Not at a Guardian site so no crashes at all. However isn't there a CG running needing Guardian items, if so the usual game stability problems due to excessive numbers of players could be a factor.FAR TOO MANY CRASHES!! Since UD11.1 there are 'far too many crashes for no apparent reason when traveling in an SRV at a Guardian Site. I've had more) *than ten so far!
Nice idea. I know from experience that customers are fickle creatures. What they think they want this week will change before implementation is done and we get complaints anyway.I understand what you're saying and I agree there's definitely some or more potential for things to go wrong, though I'm thinking more of a limited steering situation like a "do you want x or y features focus for the next expansion" type thing, then let the community speak/vote and go from there. It would negate the whole 'no-one wanted space-legs' argument that I've seen many make for example - the no-one part is bunk btw, though it doesn't alter the truth that there were/are indeed many that either didn't want space-legs or it was a lower priority against other major features. But yeah, damned if you do, damned if you don't.
Is there? There is one for mining that takes place in a system that happens to have a guardian site but the CG has no relation to it. Unless they popped one up over the last few days. I did my minimal mining for the Taurus one, got bored and did something else.Not at a Guardian site so no crashes at all. However isn't there a CG running needing Guardian items, if so the usual game stability problems due to excessive numbers of players could be a factor.
I was led to believe there was one by the new post in the Azimuth Story thread where someone said his carrier is buying Guardian stuff at insane prices to sabotage the CG.Is there? There is one for mining that takes place in a system that happens to have a guardian site but the CG has no relation to it. Unless they popped one up over the last few days. I did my minimal mining for the Taurus one, got bored and did something else.
I've been to a few guardian sites since 11 and had 0 crashes. So this is a case of many variables. Individual PCs can have near infinite combinations. Can't get them all right. That is the appeal of consoles to developers, they know the hardware they are developing for.
It's a hidden CG, you got a mail from Salvation about it if you took part in his last one. Otherwise, it doesn't show up on the mission board at other stations.Is there? There is one for mining that takes place in a system that happens to have a guardian site but the CG has no relation to it. Unless they popped one up over the last few days. I did my minimal mining for the Taurus one, got bored and did something else.
I've been to a few guardian sites since 11 and had 0 crashes. So this is a case of many variables. Individual PCs can have near infinite combinations. Can't get them all right. That is the appeal of consoles to developers, they know the hardware they are developing for.
Yuck. Many players hate the idea of real-world money influencing gameplay.VIP pass to not pay for upkeep
This is not how it is. My carrier costs 10 million each week. In ten minutes I can run a trade mission (a few hundred silver for 50 million) and pay for multiple weeks of upkeep.get that you like to have players grind every day to keep it afloat;
You're not wrong, but I think your example undermines your point a little. Not everyone is in the right time, place, and rep position to take advantage of those big headline missions, but it doesn't matter. By the time you're in a position to buy a carrier, whatever it is you want to do in this game, the credits come easily enough that your balance will still go up even with a maintenance fee. It might not be in one big score, but a few trade CG runs (always seems to be at least once a month now) or Mining (easier with a carrier) a few bounties - human or AX and you're covered without even thinking about it.Yuck. Many players hate the idea of real-world money influencing gameplay.
This is not how it is. My carrier costs 10 million each week. In ten minutes I can run a trade mission (a few hundred silver for 50 million) and pay for multiple weeks of upkeep.
Edit: there are loads of grindy things in the game but this ain't one of them
There is only one non cosmetic item in the game that was available to some people because they paid for the game ahead of time and the availability of that item has been a source of wasted ranting on this forum pretty much ever since. Fortunately it is not a significant advantage to be one of the few with it but we don’t need to fire it all off again with another one especially as for about a fifth more effort while getting the money for your carrier you will have well over a years upkeep money to put in its bank.Nice fixes, performances seems to be better.
