Update 18 | Update Notes

  • Introduced "Gravity Well" cockpit message to replace "Slow Down" when travelling at excessive speed near celestial bodies.

Oh! That message has always annoyed me - I spent the first months playing wondering if there was some sort of speed cop I didn't know about :)

Well, now you'll know the cop's name is Gravity Well.
Next the only thing you'd want to know would be "Where. Are. They? 👉"
 
I am happy for the continuous support for ED.
But 30 GB for some "Slow down" text to be replaced and some really ancient bugs to be fixed...
I guess I'll just go back to hibernation.
 
It's actually quite normal and expected in the FOSS world. Finding bugs is hard work and many times occur under specific conditions that the devs have not thought of, when specific hardware is used that the devs don't have or some obscure dependency requirement is not met (hence why containerization is so popular—it gets rid of most "Works fine on my machine!" situations). Ability for the users to report bugs helps both the devs and the end users, making bug-stomping much faster and more responsive process.
That's true for many projects (especially FOSS ones) but isn't for Elite Dangerous.

The purpose of the Elite Dangerous bug tracker is in practice to slow down bug reporting so that the only ones which get through are the highest-impact ones (insofar as an automated process can determine that, anyway, which isn't perfect) and stop Frontier being flooded with more reports than they could possibly fix.

My flowchart for ED bug reporting is quite simple:
Q) Is it - be honest - a high-impact or worse bug which will noticeably affect a substantial number of players in a way greater than "mild annoyance"?
Yes: don't bother reporting it, someone else will already have done so. Confirm/vote that report if I want though that's probably also superfluous
No: don't bother reporting it, it'll never be a priority to fix so it's a waste of both my and Frontier's time to do so.

it's as simple as creating a post on the Issue Tracker.
This must be a new definition of "simple".

1) You have to have the right combination of browser model, version and settings to avoid triggering the "this issue cannot be loaded" bug in the issue tracker itself. Otherwise it will just quietly eat your report. Despite trying, none of us have figured out what combination that is and different players have got contradictory results. (So if you have figured it out, please let us know!)

2) You need to get ten confirmations on the report before Frontier will usually consider it further. You have a relatively short timescale to do this in before the bug expires. Sure, if you have a lot of alt accounts you can confirm your own bugs a bit, but that's hardly in the spirit of the game. This is at best tedious to do.
 
In an ideal world, the QA team would find and flag every bug in the game, but with a game with a playerbase on the order of thousands, players will find more bugs than any reasonable QA team could ever find. If you find a bug, report it. If you don't report it and cry that it's not being fixed (maybe because internal testing hasn't caught it), then you just look like an idiot. There are also no hoops to jump through when reporting bugs in Elite, it's as simple as creating a post on the Issue Tracker.
Is it still the case that report has to be confirmed by nine other persons, whereas with other Frontier games it only takes three In total?

The other possible scenario is that the player thinks ED is a buggy game and goes elsewhere.
 
I never took that message as an indication that i will have to slow down, but a notification that i'm being slowed down
I knew intellectually that it was a notification of what was happening but it always felt like an order especially when it popped up near my destination not early in the cruise as I flew near an asteroid cluster.

So like so many of us I am delighted with this change.
 
"Ability", "fast" and "responsive" are probably not the most accurate words to describe the ED issue tracker and the whole bugfixing process tbh. :)
That's another kettle if fish altogether. But to be honest, E: D is not a server software for sysadmins but a game that anyone expects to play without having to dig deep into the documentation or needing special education and certifications.

Some sort of system is needed to filter out a bazillion duplicate reports, reports that should go to tech support instead of being bugs, players reporting "bugs" that actually are due to them not understanding game mechanics and other such garbage. I see this sorts of "bug reports" on Nexusmods all the time and it's a big hassle for mod creators. Such system will never been perfect.
 
Update 18 has arrived and the war with the Thargoids has entered the end game!
Do we have any information about what "end game" means? Are the Thargoids, Stargoids, and everything to do with them going to disappear from the game at the end of this update? I'm embarassed to say that due to my lack of chance to play for several years I've barely had any interaction with them so far! Certainly never met a flying one (unless you count an unknown artefact as "flying").
Cheers :)
 
Do we have any information when we can start downloading the update on steam? I recall that information being available for previous patches but cannot seem to find it this time around.
 
Do we have any information about what "end game" means? Are the Thargoids, Stargoids, and everything to do with them going to disappear from the game at the end of this update? I'm embarassed to say that due to my lack of chance to play for several years I've barely had any interaction with them so far! Certainly never met a flying one (unless you count an unknown artefact as "flying").
Cheers :)
This will become apparent ‘in the fullness of time’ or ‘at the appropriate juncture’ ;)
 
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Do we have any information about what "end game" means? Are the Thargoids, Stargoids, and everything to do with them going to disappear from the game at the end of this update? I'm embarassed to say that due to my lack of chance to play for several years I've barely had any interaction with them so far! Certainly never met a flying one (unless you count an unknown artefact as "flying").
Cheers :)
Nope, just speculation!

The general hints lately seems to be that the war will be ongoing, but we'll be able to attack the titans directly. Where they go, whether they go away, move around or get replaced is anyone's guess.
 
The general hints lately seems to be that the war will be ongoing, but we'll be able to attack the titans directly. Where they go, whether they go away, move around or get replaced is anyone's guess.
The omission, of course, in the Thargoid tale, is that the Titans are, actually, the equivalent to the Human Viper IV, and that the Medium & Large ships are on their way on Thargoid Fleet Carriers?
 
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