrote this, I was under the idea that tritium had become so rare that all FCs out in the black were not able to move! I went off half cocked, and stand corrected.


I am not in a situation where this is a concern for me right now, but this solution is laughable.
I am on the far side of the rift, with 17k t in my hold. Lets say I had nothing in my hold.
I would be stuck paying upkeep on a carrier I couldnt move. If I left it, I would need to come back one day to refuel. I only see 2 ways FD can really make this right for the time being.

1. Make jumps cost no tritium until this is patched.
2. eliminate the upkeep cost until this is patched.

I am fine ATM and I am not in a hurry. My plan after I burn my reserves is to only keep enough fuel for a few jumps, as it makes jumps more economical. Were I currently in a "hand to mouth" scenario, as I plan to be one day, this post would probably be much more hostile and contain some 4 letter words.
 
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That's me, don't laugh.. even in the Rift! And boy, are you wrong. Upkeep is around 13m for me. I assume you have an UC module installed and are actually exploring out there, don't you (what else has a commander to do there)? I usually can pay my upkeep by scouting my next Tritium system (did I mention that I travel by a low fuel conduct?). My overall income is actually growing on the journey, despite no trading interactions since the beginning of my trip.
Ditto, with the exception that I did lay on a 1000T Rocket Tea fallback before leaving on my journey. I now have close to 3000T tritium in my hold (will have 3K after my next jump and mining run at a LTD/tritium overlap hotspot :) ). At about that time I will also have earned over 500 million in exploradata after FC expenses including jump costs. I also have nearly 1000T of LTDs and a similar amount of various lucrative minerals to sell on my return to so-called civilization -- should make a big dent in the FC payoff scenario.
 
That's me, don't laugh.. even in the Rift! And boy, are you wrong. Upkeep is around 13m for me. I assume you have an UC module installed and are actually exploring out there, don't you (what else has a commander to do there)? I usually can pay my upkeep by scouting my next Tritium system (did I mention that I travel by a low fuel conduct?). My overall income is actually growing on the journey, despite no trading interactions since the beginning of my trip.
Not laughing at all!
I plan to be just the same as soon when my reserves are gone. I think we actually discussed this in a different thread when FCs first dropped, and you pointed out that "hand to mouth" is much more efficient. Yes, I have found that it only takes like an hour of scouting to make my upkeep for the week. I too have increased my worth by millions while paying upkeep.
My issue is that you are now stuck. There is no point scouting for trit past your FC jump range. I would be frustrated if I was stuck to a small corner of the rift for the unforeseeable future. Im sure youll make the most of it, as I begrudgingly would.
 
I have two Carriers, and because I have a habit of topping up the tank after each jump, I got no free fuel. So be it, no big deal. I imagine at least some people would have been helped, and perhaps gotten a little closer to their destination.

But if that destination was Colonia: still no tritium there. And if they're at Colonia and were planning to buy enough to get back to the Bubble, they still can't. Nor can they buy cheap tritium in the Bubble anymore, and probably the only reason Large-pad stations there haven't sold out of the expensive stuff already is because many people are refusing to pay those prices until they know what is going to happen next.

The tritpocalypse isn't just a mining issue.
 
I still don't get this last lines. I'm still moving by this method, maybe I'm not so fixated to pre-patch mining patterns? I don't know what's actually slow and what not but I can imagine that I have a lot more patience than the average commander, especially the younger ones. So, maybe it's just that...
Perhaps I am not understanding...
Are you still able to mine enough tritium in an hour to make a 500 ly jump?
 
To rectify this while we work on a fix, all Fleet Carrier's Tritium Depots will be filled with Tritium as compensation and a gesture of goodwill.

Thanks Bruce, I appreciate the gesture. Initially I thought you meant the cargo hold and nearly fell off my chair.
 
Yes. May take 1.5 hours by times. 144t per 500LY for me - if still lightweight.
hint: I'm using a mix of SSD and laser mining. Currently in a Cutter, so I can spam a lot of non glowing 'candidates' with prospector limpets (or tick them with mining laser)... the bulk comes from SSD mining though.
Well...Then please disregard my malcontent!
I was under the impression that mining had been nerfed so hard that any FC out in the black was effectively dead in the water. I havent mined any trit as I am trying to burn through it all and begin my life of direct mine to tank.
Allow me to go and put a disclaimer on my op!
 
