Update 10 - Odyssey and Horizons

Last I heard doesn't the game track the amount of covert theft properly. I have completed over 10 covert theft runs, but she only requires 6 to be unlocked. Covert heists are registered correctly, but I can't do those successfully. One person said they did 20 covert theft before she unlocked.
But you need to do 6 covert heist + 6 covert theft missions.
 
Last I heard doesn't the game track the amount of covert theft properly. I have completed over 10 covert theft runs, but she only requires 6 to be unlocked. Covert heists are registered correctly, but I can't do those successfully. One person said they did 20 covert theft before she unlocked.
Its only a few months ago i did these, cant remember much difference between the two types, all i can suggest is doing these missions from and in an Anarchy state, that way it never mattered if you have to get rid of a few witnesses on those pesky plant retrieval ones.

O7
 
Very preliminary tests but: guys! You made fixed TC nicely seems! Scaling is working and it feels like its non-linear!
Really awesome! Omw to do more tests and make a vid.

Odyssey patch 10: TC FIX

preliminary tests are done:
- damage is really scaling
- max bonus at ~160% (no difference with 350% as well) still +60%

Medium SRB TC PA (damage: 95) to non engineered shields did:
- below 90% of heat: 92,92
  • at 120% of heat: 99
  • at ~160% of heat: 147,5

Thank you for your work!
o7
Wrongly assumed at first that bonus TC damage is non-linear - rechecked own test: linear :D

And confirmed: now scaling is working! Awesome fix!

Vid with test is here

or
Source: https://www.youtube.com/watch?v=dNEwVZnPMXU&ab_channel=Alswulf
 
It's hard to "stay positive"... I dunno how u guys do it....
Each and every update, they try to fix some things but they break others.... in most cases completely unrelated.... a constant pursuit of what should be already done since odyssey launch...
in my personal opinion we shouldn't clap our hands and give thanks vigorously for the fixing of things that were literally broken by the fixing of other things. it doesn't make sense.... of course I'm grateful that something which is broken is now fixed! but this is not how a company should operate.... ppl come here saying that this is like a beta and some of u guys "crucify" them. Well it is!!! It was expected to be a finished game when we bought it.... not a pile of bugs that remind something we all have imagined this to be... this is my honest opinion, i don't mean to be rude or disrespect anyone, etc....
It's really hard "to comply" with 'this company' behaviour. And it's very sad, cause i love Elite as much as you do...
 
Greetings Commanders,

Post-Odyssey updates have reached double digits! In this round, we see a series of optimisation improvements and a large batch of fixes. At the time of this post (10:00 GMT/UTC), servers will go offline for approximately two hours while the update deploys.

Changes will come to both Odyssey and Horizons each listed in their own sections below. These will see some overlap in cases where certain changes are happening in both versions.

Odyssey

Optimisation
The following features have received optimisation improvements:
  • Looking at/through glass
  • Cockpit glass
  • Galaxy and System Map functionality
  • Avatar decals
  • Forward lit VFX
  • Planet fine textures
  • Shadows
  • Emissive rescaling

Rendering
  • An issue causing artifacting on the local view in the System Map was fixed

Stability
  • An instancing crash was fixed.
  • A crashing when entering Supercruise following a low wake was fixed
  • A crash caused by jumping to the permit-locked HIP 54530 system was fixed

Server
  • On-foot actions will now update the Codex as expected
  • On-foot ranks will now display their animation within inbox messages
  • Rank animations will no longer display as a tier lower than intended

From the Issue Tracker
  • Stars will no longer flash brightly in VR
  • The Asterope system will resume featuring signal sources
  • Polyporous growths on brain trees can be splattered once again
  • An issue with teammate Navlock was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capped at 160%

AI
  • AI will spawn at POIs in multicrew as expected
  • Omnipol corruption was addressed: their mission-givers will no longer assign illegal missions
  • Deceased NPCs can be scanned once again at offline settlements.
  • Hostile ships will once again appear as such on the radar

Settlements
  • Terminals are no longer obstructed in Shinrarta Dezhra
  • Planetary port landing pads have an added force field effect
  • Mining extractors no longer display flashing black squares
  • NPC crew members will now retaliate when in the Defend state.
  • Deceased NPCs will no longer cover the reactor console, preventing interaction
    • [EDIT BY SALLY: Taken further evidence of this continuing to happen since Update 10 o7]

Character Animation
  • An issue when running with the cutting tool was fixed. Although, our mothers still advise against it

Ships & SRVs
  • SRV helm audio will no longer be replicated across crew members
  • Deployed vessels will retain their ship owner ID as intended
  • Camera angles for the livery screen on the Scorpion SRV were adjusted
  • A detailing issues on the Azure paint job on the Asp Explorer’s was fixed
  • Gold and black paint job colours were adjusted
  • Ember paint jobs were adjusted
  • Midnight Black paint jobs were adjusted

Interactions
  • Gravity will be re-enabled at Guardian Sites so that caskets no longer float
  • A quantum-physics issue allowing multiple players to collect the same item was fixed

