Making creds nowadays is so easy. Peeps hate engineers because they actually have to play the game.
No pay to win. To bad. So sad.
No pay to win. To bad. So sad.
Making creds nowadays is so easy. Peeps hate engineers because they actually have to play the game.
No pay to win. To bad. So sad.
Tip for ranking up engineers quickly:
This works on all engineers and takes less than 20 mins.
- Get lots of G1 and G2 mats and fly to the relevant engineer.
- Pick the effect you want and get it to grade 2.
- Pick another effect (it doesn't matter which) and do the same. Yes, this will delete the first one, but don't worry about it.
- Rinse/repeat until you get to level 5.
You could, but rep gain diminishes at higher ranks from g2 engineering. You'd probably be better off checking out encoded signal sources for g3/g4 materials and trade surplus for parts you don't find.So you can jump from Grade 2 to Grade 5?
So, if I don't have the mats for G3 and G4 but I have a lot of G2, I can just spam G2 then get to G5 and pin blueprint?
I unlocked them all in normal game play. They all clearly state their requirements and introduce you to one another, even marking their locations on the galaxy map. I don't see that any research or external web sites are needed.It's just the opposite. I don't like engineers because it becomes a barrier between me and the game.
I enjoy combat related activities. I like bounty hunting and combat zones. I sometimes also enjoy mining with the new mechanic.
I don't enjoy having to spending time not playing the game while researching a convoluted upgrade mechanic.
I don't enjoy having to stop my game, go to some external website because the game doesn't tell you what you need to know.
I don't enjoy driving around a planet shooting rocks for 30 minutes to 1 hour.
I don't enjoy scanning wakes over and over again.
I don't enjoy the scavenger hunt for materials.
For me, it breaks my immersion because in any real world you wouldn't "unlock" engineers. You wouldn't need to "unlock" various upgrades. You wouldn't go mining your own arsenic or chromium.
I just want to be a starfighter and play the game the way I want. Isn't that the motto?
Anyway, I managed to have fun today doing some bounty hunting with my slightly improved thrusters and shields. I'm also playing around with using FA off more often and I just love how it feels like "The Expanse" when the engines are quiet and I'm drifting through space.
I don't enjoy having to spending time not playing the game while researching a convoluted upgrade mechanic.
I don't enjoy having to stop my game, go to some external website because the game doesn't tell you what you need to know.
I don't enjoy driving around a planet shooting rocks for 30 minutes to 1 hour.
I don't enjoy scanning wakes over and over again.
I don't enjoy the scavenger hunt for materials.
So you can jump from Grade 2 to Grade 5?
So, if I don't have the mats for G3 and G4 but I have a lot of G2, I can just spam G2 then get to G5 and pin blueprint?
If he hadn't avoided it and instead took care of this earlier, the exact same grind would still exist... just earlier.Unlock your engineers and pin blueprints. Engineering suddenly becomes much more convenient. Your fault was in avoiding it and now you have to chase the unlocks. This grind is of your own creation.
That is some mind-boggling mental acrobatics right there.Unlock your engineers and pin blueprints. Engineering suddenly becomes much more convenient. Your fault was in avoiding it and now you have to chase the unlocks. This grind is of your own creation.
Pirate lords and +++++ delivery* missions. They drop pharma isolators, military grade alloys and proto-radiolics with nice regularity. Lots of proto-lights too. It's worth hanging about for the pirates rather than running fast to the station.Just another thought. For those sick of looking for Pharma Isolators. I'm currently running a stock of about 24 from pirate lord assassination missions. They don't pop up every time, but I've yet to find a more reliable way of getting these without selling my soul and kidneys to the material trader.
Grind is just gameplay you don't want to do. Time-shifting it to when you want to do it therefore stops it being grind. I've unlocked all the bubble engineers and I absolutely refuse to grind in any game I play; games being a leisure activity and all that.I'm sorry OP, but it is in fact that bad. I maintain that the engineers have been one of the biggest trainwrecks of game design that I've ever seen.
If he hadn't avoided it and instead took care of this earlier, the exact same grind would still exist... just earlier.
So you can jump from Grade 2 to Grade 5?
So, if I don't have the mats for G3 and G4 but I have a lot of G2, I can just spam G2 then get to G5 and pin blueprint?
Good shout. The delivery missions are probably a better for this as you get 3/4 pirates and they are guaranteed come to you (edit-assuming you get the incoming enemy alert) as opposed to pirate lords who just probably will. Chances are there will be some biotech conductors as a reward option as well.Pirate lords and +++++ delivery* missions. They drop pharma isolators, military grade alloys and proto-radiolics with nice regularity. Lots of proto-lights too. It's worth hanging about for the pirates rather than running fast to the station.
* I found I had written "devilry missions" at first. I don't know what those are, but they sound like they would be fun.
Lightspeed and I agree on something!It's FOMO* that causes commanders to chase their tails to reach the top of Level 5 immediately.
The Level 5 will still be there later and, if you follow Jaggid's advice, you will enjoy a more pleasant game.
Lightspeed and I agree on something!
/thread
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