Unofficial Post-Beta1 Fleet Carrier Survey

They'd probably be quite annoyed ... but then again refineries and mining ships aren't unlockable so luckily I don't have to try and worm myself out of that one! 😇

The point is not that they are unlockable though. Once you unlock them they become like any other module to you, bought from any station that has them, but not from carriers for some reason. If anything selling unlockable things (to people that unlocked them as well, obviously) has higher convenience value, because some of them are confined to planetary bases.
 
I don't think many would be up for that, but I can include it in the next one.
Exactly my point - Players want a win button for Carriers - Enter the LTD Win Button

I would love to see answers broken down by play time

Triple Elite Locked? "No Way"- Play time 12 hours
Triple Elite Locked? "Perfect way to reward a player"- Play time >2,000 hours
 
When gameplay is engaging and fun, people play for gameplay and don't care about grind/profits.
When there is no fun/engaging gameplay, people go for what is left - credits/rank/grind.
In ED everyone goes to mining, because no other activities are fun/engaging to outweight credits profit. Not surprising, taking into account that whole game is built as grind around the grind for the further grind.
Speak for yourself mate.

I've been playing for five years for fun; whether that's the BGS, Guardians/Thargoid stuff, Exploration, IIs. Despite my various misgivings, these are fun for me. And Nu-Mining is fun too. But it's income is absurd and broken, and FC pricing is based off that broken income. It must be fixed.
 
The point is not that they are unlockable though. Once you unlock them they become like any other module to you, bought from any station that has them, but not from carriers for some reason.
I'm genuinely curious ('cos I don't think I've ever tried). Once I've unlocked, say, an Empire ship (e.g. the iCourier) ... is it then possible for me to purchase that ship from some non-Empire stations too? (excluding Shinrarta)
 
I'm genuinely curious ('cos I don't think I've ever tried). Once I've unlocked, say, an Empire ship (e.g. the iCourier) ... is it then possible for me to purchase that ship from some non-Empire stations too? (excluding Shinrarta)
Very few non-Empire stations will stock Imperial ships, but some Anarchy factions do, and some non-Imperial factions under Imperial Powerplay influence do.
 
Well you'd be wrong. These charts prove that.
Not necessarily - it might be that the money to be made from LTD mining is reasonable and everything else including most other sorts of mining is underpaid.

(Which I'd ordinarily have disagreed with, but now in the context of FC prices I think it's become true - levelling up the other professions to 8-digit earning rates is going to be necessary)
 
I'm genuinely curious ('cos I don't think I've ever tried). Once I've unlocked, say, an Empire ship (e.g. the iCourier) ... is it then possible for me to purchase that ship from some non-Empire stations too? (excluding Shinrarta)

Very few non-Empire stations will stock Imperial ships, but some Anarchy factions do, and some non-Imperial factions under Imperial Powerplay influence do.

Stations have some weird rules when it comes to stocking ships and modules, but generally the above is true, you can find rank-locked stuff in most superpower-controlled systems and some other ones as well. With AX modules the situation is even more ridiculous as the old ones are sold at basically all military planetary settlements and guardian stuff is sold at all stations with the guardian broker.
 
Not necessarily - it might be that the money to be made from LTD mining is reasonable and everything else including most other sorts of mining is underpaid.

(Which I'd ordinarily have disagreed with, but now in the context of FC prices I think it's become true - levelling up the other professions to 8-digit earning rates is going to be necessary)
Ofc, there's two ways to look at it.

  • FCs are worth 5b, mining is fine, every needs a payout buff by an order of magnitude or two; or
  • FCs are only worth about 1-2b, mining is absurdly high, everything else is fine.

I've always maintained the latter since they first annouced the pricetag. If you take mining out of the equation, the pricetag on FCs is simply unfathomable.
 
Very few non-Empire stations will stock Imperial ships, but some Anarchy factions do, and some non-Imperial factions under Imperial Powerplay influence do.
OK, I'm on the fence about this then. If you HAD to go to either an Empire system or Shinrarta to buy an Empire ship then I would say of course you shouldn't be able to buy them from Del Boy Trotter's Fleet Carrier. But if you can get them elsewhere then it becomes less clear cut.
 
Would liked to have seen voteing on rank locking Carriers. Triple Elite would have allowed new players to experience more of ED.

Alas we have players 20 Days into the game with more credits than I do and better qualified for a carrier (Apparently)
I've said before that not only should FCs be locked to triple elite status but gone further and said a player should also be Admiral and King in order to qualify for ownership.

That, of course, allows people to point fingers and say I'm only saying that because I qualify.

