Update 11 Patch Notes

There's no interpretation of pay-to-win to be made. Either you're getting an advantage of some kind, which is indisputable, or you're not. It's black and white. You can't say "well, it's not a very big advantage". That's not how definitions work.

Anyway, thanks for the discussion. o7

Sure, I respect your opinion but disagree with it. It is your choice to see things in black or white; the world is made of shades, which is something that some people can't really see.

Nice chatting with you; have fun out there.
 
Well, thanks for the backhanded comment, but I'd counter it's you who cannot see reality. You're twisting the definition of pay-to-win to fit your narrative. ANY in-game advantage of any kind, no matter how small, that is exchanged for real money is pay-to-win. There's no grey area.
 
Well, thanks for the backhanded comment, but I'd counter it's you who cannot see reality. You're twisting the definition of pay-to-win to fit your narrative. ANY in-game advantage of any kind, no matter how small, that is exchanged for real money is pay-to-win. There's no grey area.
Again, you are entitled to your opinion, and I respect your opinion but do not agree. Best of luck
 
Can you please state what advantage? I may have more money than you now; does that change your perception of the game or how you play the game with others? If we want to talk semantics it is one thing; if we want to look at facts, that is another thing.
The real problem with the idea is not the negligible advantage it gives but the precedent it sets, as someone said it is the thin end of the wedge.

If not having to pay upkeep on your carrier ever again wasn't an advantage why would you pay money for something that nobody at all in the game can see?

I buy some cosmetics for my ship they don't affect anything other than its appearance but at least I and others can see them.
 
The real problem with the idea is not the negligible advantage it gives but the precedent it sets, as someone said it is the thin end of the wedge.

If not having to pay upkeep on your carrier ever again wasn't an advantage why would you pay money for something that nobody at all in the game can see?

I buy some cosmetics for my ship they don't affect anything other than its appearance but at least I and others can see them.
Yes, on the consequence that it "create a precedent" that is highly likely. Although, as mentioned earlier, Frontier already has limited run items and services paid with real money; so I don't really see how worst could it be to implement an item that you buy once and avoid to pay upkeep.

Not sure about your question: I don't get a carrier because I want to show it to others; it is for my own benefit and for my game loop (exploration). The only advantage I get is to not be bothered to come up with a sum of money every X days; which translate in saving time to do a tedious operation that I would not commonly do, just for the sake of paying the upkeep.
In terms of gameplay, the upkeep is a relic of the old MMO where players were incentivized to log in to pay their upkeep. Nowadays instead of the negative reinforcement in MMOs (pay upkeep) there is the positive reinforcement (log in every day constantly to get better and better rewards); even old MMO have limited to no interest in using archaic features like upkeep for [something in game], and the new ones that offer that service are just doing it to be sure players log in, so you can track the number of recurring players more easily (since you know that they must log in at least once a month or whenever their upkeep is expiring).

As such, I would pay money for my own benefit; which would not affect neither the economy (the money for the upkeep are not going in the economy cycle from what I understand; there is no "universal vendor that repair carriers" in game, which would take those upkeep money) nor anyone else in the end.
Cosmetics to me are unappealing; except some decoration inside the ship (what I see 90% of the time I play is the interior, not the exterior)

In fact, cosmetics affects much more than what you think... The whole Fortnite and LOL monetization model is based on skins and cosmetic items. It is easy to dismiss a cosmetic because "it is just for show"; meanwhile kids get bullied if they do not have the latest skin and force parents to buy those skins with real money. I assume you have no kids, otherwise this should be pretty much a given. If it is not for money, it is for keeping you logging in; so you have a constant flow of players that you can chart and show around during investors calls.
 
Last edited:
I have strong reason to believe that we automatically get an E-breach every time we win a settlement conflict zone. why is this? I never wanted these things, so is there a way to get rid of them?
 
I have strong reason to believe that we automatically get an E-breach every time we win a settlement conflict zone. why is this? I never wanted these things, so is there a way to get rid of them?

