UAs, Barnacles & More Thread 6 - The Canonn

Status
Thread Closed: Not open for further replies.
I did some UA hunting in 2.1 Beta and collected quite a bit more than the 25 UF for Palin in Live, and have observed thus:

<snip>

Many Thanks for sharing, much appreciated. I will try and copy your in-system pattern, good to have some solid info. Let's hope there's something to be found.
 
I did some UA hunting in 2.1 Beta and collected quite a bit more than the 25 UF for Palin in Live, and have observed thus:

UA spawn a LOT less than previously.
Single Star Systems with no other bodies give the best spawn rates (1 per 15 mins)
The more bodies in a System, the less chance of a spawn. I have hunted in my old favorite system with 12 bodies for more than 2 hours and not seen a single UA. A Binary with no other bodies was about 1 per 30 mins.
I traveled at 75% speed, due to the information that USS are now spread in space rather than time. I didnt try the old method of sitting still; when the devs tell you something has changed, take note.
Most UA seem to spawn between 200 and 500ls from the star. Sometimes closer, rarely further. I found it easiest to fly out to 500ls, turn about and head straight back and past the star for 500ls.

I appreciate that this is SSSSS, so could be total horse hooey, but it is what I experienced.

I was hunting them before leaving to IC, on systems with multiple bodies they also spawn close to the bodies (got one at 170km in orbit flight, left it falling towards the planet because of the grav for 30m, got bored). after a while (30mins) I got the same previous spawm rate of 1 every 5-10 minutes, in hr 646 iirc. the increase could be because I was scanning the whole system and I was changing space zones (from one body to another)
 
Last edited:
Ok, so.. back to a known location to get some knowledge on the limits of the 'barnacle visible distance'. Approached a known location just before dusk, and manage to get pictures from a distinguishable 'POI' from up to 4.45km, and this is a destroyed barnacle.

guEhQ3y.png

Any higher than that and the spot disappears. This is considering a straight line of view, so to be safe, I'm setting my maximum hunting altitude to 3km (giving me a span of another 3km view to cover the whole canyon width). That is by far much better than the current 800 meters I was using and got my hull down to 35% after a few oopsies.

There no difference between a intact and a depleted Barnacle from that distance and the only difference seems to be the 'sparks' reflection floating some meters on top of the barny (much more noticeable in movement):
raQSfmu.png


Nothing seems visible from SC. Even if SC can be activated at 2.5km (masslock distance) it is still the escape vector SC and by the time you get into orbital flight it is too far.

Enough information collected, heading back to IC 4604 again, main focus now are small (400km) high metal content potatoes almost no times earth masses (0.0010 max). Cheers!!!
 
Last edited:
Any engineers on that line?

Palin is.

So is the cargo automatically swapped when you swap between current & a stored ship, providing it has cargo space?
I seem to remember you can't store a ship with cargo; trouble is I can't remember how big a cargo hold I had on my AspX, and of course you can't store commodities anywhere (pity Felicity won't hold on to any for me when I pop back & swap the Python for the Asp).
It didn't used to let you swap ships unless your cargo bays were empty? no?

Yes. We couldn't previously do this. I think it changed in 2.1, though I can't say for sure that I tried in 2.0.
 
Got to Soul Nebula with Blinky the Unknown Artefact on board. In supercruise looking for a place to jump to, start charging the FSD,, cargo hatch failure... poor blighter is now in soul nebula for good somewhere....
 
Got to Soul Nebula with Blinky the Unknown Artefact on board. In supercruise looking for a place to jump to, start charging the FSD,, cargo hatch failure... poor blighter is now in soul nebula for good somewhere....

It was your plan all along... Blinky is the first of a new shell around the soul nebula :O (jk I weep for ur loss)
 
Youknow that buzzing sound that people have been getting recently after jumping? Well I have it... and im in outfitting...

I docked at an outpost in Lave last night (the one around the newly permit-locked planet) and there was some very creepy kind of gutteral growling sounds. But nothing to see, and nothing to do.
 
Ed-map dont have California Sector DL-Y D4 but there is California Sector DL-Y D3. Thats why it's not a 'real' straight line from California nebula to Bubble

2AjdYQy.png
triangle height 2.28 ly
jD1vizc.png

coincidence?

and back to wings trailer - who the heck is Lori Jameson? it's he was in wing with Ishmael?
 
Last edited:
Got to Soul Nebula with Blinky the Unknown Artefact on board. In supercruise looking for a place to jump to, start charging the FSD,, cargo hatch failure... poor blighter is now in soul nebula for good somewhere....

Shame on you, contaminating the scene!
Now we'll never know if we find a UA whether it's a native CN UA or a Pleaides UA descendent of Blinky
:rolleyes:
 
I just visited the new barnacle site. Has anyone pointed out yet that only one of the two barnacles gives a signal on the buggy wave scanner? I think that probably implies that this is a single barnacle PoI rather than two close together.
 
Reminded myself why I hate the way Barnacles are put in the game, and leave it to others to find...

4 hours scouring multiple planets, enter a new place, finally get what sounds and looks like a Barancle scan after driving around a trench for a while, discover:

NgS9zN3.png
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom