Type-10 Balance Discussion - How to make the battle cow viable

Stop reading just what you want to read and get real.
Back at ya! …

Not mentioning trade ship? False - Reinforced T9 chassis counts. While they may have tweaked internals and some of the externals for combat it was still fundamentally based on a trade ship design.

As for being able to withstand heavy sustained attack - that depends on your outfitting choices BUT it can; at least in a PvE context and relatively speaking to the T-9 it is far more durable.

It may have two military compartments but that was part of the design changes, like adding the 4 Large weapon mounts and other changes.

You are also ignoring the last point about being "produced in volume at short notice".

Ultimately, despite the claims of some the T10D is still a capable combat ship (not perfect but then arguably none of the big 4 are) and it's capabilities certainly fit it's price point.

[EDIT]It may not strictly speaking be a PvP Cutter killer but arguably no other ship can stand up to the more extreme and OP Cutter builds. The other two of the big 4 can be out fitted similarly on the most part but the combination of the Cutter's specs on it's own gives it a clear advantage in at least some combat settings - but then it is the most expensive player flyable ship in the game at the moment so that is not unreasonable.[/EDIT]
 
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It does offer something special - it is the only big ship with 4 L hard points well-placed for turrets that essentially have either very small or no blind arcs (L-sized turret wise) as a result.

And when you actually slap some turrets there and try to fight anyone(who is not a total noob) in PVP, you'll notice that the turrets fire wildly all over the place because of chaff & dispersal field and have to jump out before a ship with well placed fixed weaponry shreds you to pieces.

This forces you to fit fixed weaponry to even fight back at all, and you'll notice that you're still not fit to fight the other big ones because they can pump out DPS faster than you and are also tougher and harder to hit.

Which is the reason why this whole thread exists.
 
Here is a thought for the PvPers, not every ship is perhaps suitable for PvP and there is nothing wrong with that. How about keeping your own expectations in check?

If you want a cheaper larger ship killer, there are plenty of options - including but not limited to the Alliance Chieftain/Challenger/Crusader which were essentially (lore wise) meant to be the long term solutions to the concern that the T10D was a quick fix for.
 
"Reinforced T9 chassis counts"? for what? (why did you ignore the AS A STARTING POINT) You just pick what you like?
The words are meaningless just because you have a different opinion?

The game needed to explain why it looks like the type 9. That is what the starting point is here for. The in game explanation says its designed for combat and you are saying that is a trade ship when that is not said in the in game description. So when you have an argument that the lore or description applys the lore is the rule... when you don't it means nothing?

Just as you can make a corvette or any other combat oriented ship a trade ship you can make this ship a trade ship or any other role really but that is not gonna change the fact that it was made for combat that is why it has that number of hardpoints and military compartiments and less cargo hold then the type 9.

You say i ignore the rushed part but you ignore everithing in the in game description that states that is a combat oriented ship. (every aspect for combat) How clear can that not be for you? why do you ignore that?

To be honest i'm done talking to you. You have no argument whatsoever for your baseless claims and every time you say one different thing. (a few coments back the ship was supposed to be for thargoid hunting) Well thargoid is combat. Now the ship is a trade ship because AS A STARTTING POINT they used parts of the chassis of a cargo ship. (great argument)
 
(a few coments back the ship was supposed to be for thargoid hunting)

And as much as I love the Type-10 (I use it for exploration and scouts), it fails at Thargoid combat other than scouts. I mean, I can fight scouts in my Viper III too. It's sad that that's the reason why it has Defender in the name and it fails at that.

Here's Frontier promoting it as such:
Source: https://twitter.com/elitedangerous/status/945655556764823554?lang=en

Source: https://twitter.com/EliteDangerous/status/943485300579368960/photo/1


And an article discussing it here: https://www.pcgamesn.com/elite-dangerous/elite-dangerous-ships-defender-type-10

The article even closes with: "Hopefully, it’s not all for show and can actually survive a scrape with the Thargoids."

