Update 11 Patch Notes

It's probably hard to tell with the screenshot but Graphics look really poor at the moment. I've got a mid range GPU which coped with previous updates but this seems worse for me at the moment.

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Put windows in the fleet carrier dock for horizons commanders. It don't matter now. Think I'm going to move to no mans sky tho elite was my preferred space sim til it was dropped. One final o7 to fdevs. 😣
 

Why can't the bartender buy and sell an item at the same time? Is it a coding issue?

I know a lot of people have already posted this but it needs saying, again and again, 100 item limit for the bartender?
Come on, did someone leave a zero out in the coding?
 
Have found an issue with settlement missions. I took several transportmissions to settlements from a station.
Used Apex to get to the settlements. I have got been killed by a guard and have been transported to the jailship.
After returning to the station the bounty should have been cleared and everything should be fine.
When looking to a terminal I have no open penalty.
When entering my own ship I can not use the station services because it says I have to pay my open penalty.
In the menu where I can pay the penalty in ship there is no open penalty.
After relogin everything works fine.
Can not say if this has been there before update 11 too.
 
Just switched to Normal scaling and feel much less urgency about getting new spectacles.
What is the point of the are you happy with this change timer? If there was an actual game scene where you could see the effect of your change then it would be useful but as it is it is just a distraction.
It's for if a change breaks the visuals to the point of getting a black screen due to driver shizzle, so as a failsafe it returns to previous settings unless you hit accept.
 
Two words: carrier heist.

There's a guard with a rifle next to the elevator to the command deck, but it's for decoration only. The concourse is a safe space, you can't draw your gun, and there is nothing to steal. Carriers should be more like settlements. Imagine firefights in those corridors. A successful heist could lower the system's security rating, thereby affecting the BGS. Instead, there is zero gameplay in concourses. They are just 3D menus to access carrier services.
If this was a thing every commander would just shut down access to their carrier, good luck getting past those 20 or so anti ship cannons.

O7
 
Hopefully, the recently advertised Senior Games Designer (note, not Developer) position is for just this. ED needs to be replaced (by ED2 whatever version it is (II,IV,V,)), with either a completely new games engine or a new/upgraded version of Cobra engine for the future.
Well they have 3 previous games with all options we all wanted , they have an example with the X-series on features people liked , as it has a masive modder community , and egosoft actualy incorporated ideas of these mods in the game.
And let hope Micheal brooks will return to the game., or hire / cooperate with few of EGOSOFT
 
Well they have 3 previous games with all options we all wanted , they have an example with the X-series on features people liked , as it has a masive modder community , and egosoft actualy incorporated ideas of these mods in the game.
And let hope Micheal brooks will return to the game., or hire / cooperate with few of EGOSOFT
Why does it need to be replaced? I mean it makes money, works for the most part and has a good player base and player numbers. Would take years and years to make a new game and Frontier would need to create a whole new team or can Elite Dangerous. Are you suggesting they close a game that people have just paid £30 for to get Odyssey?
 
If this was a thing every commander would just shut down access to their carrier, good luck getting past those 20 or so anti ship cannons.
Welcome to the world of game design. If there's an incentive to keep carriers open, carriers will be kept open. The question is: Do we want station-based gunfights in ED or not? If we don't want them on carriers, maybe there should be conflict zones inside regular stations while a system is in a state of war. Would that make sense?
 
It's for if a change breaks the visuals to the point of getting a black screen due to driver shizzle, so as a failsafe it returns to previous settings unless you hit accept.
Thank you, now that makes sense. I had encountered the device many years ago in other game setups but it was always used as has this produced the look you wanted device and hadn’t thought of the failsafe angle.
 
Welcome to the world of game design. If there's an incentive to keep carriers open, carriers will be kept open. The question is: Do we want station-based gunfights in ED or not? If we don't want them on carriers, maybe there should be conflict zones inside regular stations while a system is in a state of war. Would that make sense?
No PvPer makes sense.

O7
 
Welcome to the world of game design. If there's an incentive to keep carriers open, carriers will be kept open. The question is: Do we want station-based gunfights in ED or not?
No we don’t, there might be a few exceptions to that idea.
If we don't want them on carriers, maybe there should be conflict zones inside regular stations while a system is in a state of war. Would that make sense?
No because the playable space inside stations is too small.
 
That doesn't mean there couldn't be bigger playable spaces inside stations for that purpose.

I kind of hope we get to that point eventually.
It would be a potentially cool idea to have missions inside space stations. Whether that's on-foot combat inside them, espionage/stealth missions to do something undetected in them, or even just mundane things like "go to the laboratory of a high tech station and drop off a package".

However, that would require FDev to create significant new map assets for space stations beyond just a concourse, so it's not a simple thing and may be the kind of content that requires another expansion.

Also, it'd require the players to accept the idea that if a space station is in a war state, they're going to lose access to it like if it were damaged. Personally? I wouldn't mind if stations could be put in a damaged state by combatants in a war, or if they could be put in a state where they're an active war-zone that is hostile to the non-controlling faction. But it would still be a big disruption for anyone who just wants to drop off cargo or run unrelated missions.
 
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