First impression of Update 14 are AMAZING for me. So many boxes ticked for the points I was critical of since forever! <3
- Proper war with Thargoids - check!
- Actual consequences for not defending human space - check!
- Exciting battles in varied environments (ground burning stations, orbital installations, megaships, EVERYWHERE!) - check!
- Using the existing mechanics and assests in a new context to give more depth to the gameplay loops - check!
- Improving the existing features instead of adding a new, basic/placeholder ones - check!
Despite lack of new gameplay elements I find this update really great. Honestly, I have been criticising all of the above points since the Thargoids were inserted into the game and the "war" we've had before was one of (if not THE) biggest disappointments in ED development.
Thank you Frontier for listening to the community and finally making the Thargoid war what it should have been from the start! Obviously these are just first impressions, so we'll see as the time progresses, but for now - I am absolutely hyped for this! Also considering that now that 3.8 is dead and full dev effort can go into developing/fixing/improving the game further.
Odyssey has surely been through a bumpy year, but I think there are good times ahead

Looking forward to Updates 15 and 16 and the "core feature" upgrade next year!
P.S. A short story from yesterday:
Federal capital ship was defending a burning Odyssey ground settlement from incoming waves of Thargoid ships. I was flying around in an SR shieldless DBX with 45% hull. At some point one of the interceptors deactivated my ship with the pulse and I started tumbling down towards the planet surface (coz gravity). The destruction of my ship from impact seemed inevitable... but I was directly above the capital ship and I sort of hit its flat hull and rolled across it until my power came back.
It was one of "these moments" in Elite, the memorable ones. Love it!
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