Understanding the Negative Feedback

I just wanted to point out there are those with valid criticism who I welcome to post here. And then there are others.Others who luckily just edited his post ;)
I do hope you weren't pointing that sharp tongue at me? I didn't just edit anything for your information. I speak my mind, no need to play such games. Although there is certainly the possibility that for some unknown reason people log in to post negative.... but that is not very likely... I'm saying people that post negative stuff usually have a reason... and normally if that person comes across as emotional or unbalanced then perhaps it's due to how much they Love Elite and how disappointed they feel... which is vented as anger. Perhaps instead of scoffing at these people... we should be saying to them I understand how you must feel and encourage them.
 
That's a heck of a miscalculation! But I actually agree, this stuff happens. It just happened really bad to Elite.

Well, not to mention, the developers can easily say it's feature complete and prove Braben correct. That happens all the time. Whether we agree or not doesn't really matter since we aren't developing the game and have no idea what they considered release ready as that can also change anytime it suits the teams goals or resources.
 
Last edited:
That's a heck of a miscalculation! But I actually agree, this stuff happens. It just happened really bad to Elite.

I believe they just promised too much without knowing the full extent (development time of the promise, difficulty of the code, impact on the system etc) of what it was they were promising. They likely had a big plan, wanted all this stuff in it, but the more time passed, the more development was done, the more they realised they can't fit everything they wanted into the game on release. This is normal. It happens. I'm perfectly content to accept that.

Would be nice though if they simply admitted it; I believe it would assuage a lot of the hurt people are feeling.
 
Last edited:

almostpilot

Banned
While I don't feel duped (leaving aside the Solo Offline debacle) this pretty much sums things up. I'm an old Elite 84 type. I bought in at every level. I spent a ton on new gear to max my enjoyment.

But for all this to culminate in the release of what is no more than a 1987 game with 2014 graphics is disappointing. To then see the developers jump immediately on the ceaselessly revolving 'balance everything purely around PvP' roundabout is even more so.

I don't care what may or may not 'unbalance' PvP. Don't care. (And for the record - shield cells were not a problem, they were just an inconvenience to the minority who thought they should be able to blast everything in 30 seconds).

What I do care about is the wide empty universe, the lack of working social features, the almost non-existent AI, and the lack of emergent gameplay.

But what does 1.1 bring as new? Heat damage, nerfs and a station that moves using the Infinite Server Reset Drive.

And given - as Frontier have explicitly stated - the game is being moved towards a 'self-financing' state - I'm not expecting it to be radically transformed so yeah - I'm more than a little disappointed.

It's kind of fun to play for its nostalgic 1980's gameplay and nice graphics but there's not much here. With the limitations of the P2P implementation I'm also not seeing how it can ever be a 'real' MMO.

This is something that i really agree and that is exactly my feeling about the game and his development.

Very Well said
 
I'll ask you again. What was it you expected?I've been playing games since my local pub got a Pong machine. I've played every version of Elite to death. I knew what to expect from this game so why do your expectations differ so much from mine?
I expected to go on a journey that filled me with wonder, to take quests into space, to follow mysteries and to feel I was progressing through a live galaxy. I expected for there to be A.I interaction on bullitin boards, and be able to take people in my ship (charter) to locations. I expected for the galaxy to filled with life, I expected there to be some form of trading tools and not have to land at every station to get to the trading info... I expected that I would be able to interact with the galaxy, that it would react to my actions within it and that to actually mean something. I expected to working towards something that made me feel a part of the game. As is my experience within the game is none of the above.

- - - - - Additional Content Posted / Auto Merge - - - - -

Ah! You like your content buggy... I get the feeling you are just being silly for the sake of it here.
Yes... I would take buggy content over no content any day of the week. I'd much prefer patched to fix bugs than patches to add something that should be there in the first place.
 
