Update 16 Deployment + Release Notes

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And now something about the FC jump time. Maybe I'm already boring with these thoughts of mine - but I'll say it again, or rather ask - how is it that in 99.9% of cases mistakes or "mistakes" happen to the detriment of the players?
And what would happen, if by some miracle the reverse happened, if the FC jump time was reduced to 8 or 5 or, God forbid, to 3 minutes?
Would we still read messages in the style of "further investigation", "as soon as possible" and so on? Or maybe it would be fixed immediately, without any unnecessary comments?
Experience from past cases tells us that it would be fixed immediately. Oh, so it can be fixed right away? No "Further Investigation"?
And so, I'm just thinking........
 
And now something about the FC jump time. Maybe I'm already boring with these thoughts of mine - but I'll say it again, or rather ask - how is it that in 99.9% of cases mistakes or "mistakes" happen to the detriment of the players?
And what would happen, if by some miracle the reverse happened, if the FC jump time was reduced to 8 or 5 or, God forbid, to 3 minutes?
Would we still read messages in the style of "further investigation", "as soon as possible" and so on? Or maybe it would be fixed immediately, without any unnecessary comments?
Experience from past cases tells us that it would be fixed immediately. Oh, so it can be fixed right away? No "Further Investigation"?
And so, I'm just thinking........
Nah - 'the Egg' was in for months and other user-helpful bugs/exploits have been left in for an age as well (just look at HGE relogging ;) ). You're describing Observer Bias :) https://en.wikipedia.org/wiki/Observer_bias
 
We had a pretty good run of being able to instantly transfer modules (for free!) by selling them at their remote location and instantly buying them back at the current one...
 
And what would happen, if by some miracle the reverse happened, if the FC jump time was reduced to 8 or 5 or, God forbid, to 3 minutes?
Would we still read messages in the style of "further investigation", "as soon as possible" and so on? Or maybe it would be fixed immediately, without any unnecessary comments?
It's better policy to not officially mention exploitable beneficial glitches to limit the damage. I don't think making an official post about looking into a dupe glitch for example would be great because it'd just get more players to exploit it before it's fixed.
 
Nah - 'the Egg' was in for months and other user-helpful bugs/exploits have been left in for an age as well (just look at HGE relogging ;) ). You're describing Observer Bias :) https://en.wikipedia.org/wiki/Observer_bias
That famous egg was there for months because, at that time, FDev wanted cmdrs to get rich quick and easy, to buy as many FCs as possible and spend ARX.

Well, maybe I'm subject to observer bias, but somehow, I can't believe that all these mistakes are random.

So, it is possible that they are accidental, and it is also possible that they are not. But whatever I choose as an answer, it's not very flattering for FDev.

After all, all that relogging was left in the game because it is the simplest and cheapest solution, and not because it would be a service to the players.

To be a little more positive, the Dedicant and Thargoid Barnacle Matrix sites should be praised, but I should say that I expect some gameplay around these things (and not just collecting things that mean nothing) and that already next week, not next year!

And to be even more positive, I would ask cmdr @Factabulous (if you are in the mood) to open a new thread about Thargoid Barnacle Matrix Sites, to share with us the experiences and knowledge you have gathered so far, because I saw in the list of sites discovered so far, that you are one of the most successful explorers.
 
Gosh... 1hr 10mins for a carrier jump 😲🐛🐌

Hope they fix this one soon.
There is a thread with a link to the investigation here.

I will add input when I get back to my carrier if it isn’t fixed by then.
 
There is a thread with a link to the investigation here.

I will add input when I get back to my carrier if it isn’t fixed by then.
Aha! Thanks!

EDIT: added to and upvoted
 
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Well, maybe I'm subject to observer bias, but somehow, I can't believe that all these mistakes are random.
So you're saying they have some secret masterplan? Sounds like conspiracy talk - maybe they just make mistakes (like ppl do)? Not everything has to have a malign reason behind it.
After all, all that relogging was left in the game because it is the simplest and cheapest solution, and not because it would be a service to the players.
Last time they looked at at this they stopped people relogging - so now they started task-killing - there is a limit to how much effort fdev can put in when people are desperate to play in an unenjoyable way. See how your conspiracy theories lead you astray?

