Update 13, Narrative and Access to 4.0

As you say, I would guess that Horizons 3.8 will continue in its own little legacy universe for the foreseeable. Instancing will occur though on the 4.0 codebase. But only in space. Never anywhere where an Odyssey player could be on foot, including any planet surface. I just don't see any way they'd allow Horizons players to see other players or NPCs on foot. Runnable over with their SRVs. As soon as the glide starts, the party stops.
It seems that the decision which Odyssey features to make available for Horizons 4.0 players were made by ED sales or marketing who never played the game.

Why would not they simply give away Odyssey to the Horizons owners with the "in game" limitation such as ability to own/wear combat/engineer/explorer suits and ships able to land on the tenure atmospheric planets. This only restriction would be sufficient to avoid most of the corner cases with instancing and would push players to "upgrade" to Odyssey when they "tried" on-foot gameplay in flight suits. And QA team would save time testing 2 versions of game.
 
Nope, it is not, just being lowered down and that's it. I've never understood why stations rotate and slide you. It's not like the hangar is built to be reused once you've cleared the shaft.
Though it would make sense if that were the case, ie; a multilevel elevator that allowed for multiple ships to use the same landing pad. For the bigger stations that would be a great way to deal with crowded landing pads.
 
Not happening. They can barely afford to keep up PC development. Why do you think they dumped consoles in the first place? On consoles, every update costs a fee to push through. Console companies also have much higher quality control standards. This means more stress on Braben to make each buggy update comply. Ask CDPR how they liked Sony removing CP2077 from the store for being bug filled. And let's face it, Elite's continued survival depends on people willing to keep playing and buying even when what they bought is bugged/broken for months at a time.
Continued development not free and actually funded through sales shocker.
 
"planets with denser atmosphere and water/clouds" - that is also part of Horizon 4.0 - that's not on-foot content.

What is it about the statement that Horizons 4.0 players won't be able to land on atmospheric planets that is confusing? Horizons players will be forever confined to landing on planets with no atmosphere and driving around in their SRV's, denser atmospheres, water, clouds, new life are all Odyssey on foot and SRV/ship content, that's not part of Horizons 4.0, only the new planetary tech on planets with no atmosphere will be available to people playing Horizons 4.0.
 
They only mentione Tenous Atmospheric planets - nothing about clouds/water or dense. It haven't even been confirmed that they will added them to the game at all.

Yes it has been, it's been clearly stated by the devs that the tenuous atmosphere planets were the first tranche of new planets to be released, just because you seem determined to skip all the relevant information about the new planetary tech doesn't mean the rest of us also do that. The new planetary tech was implemented specifically because it supports more advanced planet development than the old tech.
 
What is it about the statement that Horizons 4.0 players won't be able to land on atmospheric planets that is confusing? Horizons players will be forever confined to landing on planets with no atmosphere and driving around in their SRV's, denser atmospheres, water, clouds, new life are all Odyssey on foot and SRV/ship content, that's not part of Horizons 4.0, only the new planetary tech on planets with no atmosphere will be available to people playing Horizons 4.0.

I believe Star Wanderer has future content in mind, which will (presumably) be built on the foundations what we are now describing as the 4.0 client laid down. I don't particularly agree with their point but it's not that hard to understand if you think about it.

Yes it has been, it's been clearly stated by the devs that the tenuous atmosphere planets were the first tranche of new planets to be released, just because you seem determined to skip all the relevant information about the new planetary tech doesn't mean the rest of us also do that. The new planetary tech was implemented specifically because it supports more advanced planet development than the old tech.

Here I think you are assuming a lot. We thought Horizons laid down the foundations for atmospherics, it didn't turn out that way though. You may also be confusing the planetary terrain model with the revised lighting model.
 