Although I am still hoping for the removal of fleet carrier upkeep. I get that you like to have players grind every day to keep it afloat; but other games allow VIP pass to not pay for upkeep for housing (the equivalent of a carrier basically); so for people that want that option and that paid ahead of time for your game, would be nice to offer that option
I disagree; You are paying for a benefit, like the benefit to have cosmetics. Having someone with more money in game is not ruining your experience, isn't it?Yuck. Many players hate the idea of real-world money influencing gameplay.
This is not how it is. My carrier costs 10 million each week. In ten minutes I can run a trade mission (a few hundred silver for 50 million) and pay for multiple weeks of upkeep.
Edit: there are loads of grindy things in the game but this ain't one of them
That is a good point; not everyone is in the same place in the game; and while some can get certain missions that net them a lot of money, others do not have that venue.You're not wrong, but I think your example undermines your point a little. Not everyone is in the right time, place, and rep position to take advantage of those big headline missions, but it doesn't matter. By the time you're in a position to buy a carrier, whatever it is you want to do in this game, the credits come easily enough that your balance will still go up even with a maintenance fee. It might not be in one big score, but a few trade CG runs (always seems to be at least once a month now) or Mining (easier with a carrier) a few bounties - human or AX and you're covered without even thinking about it.
And if you don't feel like playing, a lot of people always forget that you can just hand it back for a full refund minus a 150m admin fee. You even get the same carrier back when you rebuy (or lease) it later.
There is only one non cosmetic item in the game that was available to some people because they paid for the game ahead of time and the availability of that item has been a source of wasted ranting on this forum pretty much ever since. Fortunately it is not a significant advantage to be one of the few with it but we don’t need to fire it all off again with another one especially as for about a fifth more effort while getting the money for your carrier you will have well over a years upkeep money to put in its bank.
Bunch of separate points above, but concisely:I disagree; You are paying for a benefit, like the benefit to have cosmetics. Having someone with more money in game is not ruining your experience, isn't it?
Other MMO give you benefits for paying a monthly subscription or for buying a pass; it is not different from the pass I bought when the game was in Beta; which allowed me to play the beta game and get all the expansions for free. Does that make your experience worst, only because I paid for something more? It is not like this game is based on PVP... In all these years I played 90% offline, and I have enjoyed the game that 10% of the time with others, without ever worry if someone else had more money than me and how did he/she got that sum of money.
As far as grind; your example works once you hit a certain point in the game; you have enough money to have not only a capital ship but also a large trade/miner ship, that allow you to collect large amount of resources and make a large profit.
So in your example, you are telling me that paying with real money to skip the grind is bad, but grinding to get to the point where you can make a ton of money is OK, because you "earned" it. so don't care about the upkeep?
So if your point is that paying real money would steer Frontier toward a bad route, I totally agree. Other large companies tried to monetize everything, to the point where you play the game that is artificially gated behind levels, so you are forced to grind levels or pay to skip the grind. That is something I would not like in the game as principle, not because it affect myself.Bunch of separate points above, but concisely:
Paying real-world money to skip upkeep on a carrier isn't P2W per se, I would agree with that, but it's a step onto a very dangerous and slippery slope. P2W lies at the bottom of that slope. Honestly, as soon as you can pay cash for gameplay benefits, you will have a section of the community who are chilled about that and will use it to good effect and others who aren't OK with it and will lag behind. [edit: and this drives the developers in certain directions...] Bad.
As for grind, I'm honestly not sure what to say to your question. A carrier costs 5 billion. A high-end T9 with A-rated stuff (like the one in my fleet) is ballpark 150 million, i.e. pennies by comparison to the cost of the carrier, and maybe equivalent in cost to a couple of hours worth of reasonably profitable game activity if you really aren't pushing the limits. It's simply not possible to own a carrier and NOT be able to afford a large trade/miner ship. But yeah, grind is bad, and ED has too much of it. I just don't see that carrier upkeep is a high-priority thing to fix in that respect. There must be literally hundreds of things I'd personally prefer they looked at.
So the whole concept of getting a carrier is to get it when you make enough to maintain it to start with?If you can't deposit at least a year's upkeep to Carrier Balance upfront, you shouldn't be buying a carrier yet.