Update 18 | Update Notes

ok i didn't get that from what was written. very glad they fixed that annoying bug.
Question: this report just said authority ships and such, but i've seen type 9 sirus transport coming in for a mining operation light up its scanner lasers. Will this "calming tea" fix the other NPCs or just the authority ships?
 
Thanks for this incredible (ironic) update. 30 gigabytes of update and you only added these new torpedo pylons. Not even the new python. For everything else it is just a sequence of fixes relating to bugs of which only 2 come from the issue tracker reported by the players. yes, it is more important to fix the background of the advertisements rather than solving the old problems that ruin the gaming experience, such as: the jump times of the fleet carriers which range from 16 minutes to 50 minutes; buggy instances during a wing session where players going to a settlement odyssey to scavenge for materials, NPCs and players are shown flying or below the ground; conflict zones on foot have bad performance even on mid-range PCs and often become unplayable; to remove an interstellar bounty it is not enough to go to an interstellar factor and pay, nooo....to see that interstellar bounty deleted you must also do slog/relog. and there are other old bugs to mention that have not seen a resolution over the years. It would be enough for you to listen to what players have been reporting for years. It would be enough to listen to our advice. I'm really saddened to see a probable masterpiece treated like a second-class game.
Do you in all honesty think that this update will just give you some new torpedo weapons... and that's it? That's the only new game content in this update? Because that's exactly what you are saying: "30 gigabytes of update and you only added these new torpedo pylons." Yes, I'm quite certain that the entirety of the 30 GB is just for the new weapon, and nothing else has changed in any way.

I'm not fully impressed by your list of bugs that you consider more important either. There surely are technical reasons why the FC jump times vary so much, are you sure it's because of some bug? Besides, it doesn't even break immersion as it's very easy to imagine an in-game reason for varying jump times. And consider that back in the day there weren't any fleet carriers at all.

NPCs inside space docks are sometimes glitched, appearing too high or too low. Sure, that's a clear bug, but it's 100% a cosmetic one, not something that affects your gameplay in any way, shape or form. In contrast, for example the bug that caused an existing galmap route to be recalculated incorrectly when you logged out and back in was actually annoying and did actually affect gameplay, so in my books that one, among others, rightfully got higher priority over some completely minor visual glitch that only appears on foot inside space docks.

Does on-foot content suffer from some performance issues especially on lower-end PCs? Certainly. But I doubt this is something that can be fixed with even close to the same amount of time and effort as the dozen or so "minor" fixes, combined. It's good to have at least some fixes rather than none.
 
Do we have any information about what "end game" means? Are the Thargoids, Stargoids, and everything to do with them going to disappear from the game at the end of this update? I'm embarassed to say that due to my lack of chance to play for several years I've barely had any interaction with them so far! Certainly never met a flying one (unless you count an unknown artefact as "flying").
Cheers :)
Stargoid transforms to Gigastargoid sprouts blue hair and corrosively vomits in your general direction?
 
So basically it's 30gb of thargoid pew pew and nothing for the rest of the players? Glad I've stayed out in the black.
 
"Story stuff" doesn't take much space, game assets do. Every little asset they fixed or adjusted has to be replaced and they're all packed in with other assets.

I'm sure there are new assets. I suspect some of these are for future content. Most of the patch is still going to be updating stuff that was already there.

It's actually quite normal and expected in the FOSS world.

This game isn't FOSS. Indeed, it's decidedly unfree closed-source software. It's also been quite a while since the last public beta.

There are also no hoops to jump through when reporting bugs in Elite, it's as simple as creating a post on the Issue Tracker.

As someone who has reported quite a few bugs, most in above average detail and specificity, both long before and after the issue tracker was created, I think there are a hell of a lot of hoops to go through to get a bug acknowledge, let alone actually fixed.

I too am absolutely RAGING that update 18 doesn't have all the things that were never mentioned for update 18.

To be fair, they didn't mention what was in Update 18 until these patch notes.

Some people like to plan their disappointment.
 
Thanks for this incredible (ironic) update. 30 gigabytes of update and you only added these new torpedo pylons. Not even the new python.
Chances are there is at least a big titan ka-boom in it, with lots of light-shows, maybe a nice video and what have you.
It would be enough for you to listen to what players have been reporting for years. It would be enough to listen to our advice. I'm really saddened to see a probable masterpiece treated like a second-class game.
I guess there is another possibility beyond FDev not listening: they are unable to fix it.
 
So basically it's 30gb of thargoid pew pew and nothing for the rest of the players? Glad I've stayed out in the black.
I too am disappointed that one of the most awaited updates in a very long time seems to only add new content to the segment of players who have gone through the trouble of grinding their AX ships to be able to enter the maelstorms (which excludes me, among many others I'm sure), but I don't see a reason to be so damn negative about it.

At least appreciate that they are still developing the game.
 
"Story stuff" doesn't take much space, game assets do. Every little asset they fixed or adjusted has to be replaced and they're all packed in with other assets.

I'm sure there are new assets. I suspect some of these are for future content. Most of the patch is still going to be updating stuff that was already there.
I am considering new assets "story stuff". They don't add assets to serve themselves, they will add them to tell the Thargoid War arc to its conclusion. And I seriously doubt they touched 80% of all assets in the game so that they need to be replaced by the update.

I mean, there's a chance I'd be wrong... but I suspect there will be quite a bit of new... "asset stuff" in the 30 GB.
 
Waited almost two years for an update. What a waste of time. Have fun with your war.

Since this is U18, for what update have you been waiting for 2 years?
It's not like we didnt have updates, although i'd agree that starting with U14 it's mostly about the thargoid war - which presumably will come to some sort of end in this U18

As a reminder, U19 will be PP and only FDev knows what U20 will be about.
 
How many hours minutes after launch until the first 'What is this Gravity Well message' post? Not many I guess :)
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Waited almost two years for an update. What a waste of time. Have fun with your war.
Update 17 was only 4 months ago....

They have a lot of things in the pipeline for updates this year as well, not all of which have been revealed. Update 19 is scheduled to include a complete PowerPlay revamp, which will line up with President Winters taking over the Federation. That might be around June, or Whenever It's Ready^TM.
 
I think this was a thinly veiled attempt on a snarky remark along the lines of "I never cared for the current story arc, and I never will!!!!!1!1!".

Well, for quite some time i didnt care about the thargoid war either - well since glaives actually... That would be U15, right?
And not sure i care now, but who knows? (quite curious about how the story will unfold in U18)

Maybe i should get snarky too? 😂
 
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