Thanks for this incredible (ironic) update. 30 gigabytes of update and you only added these new torpedo pylons. Not even the new python. For everything else it is just a sequence of fixes relating to bugs of which only 2 come from the issue tracker reported by the players. yes, it is more important to fix the background of the advertisements rather than solving the old problems that ruin the gaming experience, such as: the jump times of the fleet carriers which range from 16 minutes to 50 minutes; buggy instances during a wing session where players going to a settlement odyssey to scavenge for materials, NPCs and players are shown flying or below the ground; conflict zones on foot have bad performance even on mid-range PCs and often become unplayable; to remove an interstellar bounty it is not enough to go to an interstellar factor and pay, nooo....to see that interstellar bounty deleted you must also do slog/relog. and there are other old bugs to mention that have not seen a resolution over the years. It would be enough for you to listen to what players have been reporting for years. It would be enough to listen to our advice. I'm really saddened to see a probable masterpiece treated like a second-class game.
Do you in all honesty think that this update will just give you some new torpedo weapons... and that's it? That's the only new game content in this update? Because that's exactly what you are saying: "30 gigabytes of update and you only added these new torpedo pylons." Yes, I'm quite certain that the entirety of the 30 GB is just for the new weapon, and nothing else has changed in any way.
I'm not fully impressed by your list of bugs that you consider more important either. There surely are technical reasons why the FC jump times vary so much, are you sure it's because of some bug? Besides, it doesn't even break immersion as it's very easy to imagine an in-game reason for varying jump times. And consider that back in the day there weren't any fleet carriers at all.
NPCs inside space docks are sometimes glitched, appearing too high or too low. Sure, that's a clear bug, but it's 100% a cosmetic one, not something that affects your gameplay in any way, shape or form. In contrast, for example the bug that caused an existing galmap route to be recalculated incorrectly when you logged out and back in was actually annoying and did actually affect gameplay, so in my books that one, among others, rightfully got higher priority over some completely minor visual glitch that only appears on foot inside space docks.
Does on-foot content suffer from some performance issues especially on lower-end PCs? Certainly. But I doubt this is something that can be fixed with even close to the same amount of time and effort as the dozen or so "minor" fixes, combined. It's good to have at least some fixes rather than none.