Lol
 
It does offer something special - it is the only big ship with 4 L hard points well-placed for turrets that essentially have either very small or no blind arcs (L-sized turret wise) as a result.
This is not valid, given that these arcs are divided by the extra large pancake sized hull. The inability to engage with all firearcs simultaneously on a target above or below the ship (especially given the exceedingly slow pitch/yaw ∆ ) means the 4 L hps cannot be used effectively.
 
And as much as I love the Type-10 (I use it for exploration and scouts), it fails at Thargoid combat other than scouts. I mean, I can fight scouts in my Viper III too. It's sad that that's the reason why it has Defender in the name and it fails at that.

Here's Frontier promoting it as such:
Source: https://twitter.com/elitedangerous/status/945655556764823554?lang=en

Source: https://twitter.com/EliteDangerous/status/943485300579368960/photo/1


And an article discussing it here: https://www.pcgamesn.com/elite-dangerous/elite-dangerous-ships-defender-type-10

The article even closes with: "Hopefully, it’s not all for show and can actually survive a scrape with the Thargoids."

Lol

Nice find. That should solve this issue that is not combat oriented or thargoid hunter for good. (a man can dream i guess).

The sad part is the line "the Type-10 Defender won't let you down!" It kinda does...

At least it looks too d a m n g o o d.
 
Nice find. That should solve this issue that is not combat oriented or thargoid hunter for good. (a man can dream i guess).

The sad part is the line "the Type-10 Defender won't let you down!" It kinda does...

At least it looks too d a m n g o o d.

If we were to stick with the thargoid theme - which I think is reasonable - here's my two credits: the issue isn't turrets or hardpoint placement, or even general design.

It's that what the T10 would be excellent at doesn't really exist well within the game: a flak turret powerhouse for multi-crew. A T10 supporting a squadron for Thargoid hunting - not solo hunting - ought to be able to wreak absolute hell on thargon swarms, caustic missiles, and as it already does - scouts. In other words, it ought to be the premiere area denial ship. In a role like this, the T10 description and design make great sense and even fits the ethos of Alliance-oriented craft (which the T10 was specifically commissioned by): not an 'anchor ship' like a corvette, but a solid support vessel for localized militia...typical of how the alliance supports its member systems.

So...knowing that multi-crew is in the state it is (not bad, not good either, especially for gunner role...which this particularly pertains to...) how then do you reform the T10 for solo usage in this environment? Designing new turret modules and AI for assigning turrets (a la eve online, as opposed to existing fire at will setting) with filters or manual targeting might be a good start. Developing new utility modules specific to AX operations - such as AX defense turrets (I forget their name...blanking, sorry), AX chaff for thargon swarms or caustic missiles, or large-scale Xeno scanner pulses that reveal data/hearts for all allies in radius that require large amounts of capacitor and power to use/equip.

In other words, modules that allow not just the T10 to excel as a support ship, but also serve as choices in medium and smaller ships clearly designed for support roles as well...such as the FDS and Crusader, or even the diminutive Adder and Cobra. I'm a sucker for support roles and I really wish the game provided more options for this that didn't require multi-crew to be viable.

Like I said, my two credits.
 
After reading through the thread, I'm quite sure that some folks just have some issues with the original poster and oppose balancing the game for that reason :)

Hehe. Describing my point of view on the creater of the thread in detail here would allow moderators to give me a forum break. But does it matter? The T10 actually has issues, and it would be nice to get them fixed, no matter who created the thread.


[...]

Like I said, my two credits.


