It's probably hard to tell with the screenshot but Graphics look really poor at the moment. I've got a mid range GPU which coped with previous updates but this seems worse for me at the moment.
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this looks really bad for me..
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It's probably hard to tell with the screenshot but Graphics look really poor at the moment. I've got a mid range GPU which coped with previous updates but this seems worse for me at the moment.
View attachment 296971
checkerboard?See if disabling Checkerboard helps, also check supersampling / amd fsr settings
New setting introduced in U11, check the Graphics settingscheckerboard?
Thanks. I've turned that off so hopefully that will sort the problem out.New setting introduced in U11, check the Graphics settings
Good shout.Sounds like you turned on AMD FSR and its set to "Balanced" or "Performance". Set AMD FSR to Quality or higher or turn it off and use Normal Scaling.
It's for if a change breaks the visuals to the point of getting a black screen due to driver shizzle, so as a failsafe it returns to previous settings unless you hit accept.Just switched to Normal scaling and feel much less urgency about getting new spectacles.
What is the point of the are you happy with this change timer? If there was an actual game scene where you could see the effect of your change then it would be useful but as it is it is just a distraction.
If this was a thing every commander would just shut down access to their carrier, good luck getting past those 20 or so anti ship cannons.Two words: carrier heist.
There's a guard with a rifle next to the elevator to the command deck, but it's for decoration only. The concourse is a safe space, you can't draw your gun, and there is nothing to steal. Carriers should be more like settlements. Imagine firefights in those corridors. A successful heist could lower the system's security rating, thereby affecting the BGS. Instead, there is zero gameplay in concourses. They are just 3D menus to access carrier services.
Well they have 3 previous games with all options we all wanted , they have an example with the X-series on features people liked , as it has a masive modder community , and egosoft actualy incorporated ideas of these mods in the game.Hopefully, the recently advertised Senior Games Designer (note, not Developer) position is for just this. ED needs to be replaced (by ED2 whatever version it is (II,IV,V,)), with either a completely new games engine or a new/upgraded version of Cobra engine for the future.
Why does it need to be replaced? I mean it makes money, works for the most part and has a good player base and player numbers. Would take years and years to make a new game and Frontier would need to create a whole new team or can Elite Dangerous. Are you suggesting they close a game that people have just paid £30 for to get Odyssey?Well they have 3 previous games with all options we all wanted , they have an example with the X-series on features people liked , as it has a masive modder community , and egosoft actualy incorporated ideas of these mods in the game.
And let hope Micheal brooks will return to the game., or hire / cooperate with few of EGOSOFT
Welcome to the world of game design. If there's an incentive to keep carriers open, carriers will be kept open. The question is: Do we want station-based gunfights in ED or not? If we don't want them on carriers, maybe there should be conflict zones inside regular stations while a system is in a state of war. Would that make sense?If this was a thing every commander would just shut down access to their carrier, good luck getting past those 20 or so anti ship cannons.
Thank you, now that makes sense. I had encountered the device many years ago in other game setups but it was always used as has this produced the look you wanted device and hadn’t thought of the failsafe angle.It's for if a change breaks the visuals to the point of getting a black screen due to driver shizzle, so as a failsafe it returns to previous settings unless you hit accept.
No PvPer makes sense.Welcome to the world of game design. If there's an incentive to keep carriers open, carriers will be kept open. The question is: Do we want station-based gunfights in ED or not? If we don't want them on carriers, maybe there should be conflict zones inside regular stations while a system is in a state of war. Would that make sense?
No we don’t, there might be a few exceptions to that idea.Welcome to the world of game design. If there's an incentive to keep carriers open, carriers will be kept open. The question is: Do we want station-based gunfights in ED or not?
No because the playable space inside stations is too small.If we don't want them on carriers, maybe there should be conflict zones inside regular stations while a system is in a state of war. Would that make sense?
That doesn't mean there couldn't be bigger playable spaces inside stations for that purpose.No we don’t, there might be a few exceptions to that idea.
No because the playable space inside stations is too small.
It would be a potentially cool idea to have missions inside space stations. Whether that's on-foot combat inside them, espionage/stealth missions to do something undetected in them, or even just mundane things like "go to the laboratory of a high tech station and drop off a package".That doesn't mean there couldn't be bigger playable spaces inside stations for that purpose.
I kind of hope we get to that point eventually.