Unknown Artefact (or artifact) Community Thread - The Canonn

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PLEASE roll with me on this one and let me know if I'm somewhat right or not.
I've been reading all night about the UA, the loss of Starship One, Cerberus and other major events.
I've had hundreds of ideas coming to mind but one organisation keeps showing up.

One thougt keeps coming into mind. If the UA is NOT an alien artefact but a piece of new technology being tested covertly - which powerful organisation would be behind it?

My guess is the almighty Sirius Corporation. I have no hard evidence but there are facts putting them under suspicion hence they are on the forefront with new technology and vast amounts of money.

Think about it. They sold military technology to both the feds and the imperials when they were at war. They have supplied fuel and engine technology to both the Antares Highliner and Starship One - both had catastrophic engine failures.

Recently The Alliance and Sirius Corporation agreed on a pact together.
Could it be that Sirius always have worked together with the Alliance to throw the feds and the imperials?
Could it be that Sirius wants a piece of the cake in the Alliance's connection with the Thargoids? The Alliance made peace with the Thargoids way back. Maybe they are already experimenting with Thargoid technology in form of the UAs? I mean... Sirius are specialists in fuel and the UA does explode and is highly toxic.

Maybe Sirius put UA technology inside Spaceship One's hyperdrive?
Maybe Sirius and the Alliance are planning to go to war with the feds and imperials with alien technology?

Maybe it makes sense then that the feds are flying around with the UA? To steal Sirius' technology?
 
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Which one would you like? See the wiki. ;-)

Someone from moderator or Dev said i thought we were on the right track with the older Unknown Object thread but then we moved from that thread in the wrong direction or we stopped going in that direction.

Would it not be a good idea to go back to that thread and continue what was started?
 
@Ninjahat - it all makes sense and feasible. It's certainly a possible way to take the story from here. Question is - how does this help us? What should we do with the UA?

I've re-tested with hydrogen fuel - it's nothing. The different sound was actually the same as in the test below: it seems to depend on distance.
It's just more prominent when I'm listening to it from about 300m.

Have we listened to it from different distances? Does it change anything?

Anyhow, I tried with prototype tech. Apart from the little anomaly described above, no further result. Someone asked for different type of scans: you can't scan it with cargo/kwarrant/wake combo. Nothing happens, the scan doesn't start.

Important to note, the prototype tech has the same numbers as the SAP8. Sorry. However it does NOT have the other numbers (below the long one, separated by a slash: 74138/436), the whole space is empty on that side, there's only a barcode.

The dropbox link is here: https://www.dropbox.com/s/6rrylboyoltt6bq/UA_4PrototypeTechTest.mp4?dl=0

Enjoy.
 
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Pretty sure this is how one or more of Ratking, Wishblend or Redwizzard got theirs, just by letting it drop out. Not sure if they got the entire conversation at that time or just scooped and jumped (more likely).

I shot the hatch to get mine, but I guess you could say it still fell out. I was way too focused on the UA to notice what was happening in the chat at that point though.
 
Well, Voyager 1 and 2 were in the game, with audio, until they disappeared recently. And it has not been acknowledged as a bug by FD. If that is not hitting us over the head with a hint, I am not sure what qualifies.

It could be a hint, though not necessarily for the UA mystery. "SS1 disappeared, and now the Voyager probes have disappeared! Must be a connection!"
It could also easily be a bug. FD have never been that consistent with acknowledging bugs and keeping known issue lists up to date. I've reported several issues with both duplicate real systems in the galaxy and problems with the galaxy map and none of them have been fixed (e.g. the horrible search bug I reported in the 1.3 beta is still there). So I'm not confident that it's intentional. If it was intentional all they had to do is say so.
 
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It could be a hint, though not necessarily for tha UA mystery. "SS1 disappeared, and now the Voyager probes have disappeared! Must be a connection!"
It could also easily be a bug. FD have never been that consistent with acknowledging bugs and keeping known issue lists up to date. I've reported several issues with both duplicate real systems in the galaxy and problems with the galaxy map and none of them have been fixed (e.g. the horrible search bug I reported in the 1.3 beta is still there). So I'm not confident that it's intentional. If it was intentional all they had to do is say so.

No it doesnt mean that.

If they came out and said it was intentional then it would link them to the UA's. They went missing same time the UA's came about. Its not a bug that they are not there anymore. It would be an easy fix for them to get the voyagers back again.

Just like the magic game mechanic of the UA's not damaging the ships systems when docked. I reported that as a bug and they have not replied to that either.
 
Pretty sure this is how one or more of Ratking, Wishblend or Redwizzard got theirs, just by letting it drop out. Not sure if they got the entire conversation at that time or just scooped and jumped (more likely).

Wishblend recorded it so the video evidence is there still to look at for the answer. Also observer, scout, beacon, instructions? They're words that sort of came to my head during the night......
 
It could be a hint, though not necessarily for tha UA mystery. "SS1 disappeared, and now the Voyager probes have disappeared! Must be a connection!"
It could also easily be a bug. FD have never been that consistent with acknowledging bugs and keeping known issue lists up to date. I've reported several issues with both duplicate real systems in the galaxy and problems with the galaxy map and none of them have been fixed (e.g. the horrible search bug I reported in the 1.3 beta is still there). So I'm not confident that it's intentional. If it was intentional all they had to do is say so.