[..] new life are all Odyssey on foot and SRV/ship content, that's not part of Horizons 4.0, only the new planetary tech on planets with no atmosphere will be available to people playing Horizons 4.0.
That's not how I read it. Horizons 4.0 should be able to at least see new life on non-atmospheric worlds (from ship or SRV), and I'll even go as far to say they'll be able to participate in things like ground combat zones using their SRV, including the new SRV. H4 players just* won't be able to get out of their chairs or enter tenuous atmospheres.

* EDIT - "just" might be the wrong word, since getting out of the chair is the gateway to the majority of Odyssey content.
 
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I believe Star Wanderer has future content in mind, which will (presumably) be built on the foundations what we are now describing as the 4.0 client laid down. I don't particularly agree with their point but it's not that hard to understand if you think about it.



Here I think you are assuming a lot. We thought Horizons laid down the foundations for atmospherics, it didn't turn out that way though. You may also be confusing the planetary terrain model with the revised lighting model.

No, there was a video where this was directly stated, that the new planetary tech was designed to make it easier to create atmospheric planets and that the tenuous atmosphere planets were the first tranche of planets to be released on the new tech, it is a direct statement from the devs.
 
No, there was a video where this was directly stated, that the new planetary tech was designed to make it easier to create atmospheric planets and that the tenuous atmosphere planets were the first tranche of planets to be released on the new tech, it is a direct statement from the devs.

So you do understand Star Wanderer's point :)
 
On consoles, every update costs a fee to push through.
No it doesn't.
Console companies also have much higher quality control standards.
No they don't, there's plenty of crap on consoles.
Ask CDPR how they liked Sony removing CP2077 from the store for being bug filled.
They removed CP2077 from the PS Store because CDPR decided that Sony was going to give refunds outside of policy without even asking them first; not because it was bug-ridden.
 
Most likely, IMHO, any Guardian awakening would probably be more hostile to Humanity - You see, its their warlike nature...
Considering the Guardians did end up like a nature loving hippy commune and we are no more than galactic locusts (go to a place strip it of everything and move on). Everything in the galaxy is gonna be hostile to us if they add any more races 😂
 
What is it about the statement that Horizons 4.0 players won't be able to land on atmospheric planets that is confusing? Horizons players will be forever confined to landing on planets with no atmosphere and driving around in their SRV's, denser atmospheres, water, clouds, new life are all Odyssey on foot and SRV/ship content, that's not part of Horizons 4.0, only the new planetary tech on planets with no atmosphere will be available to people playing Horizons 4.0.
I am sure many thought like this about Horizon vs Vanilla too, until they merged them, and now Vanilla players could land on planets.
If we were in alternate universe where Odyssey DLC had Mostly Positive reviews on Steam - sure adding more content like new types of atmospheric planets would have been great for sales - but when your one and only, at present time, DLC has Mostly Negative reviews, you would want to put an end to it, and simply start over with a fresh new DLC.
So what ever new big content package they have in mind - it will probably not be in Odyssey any longer. That ship has sunk so deep that 13 updates later, players are still not happy with it.
I think enought is enough. They tried to fix Odyssey, it failed, time to move on - would be the best strategy. And the fact that SRV went from paid to free content 8 month after release - probably point to a direction that they are thinking the same.
 
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The "transfer" copy of the console was positive, but it will be a completely false data for parameters of how many players will actually be migrating to the PC. Being that the player can make the copy simply by whim of in the future one day to buy a compatible PC.

We will see how many of the players actually increase in October, which can be a real fiasco.

Until then time will pass and interest will only wane. =/

Congratulations to those involved.
 
Considering the Guardians did end up like a nature loving hippy commune and we are no more than galactic locusts (go to a place strip it of everything and move on). Everything in the galaxy is gonna be hostile to us if they add any more races 😂
From today's GalNet snippet, the Humies are likely going to be too busy blowing each other up to be bothered with any alien stuff...
 