An interesting suggestion. But while interesting, unfortunately not that useful in my eyes for some reasons:
  • If all of that becomes automatic, then why not simply have it in the turrets? FD could do that, but it would change the game a lot. It would be a huge step from Elite and ED towards EVE. It's not what the game needs, though.
  • If this should not all be automatic, your suggestion would give the T10 a specific multi-crew role within a wing. Unfortunately multi-crew and wings currently block each other, and i don't see FD ever changing that. And even if they want to change it, it will be plenty of work.
  • Within the next one and a half years we can only expect small upgrades. FD is busy with the next big thing, whatever that will be. So small but helpful improvements is what the thread is about. Changing a few internal values, e.g. shield modifier, base hull mass, etc. can be done quickly. FD has already shown that they can do these things even as server-side only patch. Changing a few values in a table is not that hard. Your suggestion, on the other hand, is large. Even if FD would decide to go for it, it'd be at least two years from now before we would hear the first of it.
  • Last not least, if the things you suggest would be implemented, they could be used on any ship. Thus all ships would get better and I even dare to say that other ships would profit more of it than the T10. (Support only is really useful when it can be where it's needed on time. And the T10 is not especially good in that. ) So at best the T10s standing would not change. But more likely, it'd be even further behind.
So mind you, some of the things you wrote could be very interesting. But it's not within the scope of the thread and an acceptable timeframe.
 
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So if we go the T10 is the T9 redesigned for military purposes on short notice then it's price should be dropped. Significantly.


Because it underperforms for the task it was designed for. So in the real world you'd see many "on sale", "lucrative offer" and other marketing . And it would be phased out by manufacturer, while they will work on real big combat ship.


Plus I think there are many ships that don't have a significant niche, different form being a stepping stone towards other ships. Or none at all (looking at you, Asp Scout).

Most/all ships would benefit from some kind of rebalance.
 
So if we go the T10 is the T9 redesigned for military purposes on short notice then it's price should be dropped. Significantly.


Because it underperforms for the task it was designed for. So in the real world you'd see many "on sale", "lucrative offer" and other marketing **. And it would be phased out by manufacturer, while they will work on real big combat ship.


Plus I think there are many ships that don't have a significant niche, different form being a stepping stone towards other ships. Or none at all (looking at you, Asp Scout).

Most/all ships would benefit from some kind of rebalance.

Im my honest opinion the type 10 defender should be a combat oriented choice by the time you get something about 300m credits and don't want to wait until you get rank to the cutter or corvette to get a well rounded ship. Normaly people go for the anaconda until they can work on the ranks for ships like corvette or cutter because there are no other option. (the type 10 could be that option)

I think that was the place that this ship should be. You have about 300m credits you want a good endgame ship but you want something that can work well on pve like powerplay kill missions for getting the weapons or other trinckets and to make a few missions for getting ranks for unlocking cutter or corvette. Well you need not look any further.

The way i see it this ship should be in combat Better or at the VERY least even to an anaconda (since type 10 is combat oriented and anaconda is not) and somewhere weaker than corvette or cutter but not by light years away like it is nowadays.

Like i stated this is one mans opinion since i know that if we take the in game description to mind the focus of the ship was by the time it was made more focused in thargoid combat. (i just wish that they can improve one without make the other so unviable).
 
If we were to stick with the thargoid theme - which I think is reasonable - here's my two credits: the issue isn't turrets or hardpoint placement, or even general design.

It's that what the T10 would be excellent at doesn't really exist well within the game: a flak turret powerhouse for multi-crew. A T10 supporting a squadron for Thargoid hunting - not solo hunting - ought to be able to wreak absolute hell on thargon swarms, caustic missiles, and as it already does - scouts. In other words, it ought to be the premiere area denial ship. In a role like this, the T10 description and design make great sense and even fits the ethos of Alliance-oriented craft (which the T10 was specifically commissioned by): not an 'anchor ship' like a corvette, but a solid support vessel for localized militia...typical of how the alliance supports its member systems.

So...knowing that multi-crew is in the state it is (not bad, not good either, especially for gunner role...which this particularly pertains to...) how then do you reform the T10 for solo usage in this environment? Designing new turret modules and AI for assigning turrets (a la eve online, as opposed to existing fire at will setting) with filters or manual targeting might be a good start. Developing new utility modules specific to AX operations - such as AX defense turrets (I forget their name...blanking, sorry), AX chaff for thargon swarms or caustic missiles, or large-scale Xeno scanner pulses that reveal data/hearts for all allies in radius that require large amounts of capacitor and power to use/equip.

In other words, modules that allow not just the T10 to excel as a support ship, but also serve as choices in medium and smaller ships clearly designed for support roles as well...such as the FDS and Crusader, or even the diminutive Adder and Cobra. I'm a sucker for support roles and I really wish the game provided more options for this that didn't require multi-crew to be viable.

Like I said, my two credits.

I agree that there are quite a few things that currently are not in the game that could improve this ship.

Like customizable hardpoint placement. New big ships could come with as default or allow you to place one especific type of hardpoint in more then one place. (to some extent no increased number of hardpoints)

That way ships like type 10 defender that has space could swap the hardpoint as needed when the need arise. (if you go for thargoid maybe the bellow class 3 makes sense to you but if you are going for pvp or pve that may not)

That would increase the weapon choice as well because will make a lot of weapons viable.

A size 7 hanger could allow you to deploy two fighter stead of one or one improved fighter.
A size 8 could allow you to deploy one improved fighter (a smaller version of sidewinder/eagle/and some others) and one regular one.
That way peolple could consider go multicrew as a fighter pilot because they would be flying something at least half decent. And since we are daydreaming those improved fighters could come with a gauss cannons if it was enabled and brought at a location that a techbroker is. That way the big ship in itself will allow multicrew to function like it should.

Fixed plasma acelerator turrets. (so that the gunner don't fall asleep in the job) and many other things.

But like Sylow said earlier those are indeed big in game changes so the odds of some of what i said happening are very slim. (and there are issues about in game balance to work with aswell)
 
But the T10 is barely even suitable for military PvE. Hardly a 'behemoth'.
Behemoth does not equate to invincible, and where PvE is concerned it does really qualify - it is irrelevant whether other ships may or may not be better under specific circumstances X, Y, or Z.
 
I am sorry but you are the one without an argument...

Let's take the AC-130 v C-130 as an analogy, the AC-130 basically takes the C-130 chassis and adds guns to it in order to modify it for a ground attack role. It is powerful and capable of dealing a lot of damage BUT it is still essentially just a heavily armed C-130 - essentially a flying artillery piece. Given the number of weapons and sheer size of the craft it could reasonably be referred to as a military behemoth too.

The T-10D by comparison (v. baseline T-9):-
  • Hull hardness increased to 75 (at least better than Cutter/Corvette/Anaconda if not the best in ED)
  • Baseline Hull points increased by ~20% (better than Cutter/Corvette/Anaconda)
  • Baseline Agility rating increased by ~50%
  • Baseline Cruise Speed increased by ~38%
  • Baseline Boost Speed increased by ~10%
  • Added 4 L hardpoints that for whatever reason have clearly been intended for turrets.
  • Added 4 Utility hardpoints (increasing the number of utility slots to 8)
  • The FSD and PD have been beefed up by one grade
  • The PP has been beefed up by 2 grades
  • A class 8 optional has been traded for 2 class 5 military
  • MLF increased over the T-9 (increased from 16 to 26 which places it second only to the Cutter - at least according to on-line sources. Can't locate the MLF stats in-game to check if they are right, certainly not in any of the places I expected them to be)
While it is the slowest and least manoeuvrable of the big 4 it is still faster and more manoeuvrable than the T-9 on which it is based and is the cheapest of the big 4.

So what if you would pay X billion credits for a T10D specified exactly as you would like it to be, such a ship would then cease to be a T10D.

  • Is it geared for combat? Arguably yes given the limitations notionally imposed by reusing the T-9 chassis.
  • Is it effective for PvE? IME yes it is.
  • Is it effective for PvP against the typical "god" PvP builds? That depends on numerous variables but ultimately should be irrelevant.
  • Are there better ships for combat out there? Probably yes on balance, but moot given all the factors in play - on balance the T-10D is neither useless nor without purpose.
As for the "Behemoth" part of the definition, it does not necessarily mean what you think it should.
 
