I'd certainly agree that "zero-maintenance player-led storyline" is going to be pretty compelling to Frontier as a potential feature. Hopefully it works out better than Powerplay Mk 1 did.
Not directly, no. But equally, it's fairly clear that when the community says it wants "better communication" what it actually means - collectively, not necessarily any individual - is "we want some good news". And that's not actually a communication problem.
Like, let's say that the next Bruce post is as follows (obviously: entirely hypothetical):
"Elite Dangerous progress
Due to lower sales of the game and ARX than in previous years, we are having to make further cutbacks on our development budget so that enough money remains to keep the servers on. U15 is still expected for May but U16 is likely to slip to late Q4 as a result and may have to be delayed until 2024. The number of bugs fixed in these releases is also likely to be lower than previously hoped though we will attempt to prioritise the higher voted bugs where they're both actually bugs and have a plausible fix."
Would this be held up as an example of transparent open communication, or would it start a 100-page angry forum riot?
For a real example of this sort of communication:
https://forums.frontier.co.uk/threa...dressing-thoughts-on-tick-consistency.614365/ announcing the closure as "not fixable" of bug 41735 (and I think also followed up with some livestream dev discussion too). Transparent, open, all the technical details which can be publicly verified are true so I assume the rest are as well ... I haven't seen a single positive word about this in any of the BGS communities I'm in; they'd probably have been "happier" with the bug report being kept open indefinitely in a "well, maybe they'll fix it next year?" state.