I am sure many thought like this about Horizon vs Vanilla too, until they merged them, and now Vanilla players could land on planets.
If we were in alternate universe where Odyssey DLC had Mostly Positive reviews on Steam - sure adding more content like new types of atmospheric planets would have been great for sales - but when your one and only, at present time, DLC has Mostly Negative reviews, you would want to put an end to it, and simply start over with a fresh new DLC.
So what ever new big content package they have in mind - it will probably not be in Odyssey any longer. That ship has sunk so deep that 13 updates later, players are still not happy with it.
I think enought is enough. They tried to fix Odyssey, it failed, time to move on - would be the best strategy. And the fact that SRV went from paid to free content - probably point to a direction that they are thinking the same.
You don't seem to understand how DLCs work.
They're a package of optional, additional content, not a new baseline for all things being developed in the future.
Sure, FDev may choose to roll them into the base game at some point in the future, but there's no requirement for that.
The next DLC will be built off the 4.0 codebase, not the Odyssey one - the same as every DLC ever released by any company.

Note:
The SRV was obviously intended to be 4.0 content, not Odyssey content - so it was ALWAYS free.
 
I am sure many thought like this about Horizon vs Vanilla too, until they merged them, and now Vanilla players could land on planets.
If we were in alternate universe where Odyssey DLC had Mostly Positive reviews on Steam - sure adding more content like new types of atmospheric planets would have been great for sales - but when your one and only, at present time, DLC has Mostly Negative reviews, you would want to put an end to it, and simply start over with a fresh new DLC.
So what ever new big content package they have in mind - it will probably not be in Odyssey any longer. That ship has sunk so deep that 13 updates later, players are still not happy with it.
I think enought is enough. They tried to fix Odyssey, it failed, time to move on - would be the best strategy. And the fact that SRV went from paid to free content - probably point to a direction that they are thinking the same.

I think based on how FDev have carried on with the poorly received Odd UI we can probably expect them to carry on moving forward from what we are now calling the 4.0 client rather than leaving it as a dead end. Perhaps they consider ED to be more of a technological showpiece and training tool for new Cobra engine Devs & 'success' by a more traditional measure is not the #1 priority for ED.
 
It seems that the decision which Odyssey features to make available for Horizons 4.0 players were made by ED sales or marketing who never played the game.

Why would not they simply give away Odyssey to the Horizons owners with the "in game" limitation such as ability to own/wear combat/engineer/explorer suits and ships able to land on the tenure atmospheric planets. This only restriction would be sufficient to avoid most of the corner cases with instancing and would push players to "upgrade" to Odyssey when they "tried" on-foot gameplay in flight suits. And QA team would save time testing 2 versions of game.
Its not two versions of the game its just a feature lock
 
Though it would make sense if that were the case, ie; a multilevel elevator that allowed for multiple ships to use the same landing pad. For the bigger stations that would be a great way to deal with crowded landing pads.

i would just de-instance anyone who docks from the undocked instance. Just have everyone immediately start moving towards the hanger rather than sit on the surface and during this period you de-instance. Everyone outside sees an empty pad return to the surface immediately.

Upon getting ready to launch, you re-instance to what instance is available, just like how any client would, having returned from changing modes or so (only you are limited to your original pad position unless you actually changed modes/exited in the meantime) Conflicts in pad occupancy means you can't join that instance.

Station crowding solved.

Once in the hanger, you can re-instance with wing mates and other players in the station instance. docking and undocking are simply treated as instance cycles (like jumping to a new system etc).
 
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how "realistic" ED is one easily can see with FD´s design of FC´s!
Supposedly your platform shall lower and slide backwards into parking position (thats what U experience eg. when going to the concourse).
By design of FD thats not possible as the platforms are directly adjacent, hence mechanically would overlap..... or like M-Pad 9 that parking position would be in space.....

View attachment 316446


edit: with M-Stations the same btw.....
Gonna necro this just because I have to: That isn't how Fleet Carrier hangars work. Your landing pad lifts straight up and down. It does not roll backward, that happens in stations/surface ports. Your drawing and criticism are incorrect.
 
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