"Toggle transfer mode" my button is acute ´

1.jpg
 
I have strong reason to believe that we automatically get an E-breach every time we win a settlement conflict zone. why is this? I never wanted these things, so is there a way to get rid of them?
I have noticed that the batteries, medpacks and grenades I use in a CZ seem to be auto-supplied for me now. Not sure it that's a feature though....
 
Would be nice to have some sord of preload for EDO to speedup:.
  • Stafflist in settlements no pictures after a long time they are shown
  • Terminal in stations blurry logo after a long time it is shown better
  • Systemmap planet textures after a long time the textures are shown

Do not know how I should describe it in issuetrracker to get enough votes and gets fixed in the end.
Problem with issuetracker everyone searches and describes problems different and therefore not enough votes and a lot of similiar issues are closed without even get noticed by developers.
 
I don't want to be a criminal! And I most certainly do not want to stress myself with any stealth or smuggle missions without proper tutorials or anything. As I said, I never wanted these things.
E-Breaches aren't only used for illegal purposes. Sometimes you get sent to power-up a settlement, aren't given any security clearance and there aren't any dead bodies to scan - the only way to operate the console is by using an e-breach.
 
Hmm I wasn't thinking of any illegal missions. There's two types of power-up missions: one that gives you a power reg and security clearance, and another that expects you to supply your own power regulator and doesn't give any clearance. The illegal ones usually require powering up the settlement in order to steal data, after which you can take the power reg back, so I wasn't counting those.
 
like e.g. attacking the scavengers' shuttle, which strangely enough is not considered criminal
I assume its a quirk of the procedural generation, but I've noticed that the ships that drop off scavengers are often aligned to the faction who own the settlement, who are usually the same people who sent you there in the first place, and often pay a bonus for killing said scavs.

I suspect the drop off shortly after you arrive is a workaround and the scavengers were supposed to be already present (as they sometimes are if you turn up at random) but for whatever reason it didn't work reliably.
 
I know I should've put this on the report submission page, but it was asking for too much information about my system. Information I would not like to have required. So I'm putting it here and hoping someone from Frontier sees it.

I went to a settlement conflict zone with my own ship, and while I was able to resolve this by logging out and back in, the score counter for the conflict just...stayed the same without change, and it was endless conflict. Don't get me wrong, I was more than grateful to practice my skills as long as I could, since there's no practice or training other than the first one >:l However, while this has happened only once, and it was not a big issue, I feel it could cause troubles if it happens too many times to too manny people. I believe the only thing that needs work on from all this is making sure the area starts properly when arriving with your own ship, instead of with Frontline Solutions. Also for when leaving with your own ship, because something happened then, too.
 
I know I should've put this on the report submission page, but it was asking for too much information about my system. Information I would not like to have required. So I'm putting it here and hoping someone from Frontier sees it.

I went to a settlement conflict zone with my own ship, and while I was able to resolve this by logging out and back in, the score counter for the conflict just...stayed the same without change, and it was endless conflict. Don't get me wrong, I was more than grateful to practice my skills as long as I could, since there's no practice or training other than the first one >:l However, while this has happened only once, and it was not a big issue, I feel it could cause troubles if it happens too many times to too manny people. I believe the only thing that needs work on from all this is making sure the area starts properly when arriving with your own ship, instead of with Frontline Solutions. Also for when leaving with your own ship, because something happened then, too.
I've never had this happen when playing on my own, but it happens frequently when playing together with others. The same thing also happens with non-ground scenarios: space combat zones, AX CZs, megaship encounters, basically anything with a progress bar.
 
Hi ,
I'm relitivity new to the game . I HOPE in the next patch you address the broken on foot wing missions . Myself and others have noticed that if you Multi Crew to do the missions the game bugs out and crashes . From reading the forums this is a known issue that SHOULD have been fixed before the fleet carriers imho . The other issue with multi crew is you have TWO points show up in the nav pannel . That should be addressed as well . Thanks for reading this and taking everything into consideration .
 
Back
Top Bottom