Not in the slightest, as it's an opinion. I see nothing unreasonable in a ton of LTDs being worth 1 million credits. Maybe the top end should be less than 1.6 million, but I also like the mechanic that creates these gold rushes for short periods of time.
Tens of thousands of people doing the same activity per day to achieve purchasing a product is not evidence of a balanced economy.
The fact the mechanics to get 1-1.6m for an LTD can support tens of thousands of players doing that singular activity shows these aren't "gold rushes" but rather the market status-quo. Does anyone even do a mission to get 45t of Osmium for 8m credits? Why would you when you could get 45m for the same effort on LTDs? Funnily enough, 10m for 45t of osmium feels about where the rewards vs effort should be at.
And as I mentioned, the fact at least 80% of surveyed players who'd rather do something else have ditched that in order to get the requisite credits.
Even if Mining is fine, and it's everything else that needs a buff to bring it inline, where does that leave the rest of the game's economy? In all the various "Fix the Clipper" threads roaming around (not getting onto that topic), I get told one of the "advantages" of the clipper is it's price point; 20m for a Large ship. Who cares when you're earning 100m an hour? It ruins any sense of cost-balance in the game. Of course, someone might say "But credits are meaningless anyway", and that's just burying your head in the sand to the problem.
When FD put out FCs base-20m a week upkeep (up to 100m fully fitted, iirc?), that's just based on cold hard facts. We've got 20% of the survey participants able to set up an FC and fund it for over a year already, and I'll bet if FD looked closely at those earning rates, they'd see that rough 100m/h income rate I quoted, so 100m/week
makes sense, except for one big, blaring reason. It's not fun.
Everyone who tries to convince me that 5b for FC's is hunky-dory says things like "Why shouldn't there be big goals to work towards?", "Why shouldn't i be rewarded for the work I put in?", "It's just complaints from people who don't want to work".... work work work. If the economy were balanced, there'd be no such thing as "work"... you'd play the game doing what you enjoy and that money would come in without you noticing.
Instead, there's a small % of players who lucked-out with their favourite thing also being the best means of getting credits for the next piece of content (in a content-starved game). The rest are just suffering FOMO and jumping on the treadmill because they recognise it's 10-20 times less effort to earn that 5b pricetag by mining, but then they want to get back to whatever they were doing that
wasn't mining, because they don't enjoy that. But of course, every other playstyle couldn't sustain that up-to 100m a week requirement, which is why even now, you've got people asking for upkeep to be removed entirely; because any "weekly upkeep" hurts the bottom line of those activities so badly.
I mean, you could buff all other activities to be inline with mining to fix that; some things sure as hell could do with it, but it'd trash any sense of value in the economy having 100m/h be easy come, easy go. Or, you could fix that one, broken income source, and then reprice the asset based off it accordingly. I know which one is way less effort for FD to make the correction.