Patch Notes Update Update 1.06 Incoming - 11am GMT

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Damn you people.... Away for several days and taking a chance to get some (rare) flying time in and what do you do? See fit to release an update right in the middle of my flight! :(

Curse and damn you! ;) :D

(Good work chaps though :) )
 
Hi everyone,

update 1.06 is incoming at 11am GMT. Everyone will be taken off the servers at this time while the update is applied. We should be live again within 30 minutes, so 11.30am GMT. Here's the client and server change log:

Client Changes


- Make sure that station doors do not kill players in stations
- Stability fix for memory allocation on textures
- Prevent recycling of the mission list so the same mission cannot be taken over and over again
- Fix for matchmaking in private groups
- Add more telemetry to continue investigation on why some resourses don't load on some machines
- Add more telemetry for player collisions
- Some mission text fixes


Server Changes


- Memory optimisations for scenario handling
- Improvements to space station news generated from background simulation events
- No longer treat commodities as prohibited in the system map or on trade route data for space stations that have temporarily declared them legal
- Fix a bug that sometimes prevented a starsystem's government type and major faction allegiance changing
- System change queues no longer stall
- Fixed issue with influence from a faction from a different system not being applied to the correct system
- Added a safety net so that permits awarded on faction ranks (Imperial and Federal) will be forcibly added at the rank above if the player hasn't been able to access the mission for whatever reason

Thanks!

Michael

Thx. Keep em coming. Enjoying the journey.
Gets better and better so far.
 
There's a known issue with AI belonging to another player's session interdicting a player and then not appearing once pulled out of supercruise - this is fixed in 1.1.

Michael

Hey Michael

I'd like to not only thank you and the rest of the dev team for your obvious continued efforts, but especially for the greatly increased feedback and input you and other members of the team are giving us here on the forums. We players and moan a lot here on the forums, but when we hear from you guys it's very reassuring to know we're not just whistling in the dark and are actually being heard (even if we don't always get what we want).

So yeah, thanks much.
 
- System change queues no longer stall
- Fixed issue with influence from a faction from a different system not being applied to the correct system
- Added a safety net so that permits awarded on faction ranks (Imperial and Federal) will be forcibly added at the rank above if the player hasn't been able to access the mission for whatever reason

Hi Michael,

Does this change how often we see influence changes in the system? (currently once a day)
 
- Improvements to space station news generated from background simulation events

Nice! This is really good news (no pun intended :D )!

- Fix a bug that sometimes prevented a starsystem's government type and major faction allegiance changing
- System change queues no longer stall
- Fixed issue with influence from a faction from a different system not being applied to the correct system

Cool. Does any of these affect the issue with multiple factions with the same name in a single system (in my case the "Patron's Principles" in the "Liabeze" sytem)?

 
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Originally Posted by Michael Brookes
Make sure that station doors do not kill players in stations

I was wondering why that ship was bounding around me while dock . made me laugh
 
i just posted this in the other thread, but you really do need to time these downtimes so that they dont coincide with Eves downtime. :D
 
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