I guess that is true...
...as long as you completely disregard the tens of thousands of systems in the game which ARE dynamically altered in regards to economy, system states, faction balances, missions, NPC traffic, exploration data, conflict zones and a whole bunch of other stuff based on this so called "nonexistent" background simulation...
Is there some bugs in the system currently? Yes and they are being addressed.
Is your statement above true? No. Not even close.
Tweaking numbers and altering actual game content on the fly are not even remotely the same. The proof is right there in front of you. They only add this stuff during server maintenance because that's the only way they can.
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I was going to go on an extended rant about how you people are assuming so damn much about Frontier'sFrontier's background simulation architecture but I'm gonna curb that response by saying that you people have no clue how their systems work, or why they seemingly have to manually add stations. You're probably the same kinds of people that lost their damn mind that the servers has to reboot for a few minutes daily, and maybe that is when they could add stations automatically.
Not that they would since they've stated before that they're not completely ready for the background simulation to run rampant, unchecked.
I've said it before and I'll say it again. The toxicity, entitlement, expectations, and pompous know-it-all attitude prevalent on these forums makes League of Legends look tame.
I guess my response was long afterall.
We're toxic, entitled, and pompous because we are calling a spade a spade? Do you actually even know how P2P works? There's a reason why a game that only ever renders the game world on players' computers can't have a true background simulation, and there's probably no way to get around it. The truth hurts sometimes.