And to be even more positive, I would ask cmdr @Factabulous (if you are in the mood) to open a new thread about Thargoid Barnacle Matrix Sites, to share with us the experiences and knowledge you have gathered so far, because I saw in the list of sites discovered so far, that you are one of the most successful explorers.
  • Know how to use the system map
  • Know how to use the FSS
  • Know there is a DSS
  • Visit control systems
Hardly rocket science - others have found far more than I :)
 
So you're saying they have some secret masterplan? Sounds like conspiracy talk - maybe they just make mistakes (like ppl do)? Not everything has to have a malign reason behind it.

Last time they looked at at this they stopped people relogging - so now they started task-killing - there is a limit to how much effort fdev can put in when people are desperate to play in an unenjoyable way. See how your conspiracy theories lead you astray?


  • Know how to use the system map
  • Know how to use the FSS
  • Know there is a DSS
  • Visit control systems
Hardly rocket science - others have found far more than I :)

i know i'll sound like a crazy person but maybe if the balance to rewards in so many of the different game activities players participated in wasn't timers and empty waiting, there wouldn't be such a drive to circumvent the game thru these various methods such as relogging or other get rich quick schemes.

maybe if it involved game play and was fun players would opt to do it fdev's preferred way organically without attempts to control the reaction of players - which is self harming when that reaction is driven by avoiding something they don't want.


but then, this is a developer that after years of testing and feedback in this game, gave us exo biology as a new game activity - which amounts to running around and staring at noninteractive plants in environments that are noninteractive where to get there you travel thru mostly empty space unless you are in two tiny bits of the galaxy that has npcs,

I'm not sure we can call out players for playing in unenjoyable ways when there is obviously no useful definition of enjoyable being used in the game. unless you think fdev produced that out of malice and not because they thought it was good.
 
Agreed, it isn't fixed. There is also the bug where interceptors are rendered with all their hearts if you drop in after they have lost some, and their AI still has moments where it just stops doing anything.

Every patch that gets released has way too many specifically listed fixes that are simply just not fixed, and obviously so. This is just completely unacceptable for a supposedly professional company. It’s not like these are complicated things, they are very simple to check items to confirm whether it is actually fixed or not. Glowing hearts. Very simple to confirm whether it was fixed or not before adding it to the patch notes. This is very sloppy and unprofessional work.

I wouldn’t pick on it if this was an isolated incident but every patch consistently has numerous of these types of simple to detect issues.
 
Every patch that gets released has way too many specifically listed fixes that are simply just not fixed, and obviously so. This is just completely unacceptable for a supposedly professional company. It’s not like these are complicated things, they are very simple to check items to confirm whether it is actually fixed or not. Glowing hearts. Very simple to confirm whether it was fixed or not before adding it to the patch notes. This is very sloppy and unprofessional work.

I wouldn’t pick on it if this was an isolated incident but every patch consistently has numerous of these types of simple to detect issues.
Should we go back to having paid Betas?
 
Should we go back to having paid Betas?

I’m not sure what your point is? I guess that’s FDEV’s call but I don’t really have an opinion on it one way or the other. I don’t think that’s relevant on whether they can perform the most basic checks before releasing.
 
I’m not sure what your point is? I guess that’s FDEV’s call but I don’t really have an opinion on it one way or the other. I don’t think that’s relevant on whether they can perform the most basic checks before releasing.
Beta testers would check those things before the official release. It's not hard to figure out what I meant.
 
The multiple crash sites and distress beacons on every single planet around the bubble have been cleaned up, it was in the patch notes.

From the patch notes:
Fix for POIs spawning in locations they shouldn't, on undiscovered planets
Ya, I think this means there aren't any crash sites, beacons, and possibly non-human signal anymore. I am currently in a large system that I had previously fully scanned with DSS with an abundance of all 3 of these POIs. Located about 1000Ly outside bubble. No sign of anything anymore.

I searched several other systems. I guess these POIs are truly gone gone gone! Or maybe just super rare now.

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For the last month I was scanning systems at 250Ly intervals from the bubble (Sol was my reference point) . I was trying to determine the distribution of crash sites with respect to distance. I was almost done. Someone at FDev had done an interesting job with the distribution.

Every planet didn't actually have a crash site. But most did. Avg 4.2 POIs per landable planet ranging from 0-7 sites (wreckages and beacons combined). It was a fixed percentage out to a distance of 1500Ly. It then starts to drop. By 2000Ly it averages 2.6 POI per planet. And continued to drop off.

Well now my little study project is abruptly cancelled. Oh well. No biggee. It kept me busy for a while.

I am a bit surprised that something like this takes programming priority at FDev over more functional things that need fixes. 🤷‍♂️
 
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