Perhaps I am not understanding...
Are you still able to mine enough tritium in an hour to make a 500 ly jump?
My jumps need around 165T Rocket Tea, and I can get that in a single 2-3 hours session* plus a deposit for the fallback in my hold and a few tens of tons of mineral wealth. I recently improved my laser mining by laying on a second Collector Limpet Controller (didn't need the Guardian FSD booster for my mining ship after all) and will be experimenting with other techniques next time out. I have never yet failed to find at least one ring system with a tritium hotspot (though I have mined it in all types) within 10-15 LY of my 500LY carrier jump limit, so that's where I park my carrier. The system I will jump to next has three. I am currently around 3000LY out from Sol in the Elysian Shore region, heading for a spot another 2000LY out, from which I will turn along the region's long axis and continue.

*This is down about 50-75% from pre-tritium drought results. I can mine with all possible techniques.
 
Hi Meg,

We're aware that Fleet Carrier owners would like to move Tritium more easily between the cargo hold and depot, thanks for this feedback.
And does this lead to an change to enable us, to transfer tritium directly from storage to fuel depot? Always having to switch to my big T-9 only for fuel transfer is just annoying and time-wasting. Please tellus, there will be a quality of life change on this in the next patch. A UI-Button shouldn't be that great of a deal. Please.
 
The appropriate response should of been rolling back the patch. Instead they crippled the game. Impact thousands and thousands of their customers. Leave them waiting to hear anything at all as more than a full week goes by with nothing but silence. Then a tiny bandaid is applied to help only those that own fleet carriers. While everyone else impacted is left being treated like garbage. This is literally bait and switch. They baited Commanders into buying fleet carriers. They told people they wouldn't be nerfing LTD mining.

Betrayal, lies, and incompetence. This isn't how you foster faith, support, or interest in the future of your company. This is how you alienate your customer base.
 
Btw..exploit is still there particulary. You can respawn exploded rock if you fly away 31+km.
Just align ship properly - run 31km & FA off & 180 flip & run back 31km. Same rock there, says "depleted" but you can explode it once again... :)
 
The appropriate response should of been rolling back the patch. Instead they crippled the game. Impact thousands and thousands of their customers. Leave them waiting to hear anything at all as more than a full week goes by with nothing but silence. Then a tiny bandaid is applied to help only those that own fleet carriers. While everyone else impacted is left being treated like garbage. This is literally bait and switch. They baited Commanders into buying fleet carriers. They told people they wouldn't be nerfing LTD mining.

Betrayal, lies, and incompetence. This isn't how you foster faith, support, or interest in the future of your company. This is how you alienate your customer base.

Rolling back would have satisfied everyone. Even if for just a little bit. The miners would've been happy again and FC's would still be worth a damn.
 
When they break something it guts them more than it bothers the players.

That excuse might have worked five or so major screwups ago, three years or so ago. This is not longer an exceptional case or an unfortunate mistake. FDev screwing up has become the norm, and here they screwed up in a way that renders their last major released feature in years completely inoperable mid-journey, because they changed the universe's rules without warning and everyone who was traveling expecting things to work in a particular manner is now screwed. And their response to this was not to at least disable Tritium requirements for jumps or, at the very least, disable upkeep until they fix things so you're not stuck paying for a stationary lump of metal, but rather to just bestow upon people the ability to be stranded a little bit more to the left.

The sad puppy eye defense wears thin the more you use it. They do this Every. Single. Time. And if you don't raise a stink in time, it just becomes the latest in the marathonic list of bugs and broken features that can't be fixed because they already moved on to some other new screwup.
 
I really don't understand your problem, sorry. If you don't know how do mine on the fly, you must have been traveling with purchased Tritium. But how does the mining bug affect you in this case?
Very kind of you to assume I don't know how to mine. Highly appreciated.
FCs can be used in other ways than your own exploring/mining forward base.
And yes, I rode on purchased Tritium mostly as I just went through roughly 18kt of Tritium in a 4-FC-joint event (including filling other FCs and get filled up by others) to rescue a stranded explorer which couldn't be helped in normal ships. And that's the single purpose of this FC. It has some stuff on it to let others store modules/ships and sell their data, so it's roughly around 260t Trit/j, depending how full the storage is.
To make this new concept a bit clearer, the idea was to fill up in Colonia again to be ready for the next Cmdr in need. Basically by mining valuable things to cover the costs. As the /whole/ market across Colonia is currently around 1-3kt, I can mine Tritium for over 200 ingame-hours or just leave it until it's fixed.
Peace.
 
Speaking only for myself, it became obvious within 30 minutes of the Betas that whatever they imagined the primary purpose of FCs to be, "exploration" wasn't it.
It probably has something to do with that stream they did, very close to the release, where a developer said without the slightest ambiguity that if you like to do exploration, you could outfit your Fleet carrier for long range exploration.

Of course, since at this point Universal Carthographics wasn't included in the possible loadouts, this was a bald-faced lie.
 
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