I expected to go on a journey that filled me with wonder, to take quests into space, to follow mysteries and to feel I was progressing through a live galaxy. I expected for there to be A.I interaction on bullitin boards, and be able to take people in my ship (charter) to locations. I expected for the galaxy to filled with life, I expected there to be some form of trading tools and not have to land at every station to get to the trading info... I expected that I would be able to interact with the galaxy, that it would react to my actions within it and that to actually mean something. I expected to working towards something that made me feel a part of the game. As is my experience within the game is none of the above.

- - - - - Additional Content Posted / Auto Merge - - - - -

Yes... I would take buggy content over no content any day of the week. I'd much prefer patched to fix bugs than patches to add something that should be there in the first place.

Good news, we have both! :)

I'm just kidding. There's content, but surely not enough by today's standards. However, we all have different standards. Where are we going again?
 
Last edited:

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Ok folks, no need for personal comments.

Discuss the post not the poster.

Thanks
 

Philip Coutts

Volunteer Moderator
I'll ask you again. What was it you expected?

I've been playing games since my local pub got a Pong machine. I've played every version of Elite to death. I knew what to expect from this game so why do your expectations differ so much from mine?

Have you heard of the Design Discussion Forums or ever read the Design Discussion Archives? That's the stuff I expected to be in the game and sadly an awful lot of it just isn't at the moment. Maybe it is coming, who knows, but there is some really great stuff in there that would have given the game real depth.
 
As we all are very well aware... there are a lot of people posting negative threads about ED.... Let me try and explain why I believe that is. But first let me explain what it is not... It is NOT hating for hating sake.... It is not People don't like Elite.... It is Not people want to play other games.... It is not they don't know how to play.... It is NOT people don't have imagination.... What these posts are however, are written by people whom Love the Elite universe and feel they have been let down severely by the lack of game. Yes they may be in awe of the Galaxy simulation... but the game is missing. These people including myself feel duped into buying a game at £40 that was not delivered. And we have every right to be vocal about it!

Just this. A thousand times this.
Thank you OP. +rep
 
Have you heard of the Design Discussion Forums or ever read the Design Discussion Archives? That's the stuff I expected to be in the game and sadly an awful lot of it just isn't at the moment. Maybe it is coming, who knows, but there is some really great stuff in there that would have given the game real depth.

I'll be surprised if half of what was in the DDA ever gets into the "final" game. The reason for this is simple. What looked like a good idea back then, given time, might stop looking like such a good idea as the game evolves. Other new and perhaps better ideas come to the fore.

If you expected everything that was in the DDA to be present on release, well, all i can say is that it would be another 5 years before the game would be released.

One thing is clear, new content is coming, and its coming at a fair old pace. Some might not like the new content being developed, but that doesn't change the fact that its happening. For people who say its not coming quickly enough, then those people need to learn how to program, and then understand just how complicated and time consuming things can be in development.
 
because every one feels their own complaint is a special snowflake that has to be admired individually.

Without the individual snowflakes FD might miss the avalanche of disenchanted users and think they have a perfect game.

You can choose not to partake in such threads they not not exactly hard to spot :)
 
As we all are very well aware... there are a lot of people posting negative threads about ED.... Let me try and explain why I believe that is. But first let me explain what it is not... It is NOT hating for hating sake.... It is not People don't like Elite.... It is Not people want to play other games.... It is not they don't know how to play.... It is NOT people don't have imagination.... What these posts are however, are written by people whom Love the Elite universe and feel they have been let down severely by the lack of game. Yes they may be in awe of the Galaxy simulation... but the game is missing. These people including myself feel duped into buying a game at £40 that was not delivered. And we have every right to be vocal about it!

No, a thousand times no. (because some people seem compelled to say things like "yes, a thousand times yes" as though that makes a point more valid :p)

People have the right to complain. That's fine. Especially if its constructive criticism. But there is no need to do it multiple times. You've said your piece, now get off the pot. FD have heard you, we have heard you. You feel cheated, fine. But your options are limited. Ask for refund (unlikely since i presume you have played), do a charge back on your credit card (maybe you are too late for this), or just accept it, and move on.

