c,mon apple pie with cheese.
Deviant. Report to Polevnic for mandatory opinion realignment.Yep Utopia Cheesecake
O7
I'm an avid bounty hunter who has made billions in bounties and massacre missions. I've done a lot of hunting in RES-s since update 17 and I've seen this bug where system authorities or powerplay agents go hostile on me and won't stop shooting me I think 3 times. It's quite rare and not that easy to reproduce. In any case, they don't pose a serious threat to a properly built warship, being more of an amusement than anything. Sooner or later they either jump out or get destroyed in a fight with some pirate, or you can just jump to SC and drop back into the RES to get rid of any hostiles.fairly easy to reproduce and fix
I have not been affected by this bug ever, but I witnessed it a few times on team members. Honestly, I could not make heads nor tails of how people were supposedly dying to random NPCs on this grand a scale... Until the terms "Type-10" and "AFK" were added to the discussion...I'm an avid bounty hunter who has made billions in bounties and massacre missions. I've done a lot of hunting in RES-s since update 17 and I've seen this bug where system authorities or powerplay agents go hostile on me and won't stop shooting me I think 3 times. It's quite rare and not that easy to reproduce. In any case, they don't pose a serious threat to a properly built warship, being more of an amusement than anything. Sooner or later they either jump out or get destroyed in a fight with some pirate, or you can just jump to SC and drop back into the RES to get rid of any hostiles.
The "accidental" pulse laser fire while an NPC is scanning me is more common, but frankly, it's no big deal at all, maybe taking 1% off of my ~800MJ biweaves.
That's really not the cutting remark that you think it is. If Star Citizen was so great then there wouldn't be so many ex-elite players lurking on Elite forums etc, trying to reassure themselves that their $1000 ship jpg purchase was a great investment while watching the nth 30k for the also nth bugged reason. Happy to play Elite and don't need others' reassurance to know that I make the right choice every time I load up the game if I happen to think about it, which frankly I don't, but I'd imagine that's not so much the case for someone sunk costed into Star Citizen.Dont worry I bought my 10 year old nephew a Star citizen account, when he retires he'll be able to see if its completed by then
Seriously... lets hope we dont have to sing my favourite programming song when starting elite (updating now)
Bill
All together now
99bugs in the code
99 bugs in the code
take one down
patch it around
127 bugs in the code
PS. I am a professional programmer by trade, and have that sign above my desktop![]()
I can agree with that.Actually Jack, go read the defect to see how many non AFK problems this bug has caused.
Well of course it ought to be fixed, apparently they tried and didn't manage it in time for this release.Actually Jack, go read the defect to see how many non AFK problems this bug has caused.
A useful tactic in update threads is to go to the first post and then click on the dev post label at the top right which will take you through all the dev posts in order that way you can see all the official stuff without wading through all the rubbish we players post.1: I did not see his post. If I had I would not have brought it up.
2: I'm sorry they are having a difficult time. This has nothing to do with fixing defects.
3: I'm not sure this should have even been brought up. I don't play those other games. Are you saying they've reduced the number of employees working on ED bugs to build these other games?
The bug was introduced in Release 17. 30 years of Software Validation tells me this clue should make it fairly easy to reproduce and fix, unless the code is like the spaghetti of X86 BIOS. HOWEVER since it has been publicly acknowledged I will cease and desist, and assume it will be fixed in the next release.
I'm really only upset because I spent over 500M building the Type 10 for Massacre Missions, only to be presented with the rebuy screen returning from the bathroom after 20 minutes of play. The ship can't be touched by pirates in the Low RES. I went from 100% to rebuy in less than 5 minutes.
Hindsight: Never go to the bathroom until you go offline. Whoda thunk?
Peace.
I appreciate the tip!A useful tactic in update threads is to go to the first post and then click on the dev post label at the top right which will take you through all the dev posts in order that way you can see all the official stuff without wading through all the rubbish we players post.
Just because they know the bug exists doesn’t mean an acceptable fix is going to be found and available soon.
That would be a great horror movie gimmick. I hope some aspiring writer is taking notes.New VR issue (not checked flatscreen) - spot shadows now have Peter Pan mode enabled:
Source: https://youtu.be/jY1QVFWxAqY?
If anyone else is seeing this then please add to this issue report:
Issue Tracker
issues.frontierstore.net
![]()
I more think the scenario was not playing as intended - by allowing (mostly) liberal use of Guardian weapons in something that was likely not meant to have them be an option. Seeing how the main defense mechanism of the Orthrus, aside from its shield, is the Guardian neutralizer field*. It might also make those Basilisks and Medusas dropping by to defend the spires a threat worth considering by several players.Maybe I'm wrong, and I have a tendency to be cynical, but I assumed that the main reason for the update was the changed Orthrus behavior in which they scoot when people shoot -- presumably to slow down the money printing a bit.
*That presumes they fire off their shutdown field when disturbed during the scanning loop. I’ve not been too active around the spires and haven’t visited one yet after the update.
This is a known issue we are investigating but is not resolved in this particular update.
It seems that there are two completely different issues that get conflated. One is the laser burst at scan, which does seem to be a firegroup problem as you point out. The other, much rarer IME, glitch is a system authority/powerplay agent going full offensive on player for absolutely no reason. I've had it on a few times, and I've been squeaky clean every time—no bounties, no fines, no illegal cargo, no friendly fire incidents from my part.Many Commanders report this issue as "being attacked", but lack the subtle observation that the attacker is not actually fighting them, just attempting to scan!