Guaranteeing zero bugs is almost impossible in any piece of complex software - and existing bugs need to be prioritised against each other and other work.Hi Sally,
You're right, it's a bit of sarcasm, I hope you'll pardon me, but once again this update seems pretty light, and still nothing for a huge bunch of players that are NOT involved in Thargoïds. For months now, it's only about Thargoïds, Thargoïds and Thargoïds, so it's frustrating for us.
Moreover, the problem in the maps is now here since Update 15, i.e. for months, and it's very annoying, especially when you're using VR. I can't understand why the team didn't fix it, as it's very obvious. This and the many bugs that appear update after update, as if the game wasn't tested prior launches, and still uncorrected. Really very frustrating.
Should be back up soon, anyway.Wow I am an idiot, shows how often I am awake this time of day.. figures this lines up with my screwed up sleep pattern, its almost 3 AM here
One thing I have notices is when the thruster bug was in effect until it got fixed in update 15, partway the docking computer was "fixed" to deal with the reduced thrust. Am not sure if the fix was undone when the thruster output was doubled and might be causing the issue now, they are too powerful and overshooting.Morning Sally
Looks like someone already started one - https://issues.frontierstore.net/issue-detail/60821
Yes, it's weekly maintenance time.
I hope so ... I have been waiting all day to finally get a chance to jump on and literally it's now lol .. .where is the maintainence listed ... I can't find the schedule anywhere ?Should be back up soon, anyway.
To be honest I've never really bought into this theory that the docking computer problems are solely due to the lateral thrusters; if that was the case you'd think it would slowly slide the ship along the wall to the exit, rather than continue to push blindly against the wall at the wrong spot, or at least if you backed off and tried again it would get closer to the goal rather than just aim for the same wrong place again. And it certainly doesn't explain getting out and then trying to reverse back in.One thing I have notices is when the thruster bug was in effect until it got fixed in update 15, partway the docking computer was "fixed" to deal with the reduced thrust. Am not sure if the fix was undone when the thruster output was doubled and might be causing the issue now, they are too powerful and overshooting.
One thing I have notices is when the thruster bug was in effect until it got fixed in update 15, partway the docking computer was "fixed" to deal with the reduced thrust. Am not sure if the fix was undone when the thruster output was doubled and might be causing the issue now, they are too powerful and overshooting.
Thanks so muchMorning Sally
Looks like someone already started one - https://issues.frontierstore.net/issue-detail/60821
Is there any chance you could contribute this to the report, Malic so it's more official? (If you feel it's related of course).One thing I have notices is when the thruster bug was in effect until it got fixed in update 15, partway the docking computer was "fixed" to deal with the reduced thrust. Am not sure if the fix was undone when the thruster output was doubled and might be causing the issue now, they are too powerful and overshooting.
Hi @ Untilting,
Same here with the Cutter, enters station (relatively) okay on auto dock.
Exit can be variable, when I have to use manual undocking (because ship dithers too much or gets stuck in the stations framework) it's touch and go. Sometimes I'm fined, but If I can't extract the ship, logging out and then logging back in the game usually puts me back in the hanger with no fine (sometimes).
The 'flakey' operation of the Cutter when using auto launch is still happening, I've noticed similar but lesser auto launch problems with some of the other ships as well.
Jack
All contributions to https://issues.frontierstore.net/issue-detail/60821 are so very welcome on this if you haven't already o7Hi @ Untilting,
Same here with the Cutter, enters station (relatively) okay on auto dock.
Exit can be variable with auto launch, so when I have to use manual undocking (because ship dithers too much or gets stuck in the stations framework) it's touch and go. Sometimes I'm fined, but If I can't extract the ship, logging out and then logging back in the game usually puts me back in the hanger with no fine (sometimes).
The 'flakey' operation of the Cutter when using auto launch is still happening, I've noticed similar but lesser auto launch problems with some of the other ships as well.
Jack
Thanks, will do - autolaunch issues exiting the station had previously been attributed to the thruster issue, if those have now been fixed then something else is going on...All contributions to https://issues.frontierstore.net/issue-detail/60821 are so very welcome on this if you haven't already o7
If you run Resource Monitor (resmon.exe) , does it show network or disk activity for the launcher?Tried again, leaving the spinny thingy to do its thing for approx 10 minutes, still not going anywhere.
And after skimming through previous comments it seems that other Cmdrs are able to play OK.
This is getting really annoying now.
Just tried, also on Steam, everything works in a usual way, starts normally.Tried again, leaving the spinny thingy to do its thing for approx 10 minutes, still not going anywhere.
And after skimming through previous comments it seems that other Cmdrs are able to play OK.
This is getting really annoying now.
If you run Resource Monitor (resmon.exe) , does it show network or disk activity for the launcher?
Showed network and disk activity briefly, but nothing now.If you run Resource Monitor (resmon.exe) , does it show network or disk activity for the launcher?
Hmm, thanks for letting me know, seems like it's me then.Just tried, also on Steam, everything works in a usual way, starts normally.