Is it fair to assume that Cobra has failed to keep up and only Frontier use it?
No. (from what i can tell it was not meant to be deployed industry-wide)
Look at PC2 and the capabilities; elite is also the only mmo i've ever seen
that can be updated in realtime.
It is as close to a work of art as you get with a graphics/coding engine simply put. It scales immensely well. (runs dx12/dlss/fsr/pbr/etc)
-take note that parts of the
elite codebase backend is
in part the reason for elite having issues, not cobra.
Has the micro stutter issue been sorted out yet? (I actually do not have any of the games which suffered from it to test).
Microstutters are as ancient as computergames, maybe bar pong.
They are most often caused by bottlenecks in systems. (read: almost always)
I can only recommend searching the net for more indepth articles, because it is a field in itself.
Two examples:
steam has recently had an issue where it changes the windows power management settings for unknown reasons.
-this introduces both stutter and lag and needs to be fixed manually.
Nvidia control panel has a setting called "latency" that often needs to be set to "ultra".
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Case in point as always with anything computer-related, the factors can be near innumerable.
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Topic: Yes UE5 looks impressive, however as always theory is not real-world application.