Tritium that was stolen, cannot be donated into a fleet carrier.

Pirates' moral code prevents them from putting the blood covered isotope into their piracy fleet carrier's fuel depot. Completely absurd. If I can set my carrier's role to PIRACY, and buy bad boy markets in it, trading stolen sht left and right, I can't bring myself to refuel my hunk of spacegarbage, built up from illegally obtained diamonds, with stolen fuel? Am I supposed to dust off my un-hot ASP and go crazy in the tritium fields too? Like a good boy? No thanks.


I'd appreciate, if we could get some confirmations on this. Piracy deserves some recognition, being one of the most complex gameplay styles in Elite (even though i'm garbage at it). Shoutout to Screenmonster for shedding light on this .
 
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Pirates' moral code prevents them from putting the blood covered isotope into their piracy fleet carrier's fuel depot. Completely absurd. If I can set my carrier's role to PIRACY, and buy bad boy markets in it, trading stolen sht left and right, I can't bring myself to refuel my hunk of spacegarbage, built up from illegally obtained diamonds, with stolen fuel? Am I supposed to dust off my un-hot ASP and go crazy in the tritium fields too? Like a good boy? No thanks.


I'd appreciate, if we could get some upvotes on this. Piracy deserves some recognition, being one of the most complex gameplay styles in Elite (even though i'm garbage at it). Shoutout to Screenmonster for shedding light on this .
Meh, go buy some. It's not even worth stealing.
 
One thing that probably influenced fdev, to make stolen tritium not donatable, was that hauling missions might make you deliver tritium from a to b. (haven't tested yet). I just wanna smother that argument before it's even born:

Do not make tritium hauling missions, then, and allow us to donate stolen variants of it. Haulers should not give a damn about what they're hauling. So why bother with tritium, if it opens the game up for an exploit (abandon mission and deliver tritium to carrier instead)?
 
It gets even worst. You can't just store mission cargo on your carrier. You need to sell it to the black market or abandon the mission before. If you sell it to the black market and let the mission expire or abandoned it the liberated goods suddenly have mission and stolen tags. Now you can't transfer or sell it anymore at all. If I have a piracy carrier with the fenced market I should be able to do what I want with the stuff I find and that includes putting Tritium into the fuel tank.
 
It gets even worst. You can't just store mission cargo on your carrier. You need to sell it to the black market or abandon the mission before. If you sell it to the black market and let the mission expire or abandoned it the liberated goods suddenly have mission and stolen tags. Now you can't transfer or sell it anymore at all. If I have a piracy carrier with the fenced market I should be able to do what I want with the stuff I find and that includes putting Tritium into the fuel tank.

I guess feeding our npc families come second to adhering to commodity tags, and their use limits. :ROFLMAO:
 
This really is absurd and has to be an oversight (I hope) piracz is possibly the least efficient method to acquire Tritium, so I can't see any gameplay justification for this apart from possible mission-cargo theft and I haven't seen any Tritium hauling missions yet. If this is the reason, do as @CMDR Nathan Atterlein suggested and scrap those. We can Haul other mission cargo.

Meh, go buy some. It's not even worth stealing.

What if I wanted to acquire it using the gameplay loop I enjoy the most?
 
If nothing else, tritium isn't really worth keeping around as a black market commodity, and with the price cut you take for selling to a black market it's worth more to me as go-juice than it is for selling.
What possible reason could there be not to launder that stuff directly through the main engines?
 
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