Come back later when the game is more developed, or just forget about it.

Don't waste your life discussing a game that you don't even apparently like. Look outside the window, there is a whole world going on out there, with amazing graphics, quality sound, and some interesting and highly interactive NPCs.

Choose life, not a waste of life. ;)
 

nats

Banned
I think Elite Dangerous is a brilliant start into what will become a fantastic universe, and I am still very excited about the possibilities for the future. At the moment I find it difficult to play it for long, due to the limited play on offer, but there is no denying its a wonderful space game in the making. Probably far better than any of us could have imagined when making Elite 4 was first mentioned two years ago.
 
O.k. let me ask you a question. How many games do you think the average gamer buys in say a year? Is it really the gamers responsibility to research whether the game is any good? I would say yes... Is it also reasonable to say that if the player had played all the games in the series that they would expect at least as much content in the new one as the others?? I would also say yes...

No I disagree with this assumption. Look at the Elder Scrolls games, early ones had the entre continent, latter ones had just single regions within the continent. It would be awesome indeed to have EVERYTHING in, but then we need a reality check and see that these things take time and money. No-one works for free, so money has to be made somehow since it doesn't grow on trees. I only briefly played the original (could never dock so lost interest), never played the other sequels. I'm loving Elite: Dangerous at the mo, it's more than worth the £40 I spent despite the flaws that everyone is constantly pointing out. I don't think I have ever played a flawless game though (apart from Lords of Midnight and GTR2!). EVERY single game I have ever played has been flawed in some way. The devs have the utterly impossible task of balancing the game for the demands of a wide diverse range of expectations, personally I dislike the obvious gameplay contivances to allow for the mechanics of piracy and bounty hunting, I could well do without them. But on the other hand there's those that prefer that style of gameplay. Hell, one day I may have a go at piracy myself, it's nice the option is there so I will never ask for the game to be changed to suit me.

Also does anyone have a clue as to the size of the dev team? There's only so many hours in the day so a small team will struggle to add in the content that everyone is clamouring for. I'm guessing the FD do not have the same manpower as other major devs out there.
 
I'll be surprised if half of what was in the DDA ever gets into the "final" game. The reason for this is simple. What looked like a good idea back then, given time, might stop looking like such a good idea as the game evolves. Other new and perhaps better ideas come to the fore.

Sadly, this is probably true. There are things that would have made the game much more enjoyable in the process of doing things, but people will likely be done with doing them by the time the feature was ever properly delivered.

Even more sadly we'll probably end up with standard MMO crap to fill in the blanks - oh well. :(
 
Sadly, this is probably true. There are things that would have made the game much more enjoyable in the process of doing things, but people will likely be done with doing them by the time the feature was ever properly delivered.

Even more sadly we'll probably end up with standard MMO crap to fill in the blanks - oh well. :(

Hm, I can't agree with this statement. As much as I actually dislike MMOs, there is a lot of stuff that "standard MMOs" are doing quite well.
Therefore, I would say it's more of a question if the right stuff got implemented in an imaginative and lore- fitting way.

The wing discussion made this clear for me :

FD decided not to slave drives, because this would prohibit players to fly themselves, which in my view, is correct to call this the wrong approach.
Getting an orrery style map and the possibility to assign a leader who can plot a course where to fly to pretty much does the same thing in a much more satisfying way. It just would be cool if the leader could initiate SC for everyone, as it is impossible with the comms to align the jump sequence, though.
This way, we had a mixture of slave-driving and using the skill of the pilots to stay together as a group, which would be "best of both worlds" in my view.
 
