Well, new Interstellar Initiative is going to introduce new weapon that is supposed to work equally well against human and Thargoid targets and will not be AX limited.Would be nice if the AX limit was removed.
Well, new Interstellar Initiative is going to introduce new weapon that is supposed to work equally well against human and Thargoid targets and will not be AX limited.Would be nice if the AX limit was removed.
Yeah - I remember that now you mention it (re AX weapons). I don't knock the Guardian weapons - a lot of my smaller ships are equipped with them, and equip Guardian SLFs on some of my ships - and I know the guardian lore BUT the lore really does fail to explain clearly why the Guardian weapons are effective against Thargoids while comparable human weapons are not. I have put it down to something to do with the nanite technology in the Guardian weapons but at the end of the day it does not really matter.
FTR the Guardians technically did not kill each other, the AI creations killed their biological creators/masters.
Regardless, one of the main limiting factors is that we are only able to fit 4 AX/Guardian weapons last time I checked. That means that however you outfit the T10D it will be unable to fully capitalise on all it's weapon mounts in counter-Thargoid operations.
I think you miss the point.Once again you just reinforce my point... even if you could put 9 AX weapons on a T10 its still bad even for AX combat, you say you have flown the T10 yet forget its biggest issue... CONVERGENCE, all AX weapons that are worth using are Fixed, you also fail to take into account of utility weapons such as Vent beams or Flak
I think you miss the point.
It's not that we don't agree about T10 being imperfect - we just think it's understandable, because it's just a cheap ad-hoc technical.
Like putting some armour and guns on a bus
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Of course it can't compete with more expensive, combat dedicated ships.
I flown T9 before and T10 was a step up for me as an armed freighter.
I always saw it as designed to be a platform for 4 AX multicannons. Preferably turreted. Is it not enough to go bug hunting? (serious question)
also - it's cheaper than the rest and doesn't require having any rank, so this also justifies it not being perfect to some extent.
False again - I did read it.
And they did that - but you are seemingly ignoring the
part, which (if you have been paying attention) points at the design being a relatively cheap rush job.
When you compare the T10D with the baseline T9, it is more combat ready and capable in pretty much every sense of the term.
What's with the description and lore **? and like pages and pages of arguing over that stuff, it's meaningless.
Imo, game balance is where we should be looking at. Lore/descriptions can be easily changed afterwards as they are just text.
Heck, even the core internals have changed already, and our ships magically grow more optional slots in almost every patch, why are people so opposed to change? lol
But that's the part I like about it - like it happens in RL, this is a design that proves to be somewhat inadequate at a role it was made for, while finds some use at other things.
I imagine I bought mine from army surplus. Unliked and abandoned.
I could fly Cutter, but I really like my crappy T10. The fact it's crappy is part of the charm for me.
Maybe the problem is not with the ship exactly, but the fact how turreted weapons work in game?
I mean, it would make sense that big ships are less manuoverable, so they should probably rely on turreted weapons more. You want WWI style dogfighting? Use small fighters with fixed weapons. Something between? Medium ships. Want fly big? You shouldn't hope to win by outmanouvering and fight by keeping enymy in you ironsights.
I would say big ships could use some exclusive buff to turreted weapons and even more distinctive manouverability difference from other classes.
I would say big ships could use some exclusive buff to turreted weapons and even more distinctive manouverability difference from other classes.
It is yourself that is actually not taking the description into account. Florenus gets the point, it is a transport vessel design modified for combat not a vessel designed from scratch specifically for combat. The AC-130 is one real world example of this being done, and another example is probably the very first Aircraft carriers which were essentially cargo vessels retrofitted with a flight deck. The general principle is not unprecedented.Again, you are not taking its description into account nor are you accounting for the fact its a ship in the game a player can use with no indication it was designed to be useless, its a COMBAT ship that sucks at combat, the T10 was designed for combat while the likes of the Anaconda or Imperial Cutter where not, both do it better though.
I disagree that such a buff is actually necessary - IME turreted weapons work fine on the most part as it currently stands. They are also balanced to accommodate the fact that they allow a greater time on target. Capitalising on turret usage is as much a flying style consideration as relying solely on fixed/gimballed weapons.Maybe the problem is not with the ship exactly, but the fact how turreted weapons work in game?
I mean, it would make sense that big ships are less manuoverable, so they should probably rely on turreted weapons more. You want WWI style dogfighting? Use small fighters with fixed weapons. Something between? Medium ships. Want fly big? You shouldn't hope to win by outmanouvering and fight by keeping enymy in you ironsights.
I would say big ships could use some exclusive buff to turreted weapons and even more distinctive manouverability difference from other classes.
It is yourself that is actually not taking the description into account. Florenus gets the point, it is a transport vessel design modified for combat not a vessel designed from scratch specifically for combat. The AC-130 is one real world example of this being done, and another example is probably the very first Aircraft carriers which were essentially cargo vessels retrofitted with a flight deck. The general principle is not unprecedented.
As for the T10 sucking at combat, a lot depends on how you outfit it and fly it - it is a false assumption that all ships in ED should be treatable as dog-fighters regardless of size and other considerations. If you try to fly a T10D as a dog fighter then you will fail epically, you are supposed to fly a ship based on it's strengths and weakness adjusting your style to match - not try and assert that all ships should fly pretty much the same way, which seems to be the case here in the case of those complaining about the T10D being "useless".
I disagree that such a buff is actually necessary - IME turreted weapons work fine on the most part as it currently stands. They are also balanced to accommodate the fact that they allow a greater time on target. Capitalising on turret usage is as much a flying style consideration as relying solely on fixed/gimballed weapons.
[EDIT]In fact, I believe they got a nerf at some point because some tried to assert that the turrets were OP. Even after the nerf though, turrets are effective enough - it may take longer to kill some things perhaps but TTK is not the be-all and end-all.[/EDIT]
It does offer something special - it is the only big ship with 4 L hard points well-placed for turrets that essentially have either very small or no blind arcs (L-sized turret wise) as a result.If the T10 is to have a viable role as a playable ship, and is not outdone by other comparable ships in the price range, it needs to offer something special.