They put a recent financial update out which had graphs of both revenue and profit for all their in-house titles, up to the end of 2022
Direct link:
https://frontier-drupal.s3-eu-west-...rontier_FY23_Interim_Results_presentation.pdf (the slides on pages 4 and 5 are the relevant bits; if you want the vertical scale you can work it out from the text on other pages)
Essentially:
- in cashflow terms, all products cross-subsidise each other in the short term, so that the release of new products can be funded. Once released that's generally repaid several times over
- in profitability terms, all products (except F1 Manager, which might be okay after the 2023 release and will almost certainly make it over the line in 2024 if not) are independently profitable in their own right
- Elite Dangerous is generally less profitable than the others precisely because they spend far more on developing and maintaining it post-release than the other titles.
- this extra expense has resulted in very substantial lifetime revenue for ED ... it's just mostly going back into "more ED" than into "Planet Museum" or whatever's next on their list
- Odyssey development was sufficiently expensive as to require (temporary) subsidy from other titles beyond just the cashflow issues in a few months; that's the only product to have expenses exceed revenue post-release, and then only briefly
So in general ED benefits more from Frontier having other products than those other products benefit from ED.
High-speed development (Odyssey-speed, anyway, not as fast as the armchair developers think it should be going) costs them about £9M/year from the above-linked presentation. Current-speed development costs about £4M/year. (Both of those also include more constant non-development costs like paying for servers, community managers, support teams, etc.)
So they'd need to make maybe an extra £5M/year for this to be viable. Let's say a triple-A game costs £50 nowadays if you buy on release day.
Is it plausible that 100,000 players could be persuaded to pay up front each year for "ED 5.0" to make its development risk-free? On a "you get what you're given, no guarantees of either timescale or content because we're incapable of accurately predicting anything else so far ahead" basis? They barely got more than that in Odyssey pre-orders for a "finished" product, and that was at £50 rather than £150 for the three years it took to develop.
I like Elite Dangerous, I play it a lot, I'm certainly not going to throw money at a profitable company with a healthy cash balance for some vague promises of "something, later".