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I am sorry but you are the one without an argument...

Let's take the AC-130 v C-130 as an analogy, the AC-130 basically takes the C-130 chassis and adds guns to it in order to modify it for a ground attack role. It is powerful and capable of dealing a lot of damage BUT it is still essentially just a heavily armed C-130 - essentially a flying artillery piece. Given the number of weapons and sheer size of the craft it could reasonably be referred to as a military behemoth too.

The T-10D by comparison (v. baseline T-9):-
  • Hull hardness increased to 75 (at least better than Cutter/Corvette/Anaconda if not the best in ED)
  • Baseline Hull points increased by ~20% (better than Cutter/Corvette/Anaconda)
  • Baseline Agility rating increased by ~50%
  • Baseline Cruise Speed increased by ~38%
  • Baseline Boost Speed increased by ~10%
  • Added 4 L hardpoints that for whatever reason have clearly been intended for turrets.
  • Added 4 Utility hardpoints (increasing the number of utility slots to 8)
  • The FSD and PD have been beefed up by one grade
  • The PP has been beefed up by 2 grades
  • A class 8 optional has been traded for 2 class 5 military
  • MLF increased over the T-9 (increased from 16 to 26 which places it second only to the Cutter - at least according to on-line sources. Can't locate the MLF stats in-game to check if they are right, certainly not in any of the places I expected them to be)
While it is the slowest and least manoeuvrable of the big 4 it is still faster and more manoeuvrable than the T-9 on which it is based and is the cheapest of the big 4.

So what if you would pay X billion credits for a T10D specified exactly as you would like it to be, such a ship would then cease to be a T10D.

  • Is it geared for combat? Arguably yes given the limitations notionally imposed by reusing the T-9 chassis.
  • Is it effective for PvE? IME yes it is.
  • Is it effective for PvP against the typical "god" PvP builds? That depends on numerous variables but ultimately should be irrelevant.
  • Are there better ships for combat out there? Probably yes on balance, but moot given all the factors in play - on balance the T-10D is neither useless nor without purpose.
As for the "Behemoth" part of the definition, it does not necessarily mean what you think it should.

"Let's take the AC-130 v C-130 as an analogy, the AC-130 basically takes the C-130 chassis and adds guns to it in order to modify it for a ground attack role. It is powerful and capable of dealing a lot of damage BUT it is still essentially just a heavily armed C-130 - essentially a flying artillery piece. Given the number of weapons and sheer size of the craft it could reasonably be referred to as a military behemoth too."

That analogy doesn't apply and has nothing to do with anything this tread is all about. The ingame stated as a starting point(you can't just ignore that part because it's convenient to you). Like other people said in OP those are nothing but words that DEv can change if they feel like it at any time and nowhere the game implied that the chassis of the type 9 was one obstacle to make it a proper military ship like you keep saying or making assumptions.

The game wanted to make a ship similar to type 9(looks) battle oriented to fight thargoid as a primary role(in game description not my opnion or assumption See twither of elite like SYLOW posted a few posts back). That is everything the ingame description is for and that is why the "starting point" is there. Saying that those that made the ship was thinking like you are now is nothing but baseless assumption and that is void.

The comparison between the ships specs/stats bellow is void again because like the game stated the ship is battle oriented and was changed in every aspect to fit that role. You can't compare the ships because their roles in game are different and have nothing to do with anything being said in this tread. The game didnt said that they made a type 9 battle oriented it said it used it's carcass (chassis) as a starting point to make a battle ship(starting point is not the same as copy and paste). If you take the engine out of a car you will have nothing but metal that is worth almoust nothing. Is the inside that counts. And in that regard the game said in a lot of words that every aspect was made for combat.

Comparing a battle oriented ship with a cargo ship just proves how far out of topic you really are and how you don't quitte understand what this ship was builded for.