So how about this.... FDev have an entire ranking system on which EVERY single player is at the bottom rung: Alliance.

Introduce a ranking system for Alliance and when you reach Fleet Admiral status you qualify for ownership of a Fleet Carrier.

That way we all have to start grinding for rank from scratch and those without the credits can grind for them at the same time.
 
Besides, why would you care about it and consider it broken if you play for fun, not for credits grind?
Because I care that the game isn't a steaming mess with a ruined economy.
Because I care that FCs have a place in the doctrine of many playstyles, but to get one, you have to abandon that playstyle and jump on a treadmill.
Because I care that a good deal of the game is now suffering for nothing more than a gratuitous attempt to sink money out of the game, thanks to a broken income source.
 
The disparity between what the poll respondents want and what FD are delivering is quite stark.

I'm happy to see a vast majority do not agree with offline costs and that most think ship storage should be provided by default.

Whether FD will change anything based on this though.....
 
I've said before that not only should FCs be locked to triple elite status but gone further and said a player should also be Admiral and King in order to qualify for ownership.

That, of course, allows people to point fingers and say I'm only saying that because I qualify.

So how about this.... FDev have an entire ranking system on which EVERY single player is at the bottom rung: Alliance.

Introduce a ranking system for Alliance and when you reach Fleet Admiral status you qualify for ownership of a Fleet Carrier.

That way we all have to start grinding for rank from scratch and those without the credits can grind for them at the same time.
Triple Elite would certainly be an improved gate that rewards commanders that have undertaken a lot of gameplay styles, a bit like Engineers now require, rather than merely grind for credits to reach a goal.
 
I've said before that not only should FCs be locked to triple elite status but gone further and said a player should also be Admiral and King in order to qualify for ownership.

That, of course, allows people to point fingers and say I'm only saying that because I qualify.

So how about this.... FDev have an entire ranking system on which EVERY single player is at the bottom rung: Alliance.

Introduce a ranking system for Alliance and when you reach Fleet Admiral status you qualify for ownership of a Fleet Carrier.

That way we all have to start grinding for rank from scratch and those without the credits can grind for them at the same time.

5 years playing and still not Elite in combat. Just like i don't have 5 billion either.

Blaze your own trail, don't be pushed into playing a specific way. This is just as bad as mine until you can afford a FC, except replace mining with combat AND trade AND exploration..
 
OK, I'm on the fence about this then. If you HAD to go to either an Empire system or Shinrarta to buy an Empire ship then I would say of course you shouldn't be able to buy them from Del Boy Trotter's Fleet Carrier. But if you can get them elsewhere then it becomes less clear cut.
I think in practical terms you can divide the galaxy into three bits for this question:

1) The bubble (including Pleiades, Witch Head, and outlying systems)
2) Deep space
3) Colonia

In the bubble, you're never more than a few minutes from a system where you can buy a superpower-aligned ship (including things like the Chieftain or T-10 or Imp Eagle which aren't rank-locked but are superpower-locked), so it doesn't really make much difference if a carrier is selling them too.

In deep space, you can't normally buy the independent ships either, so if a carrier can sell those it's hard to see why it shouldn't also sell superpower ships. You still have to get the carrier out there, with the ships taking up hold space and reducing jump range, and then you have to take the carrier back once it's done to pick up more stock.

Colonia is probably the one place it gets interesting - you can normally buy independent ships, and a certain Anarchy faction sells some but not all of the superpower-aligned ships conditionally on it holding control of a certain station. So being able to sell superpower-aligned ships from a carrier would make a significant difference there, since there's a carrier shop out here.

The compromise which preserves the distinctions between those places is probably to allow carriers to stock superpower-aligned ships, but to only allow them to buy the ship packs when in a system controlled by the relevant superpower. No extra problem in the bubble or deep space, but if you want to set up a Cutter shop in Colonia, you'll have to make regular trips back to the bubble to buy more Cutters.
 
I've said before that not only should FCs be locked to triple elite status but gone further and said a player should also be Admiral and King in order to qualify for ownership.

That, of course, allows people to point fingers and say I'm only saying that because I qualify.

So how about this.... FDev have an entire ranking system on which EVERY single player is at the bottom rung: Alliance.

Introduce a ranking system for Alliance and when you reach Fleet Admiral status you qualify for ownership of a Fleet Carrier.

That way we all have to start grinding for rank from scratch and those without the credits can grind for them at the same time.
The one chance FD had for making rank at Admiral and above meaningful has been blown. Even the endgame has not made use of these ranks 🤷‍♂️
 
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