Factions
The Pirate Attack faction state will now:
  • No longer trigger when only criminal factions are present in a starsystem
  • Temporarily make weapon commodities legal in most jurisdictions
  • Cause factions to lose influence to criminal factions present in that starsystem
  • Criminal factions will no longer experience active security states and their Security Points will lock at 0
  • Odyssey settlements controlled by criminal factions will now prefer to export commodities (at the usual favourable pricing) that are illegal in other jurisdictions. Their exports will return to normal if control changes to other faction types
  • Odyssey settlements that were incorrectly exporting Meta Alloys will no longer do so
  • Incorrectly negative faction consequences when selling salvaged commodities for a relatively low value were fixed
  • The Black Market station service will now activate when the controlling faction has an active Civil Unrest state
  • Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
  • You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
  • When buying and selling, it's generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it's generally more positive to trade more expensive commodities than cheaper ones
Horizons
  • A crash when selecting the engineering panel from a ship was fixed
  • A crash caused by entering the permit locked-HIP 54530 system was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • VFX for projectiles from the Remote Flak Launcher will no longer be too bright
  • A crash during the tutorial was fixed
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%
  • An issue causing the session log to be inaccessible was fixed
    • [EDIT BY SALLY: This is unfortunately reopened for further investigation. Apologies, Commanders o7]
We hope you enjoy all of the fixes and improvements listed above. As always, please let us know if any of the issues persist and report any new ones on our Issue Tracker. Fly Dangerous and we’ll see you for Update 11!

O7
anybody else experiencing server login authentication issues post update 10?
 
It's hard to "stay positive"... I dunno how u guys do it....
Each and every update, they try to fix some things but they break others.... in most cases completely unrelated.... a constant pursuit of what should be already done since odyssey launch...
in my personal opinion we shouldn't clap our hands and give thanks vigorously for the fixing of things that were literally broken by the fixing of other things. it doesn't make sense.... of course I'm grateful that something which is broken is now fixed! but this is not how a company should operate.... ppl come here saying that this is like a beta and some of u guys "crucify" them. Well it is!!! It was expected to be a finished game when we bought it.... not a pile of bugs that remind something we all have imagined this to be... this is my honest opinion, i don't mean to be rude or disrespect anyone, etc....
It's really hard "to comply" with 'this company' behaviour. And it's very sad, cause i love Elite as much as you do...
Hear Hear!
 
I'm honestly surprised there aren't any in-game visuals for the progress for unlocking the engineers. It would be such a major quality of life improvement.

Not sure how you mean, there's an entire section on engineers in the rght hand panel that shows progress you have made with each engineer and who you have unlocked and what progress you have made to unlocking the rest, what sort of visual are you looking for exactly?
 
has anyone tried to see if the srv mats collecting issue is on odyssey only (i.e., if I log on to horizons, will my SRV gather as before or does the bug feature across the platforms)?
 
I am not being disrespectful ...
No, you're not. But you've been sarcastic, and sarcasm says that you were in a debate, while i was in a discussion; my english is not enough to bring you in my discussion, and i've not interest in being in your debate.
 
has anyone tried to see if the srv mats collecting issue is on odyssey only (i.e., if I log on to horizons, will my SRV gather as before or does the bug feature across the platforms)?

Yes, a few pages back in this thread:

Yes: I've tested it in Horizons and the SRV cargo/material scooping is working normally.
In Odyssey, however, you can only collect one cargo/material via the SRV scoop before having to relog. You also can't transfer the lone prize to your ship; you actually have to board your SRV back onto the ship! Special...
Bug report
 
You know, I'm something of a scientist myself...

With a background in software engineering, from the outside looking in, it does seem there is a challenge in the effort involved whilst maintaining both production versions, ie Horizons and Odyssey. When I looked at buying the game a few months back, I was a bit confused about which version to go with so I went with the latest.

As others have suggested, perhaps having a sandbox 'canary' version with a small set of star systems to test in for willing beta testers (incentivized by either in-game rewards or ARX). Then maintain only one production version going forward. Appreciate that there is a bit of a difficulty now as Horizons is the production one on Consoles. Perhaps make it clear that Horizons is the 'stable' version and Odyssey the beta.

My focus was on gathering materials with my little cargo scoop at the time of the update, something I simply cannot do now, so essentially I have to shelve this very immersive and enjoyable game until the issue is resolved. I can almost sense the steam rising off of the FDev keyboards in trying to resolve this issue, which was somehow missed during testing, as we speak.

Overall, I can only imagine the spaghetti code that any long standing software application can get itself into, so good look FDevs, I am rooting for you.

o7
 
I wonder when they are are going to fix the cargo issue with the SRV, they cant just ignore such a gamebreaking bug. Again I'm very appreciated that they are fixing some issues with the update. Guess i have to use the workaround for the time being.

o7
 
Post-Odyssey updates have reached double digits!
If nobody reported yet some sort of overflow issue we are relatively safe until update 100 I guess ;)

Good job fixing broken combat attacking enemies markers!

Unfortunately frozen glass effects still barely visible (on Vette) despite some grass-related optimizations.
And as others hoping to see SRV cargo scoop bug to be fixed soon.
 
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