I expected to go on a journey that filled me with wonder, to take quests into space, to follow mysteries and to feel I was progressing through a live galaxy. I expected for there to be A.I interaction on bullitin boards, and be able to take people in my ship (charter) to locations. I expected for the galaxy to filled with life, I expected there to be some form of trading tools and not have to land at every station to get to the trading info... I expected that I would be able to interact with the galaxy, that it would react to my actions within it and that to actually mean something. I expected to working towards something that made me feel a part of the game. As is my experience within the game is none of the above.

hmm the major flaw in your expectations (and I presume others) is the "Galaxy filled with life" thing. Yeah it would be nice, but hell, games with a much smaller play areas struggle to fill them with life, Elite has an entire galaxy and to fill. IMO an almost impossible task.

My personal expectation was...space is huge and full of mainly eff all. Elite has the scale of that perfect IMO.

Yeah I'd prefer the Bulletin boards to be better and have better scaled missions. Hopefully that will come.

Regarding having an impact on the Galaxy...well have a look at your personal impact in this planet. Unless you are a someone special most people have no real impact on the planet (as individuals). As groups it needs thousands upon thousands (probably 100's of thousands) to make any sort of impact on this planet. The Galaxy is HUGE, one person will not have any impact whatsoever on it.

I don't think any sand box style game will ever meet your expectations. A major scripted/storyline based game maybe, but an open game....not a chance IMO. Unless FD can think of a way to embed storylines and missions specific to that storyline...that would indeed be utterly excellent, and probably lead to the game never getting stale, but to finance this those would probably be paid for scenarios.
 
Last edited:
hmm the major flaw in your expectations (and I presume others) is the "Galaxy filled with life" thing. Yeah it would be nice, but hell, games with a much smaller play areas struggle to fill them with life, Elite has an entire galaxy and to fill. IMO an almost impossible task.

Actually, it's not that hard. Just the approach was ... questionable.

For example, I'm sure it would have helped a great deal, if we had a lot more orbital factories.
Also, binding the amount of NPCs to the system population size would have been a smart move.
That way, systems without population actually would have been empty, giving civilized space a much stronger feeling
of "being alive", even when not having too much NPCs hanging around. The difference in perception is crucial here.

The fact that people found traders or other ships hanging around in every system regardless of distance from civilized space
simply destroyed the perception of empty space and made the few NPCs in actually populated systems meaningless.
 
I always thought that the radar setup was responsible for the low amount of other ships. It can get quite cluttered quite fast and then it gets pretty complicated finding the icon with the <[]> indicator to see the ship you selected.

When there was talk of having 32 players in one instance, I always thought what a mess the radar would become. Perhaps an indicator on the screen, or a second small radar with a blip towards your selection could remedy this.

I think the whole representation of your surroundings doesn't fit how navigation in 3300 would probably work.
This is where I miss more simulation info and thoughts about real (ingame) life implications.
For example, if I had have to program a 3300s spaceship interface, I would have tried a system ecliptic view :
X3TC-EP.jpg
basically a radar mapper which is projected directly into your field of view. With much less resolution though, otherwise it clutters too much,
and the radar itself would have been scanner range-only.

The same with stations, I'm pretty sure the year 3300 would still feature some form of Space traffic control, which E: D misses nearly completely.
 
I think perhaps elite should have been released as early access or certainly more information about the state of things clearly written on the screen before you can purchase.

I feel compelled to respond to your statement.....

Call it "release" or call it "early access" - its just semantics. You can call it by what ever name makes you happiest. ED is what it is.

The creation of this game has been better documented and reported on than any other game I can think of. We've had regular newsletters since 2012 (archived online for all to see) and there have been semi-regular 3rd party articles about its development. Then there's also hundreds of youtube videos, from Alpha, Premium Beta, Beta 1, Beta 2. Then there's the developer diary videos on youtube. Then of course there are the release reviews from all the usual game websites. There's this forum (available to all prior to purchase).

Just how much more information do you require in order to make an informed purchase decision ?
 
Last edited:
Back
Top Bottom