Perhaps we should submit a galnet article about the voyager disappearance?

if its a bug, I doubt it will get published.
 
I still say the UA's and the missing Voyagers are linked.

The UA's are probes. Our Voyagers were probes

Voyagers had morse code messages on them along with many other strange sounds. Well strange sounds to an alien.

The UA's make strange sounds to us. And use morse code.
 
Hey um...........I just remembered about the book And here the wheel had it revealed at the end that the protagonist was Oresrian which after some looking around the seemed to be the peaceful side of the thargoids and saw that one person doing something alone was weak.....it was mentioned in the last thread but only briefly it seems.
 
I thought the Voyage 1 & 2 "Disappearance" was a result of the change in detection distance of static objects in SC, and that they are still there just needle in haystack

I've heard that but haven't seen official confirmation. Can anyone point me to a statement by FD on the detection distance change?
 
I still say the UA's and the missing Voyagers are linked.

The UA's are probes. Our Voyagers were probes

Voyagers had morse code messages on them along with many other strange sounds. Well strange sounds to an alien.

The UA's make strange sounds to us. And use morse code.

Why is your post appearing after so long?
 
Perhaps we should submit a galnet article about the voyager disappearance?

if its a bug, I doubt it will get published.

Might be worth a go, though I have two reservations: firstly I don't think FD are above publishing something incorrect on Galnet, either as a red herring or just a mistake if the Galnet folks don't communicate with the devs/designers that much. I remember Michael saying that the stuff published in the journals in the previous games was not necessarily correct. To me that indicates that we probably can't rely on Galnet to be 100% accurate either. Secondly if it doesn't get published it wouldn't prove that it is a bug.

When I asked Kerrash about the missing Voyagers he said he'd mention it out since he wasn't aware. He's never got back to me about them. That suggests to me it's probably a bug (or a change in detection distance, if that has actually happened).
 
Might be worth a go, though I have two reservations: firstly I don't think FD are above publishing something incorrect on Galnet, either as a red herring or just a mistake if the Galnet folks don't communicate with the devs/designers that much. I remember Michael saying that the stuff published in the journals in the previous games was not necessarily correct. To me that indicates that we probably can't rely on Galnet to be 100% accurate either. Secondly if it doesn't get published it wouldn't prove that it is a bug.

When I asked Kerrash about the missing Voyagers he said he'd mention it out since he wasn't aware. He's never got back to me about them. That suggests to me it's probably a bug (or a change in detection distance, if that has actually happened).

having suggested the idea, i'm willing to bet money that the article will be posted regardless of whether or not its a bug. The grammar in some of the articles makes me cringe. I can't imagine much thought goes in to what gets published and what doesnt!

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p.s. whats in that little lego wizzard's left hand? I've been wondering about it for months now haha it looks like a mini brachiosaurus!

pls clarify, inquiring minds need to know.
 
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No it doesnt mean that.

If they came out and said it was intentional then it would link them to the UA's. They went missing same time the UA's came about. Its not a bug that they are not there anymore. It would be an easy fix for them to get the voyagers back again.

Just like the magic game mechanic of the UA's not damaging the ships systems when docked. I reported that as a bug and they have not replied to that either.

No, the Voyagers were in 1.2 when the UA appeared. The Voyagers went missing in 1.3. Please be careful with this sort of temporal connection, we've had a few theories saying "X and Y happened at the same time so they must be connected" only to find that X and Y did not in fact happen at the same time. And, of course, just because two things happen close together in time does not prove they are connected. It's not even particularly convincing evidence when we have several different mysteries going on.

Also, you've got no basis for speculating that it would be easy it is for them put the voyagers back if it were a bug. If they were deliberately removed then yes, it would likely be easy to replace them. As a bug, who knows?

As for the UA's not damaging ships when docked, that isn't a bug. Toxic waste also doesn't damage the ship while docked. It may not make sense from a lore point of view, but it does make sense as a game mechanic as docked ships should be safe from damage.

- - - Updated - - -

p.s. whats in that little lego wizzard's left hand? I've been wondering about it for months now haha it looks like a mini brachiosaurus!

pls clarify, inquiring minds need to know.

It's an unknown artefact of course!
 
I suggest coming over to https://www.reddit.com/r/UnknownArtefact/ and https://www.reddit.com/r/UnknownArtifact/. I feel reddit is a much more organized and active platform for this kind of discussion and I'm going to start spending a lot more time over there, and I suggest everyone else do the same.

This was also a major reason I, and likely a lot of others stopped keeping track of this thread. It's way too unorganized. I leave for a day and everything has changed and it's way too much trouble to go through again.

So yeah, hope to see some of you there :)
 
These kind of things in games bother me but I can't think of any good ideas. But here goes.

FD has said that the sound is important in this and that we're overthinking it. Everyone is trying to decrypt it and using various methods to alter the sound. If it's so simple, maybe the audio is useful as is. It broadcasts its location in a form of morse code. Maybe that is what is important. Perhaps the location they spawn in is important. Has anyone tried mapping common spawn locations? Any common property of all the systems?
 
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