The T-10D by comparison (v. baseline T-9):-

  • Hull hardness increased to 75 (at least better than Cutter/Corvette/Anaconda if not the best in ED)
  • Baseline Hull points increased by ~20% (better than Cutter/Corvette/Anaconda)
  • Baseline Agility rating increased by ~50%
  • Baseline Cruise Speed increased by ~38%
  • Baseline Boost Speed increased by ~10%
  • Added 4 L hardpoints that for whatever reason have clearly been intended for turrets.
  • Added 4 Utility hardpoints (increasing the number of utility slots to 8)
  • The FSD and PD have been beefed up by one grade
  • The PP has been beefed up by 2 grades
  • A class 8 optional has been traded for 2 class 5 military
  • MLF increased over the T-9 (increased from 16 to 26 which places it second only to the Cutter - at least according to on-line sources. Can't locate the MLF stats in-game to check if they are right, certainly not in any of the places I expected them to be)
While it is the slowest and least manoeuvrable of the big 4 it is still faster and more manoeuvrable than the T-9 on which it is based and is the cheapest of the big 4.

"So what if you would pay X billion credits for a T10D specified exactly as you would like it to be, such a ship would then cease to be a T10D."

That has nothing to do with anything i said earlier about the credits. Everyone that plays this game and gets to the point that they can choose to buy one type 10d knows by that time that credits doesn't matter enought to justify having a poor ship that is outperformed in everithing it does just to save a few credits that you can farm in one hour or so.

  • "Is it geared for combat? Arguably yes given the limitations notionally "imposed by reusing the T-9 chassis". Assumption/ The game said it used the chassis as a starting point it didnt said it reused with the same specs like you keep saying. Just as you can assume that the type 9 chassis is bad at combat role anyone can think otherwise. If the ship was build to be a cargo ship having a lot of guns with bigger distributors/powerplant is meaningless so they made it good at the only thing they wanted it for(saved space that would benefit combat for the sake of having more optionals). With a chassis of a ship with that mutch space (second best in game) what makes you think that it can't be proper fit to a combat role? You wanted the type 9 to have a 7 distributor and the same number of guns as the t10d to you assume that it would perform well in a combat role? does that seems reasonable to you? The restrictions that you keep saying are there because the ship was made for a specific role trade/cargo(type 9) and that role is not the same as the type 10d. i disagree fully that the type 9 chassis is a weakness like you try to make it be.
  • Is it effective for PvE? IME yes it is. That is your opnion and just as you can have one so can everyone else in this tread.
  • Is it effective for PvP against the typical "god" PvP builds? That depends on numerous variables but ultimately should be irrelevant. That is where you are wrong. There are no variables that can make it half decent in pvp. Since it seems that the game wanted it to be for pve (thargoid) that is something that at the very least is not worth debating further.
  • Are there better ships for combat out there? Probably yes on balance, but moot given all the factors in play - on balance the T-10D is neither useless nor without purpose.
  • Useless nothing is until you give it a purpose. Just because you find the purpose you gave to the ship works for you (even tough is one purpose that was not intended by the dev) that doens't mean that the ship doesn't need balance. This is a game. People can give any ship a purpose if they really want to. Even a wrong one.
"As for the "Behemoth" part of the definition, it does not necessarily mean what you think it should."

Tell me... where have i said anything about the behemoth part other than copy and paste the ingame description? Now you read my mind too and make your arguments on that?(on what i maybe thinking) I mean really?

What i may think of the behemoth part and what you think of it is something that neither of us have any right to claim we are right on because what the game intended with the behemoth is something that neither of us can know for sure because is open to interpretation. Everyone can interpret as they feel like it. And neither will be wrong or right on that part.
 
The thing is, the Ship IS viable, just not in what it was intended for, as a pirate/ heavy trade ship it excels (with the current highest DPS value of any ship in game) but for AX combat it is a total flop... Clearly no one at LAKON ever fought a Thargoid.

If the description was changed to divert it away from AX combat, it would be pretty cool, but the whole 'we designed this for AX combat' throws it out of wack...hence why I use mine JUST to kill scouts as a joke, as it is the only Thargoid type it is actually good for killing.
 
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