I'm guessing this works best in a well organized team or group of players in a PG.I did this in Open last night but this morning switched back to Solo, too many muppets messing around and setting off more flak than London saw in the 40s
O7
I'm guessing this works best in a well organized team or group of players in a PG.I did this in Open last night but this morning switched back to Solo, too many muppets messing around and setting off more flak than London saw in the 40s
O7
As others have reported, it looks like the shadow flickering that existed in U12 and U13, that was fixed in U14, is back:
Source: https://www.youtube.com/watch?v=evNTSADV99Q
Yes don't get me wrong you absolutely have to do this stuff in Open or PG, it takes too long to activate the vents Solo unless your in a fast, manoeuvrable ship.I'm guessing this works best in a well organized team or group of players in a PG.
I cut my Elite Dangerous ship combat teeth fighting Thargoid Scouts. No engineering or guardian unlocks required.
Lasers, Decontamination Limpet Controller, Repair Limpet Controller, Shields (optional), Armor and Hull Reinforcements are all normal modules and can be bought nearly everywhere.
Enhanced AX Multicannons and Enhanced AX Missile Racks are available at the Rescue Megaships.
Then all you need are a hull (Chieftain or Krait II) and the Xeno Scanner (so you can see how much hull your AX target has left) and Shutdown Field Neutralizer (for use against the shutdown field produced by Interceptors) and a Cargo Rack for your limpets.
Fast engines are a good thing to have as well.
How do bugs that were fixed return in later updates? Something could've triggered it.
Or, code being the tangled web of spaghetti it often is, you change one bit of code to fix a bug based on the inputs it's getting and then later, change a different bit of code which then feeds different inputs into the first bit of code, causing it to go back down unexpected code paths you'd originally worked around in the first fix.This isn't remotely the first time a bug that was previously fixed has returned to Elite: Dangerous.
As has been mentioned, Frontier doesn't seem to have very good version control. They could have easily built U18 from older source than U14, or never properly merged U14's fixes.
@nemolomen : Quick slightly off topic, AX noob question: would you consider using a Vulture a viable option to try your setup mentioned above as a start against Scouts?I cut my Elite Dangerous ship combat teeth fighting Thargoid Scouts. No engineering or guardian unlocks required.
Lasers, Decontamination Limpet Controller, Repair Limpet Controller, Shields (optional), Armor and Hull Reinforcements are all normal modules and can be bought nearly everywhere.
Enhanced AX Multicannons and Enhanced AX Missile Racks are available at the Rescue Megaships.
Then all you need are a hull (Chieftain or Krait II) and the Xeno Scanner (so you can see how much hull your AX target has left) and Shutdown Field Neutralizer (for use against the shutdown field produced by Interceptors) and a Cargo Rack for your limpets.
Fast engines are a good thing to have as well.
- Introduced "Gravity Well" cockpit message to replace "Slow Down" when travelling at excessive speed near celestial bodies.
vulture is great scout hunter@nemolomen : Quick slightly off topic, AX noob question: would you consider using a Vulture a viable option to try your setup mentioned above as a start against Scouts?
(Got a chieftain in hanger as a WIP for further big game, but still a long way to go before this one's ready, not to mention the pilot's untrained skills)
Thanks in advance, o7
Thanks!vulture is great scout hunter
lolStill not working for me!
Steps to reproduce:
1) go to to Euston station in the Sol system
2) observe that the message currently being displayed is still as shown in the screenshot below
![]()
Dang - 2 daysHow manyhoursminutes after launch until the first 'What is this Gravity Well message' post? Not many I guess![]()
Not to mention that the current 'gravity well' warning does not even make any more sense than the original 'slow down' one
id guess it sounded more like an instruction to slow down, rather than an alert to the presence of thelol
Not to mention that the current 'gravity well' warning does not even make any more sense than the original 'slow down' one, probably because there have always been 2 different scenarios when you got the warning:
1. you were trying to reach a destination somewhere within a gravity well but you entered it too fast because you throttled down too late: this was the case when the original 'slow down' message made sense (telling you that you should slow down otherwise you will overshoot your destination)
2. you were trying to reach a distant destination in supercruise, but you happened to fly too close to a planet, which had a decelerating effect and prevented you from accelerating again until you have left the gravity well: in this case the spelling 'slowdown' would have made more sense (telling you that something is slowing you down)
Now we have a 'gravity well' notification in both cases, but that does not make sense either, since the warning will go away as soon as you have managed to slow down, while you are very clearly still inside the exact same gravity well, so why does the notification gets removed?
This was very clearly not a 'what is this gravity well message' post, so you'll have to wait a couple more days I guessDang - 2 days![]()
<sigh> you are correct, I didn't read my own post - you were pretty close thoughThis was very clearly not a 'what is this gravity well message' post, so you'll have to wait a couple more days I guess![]()
lol
Not to mention that the current 'gravity well' warning does not even make any more sense than the original 'slow down' one, probably because there have always been 2 different scenarios when you got the warning:
1. you were trying to reach a destination somewhere within a gravity well but you entered it too fast because you throttled down too late: this was the case when the original 'slow down' message made sense (telling you that you should slow down otherwise you will overshoot your destination)
2. you were trying to reach a distant destination in supercruise, but you happened to fly too close to a planet, which had a decelerating effect and prevented you from accelerating again until you have left the gravity well: in this case the spelling 'slowdown' would have made more sense (telling you that something is slowing you down)
Now we have a 'gravity well' notification in both cases, but that does not make sense either, since the warning will go away as soon as you have managed to slow down, while you are very clearly still inside the exact same gravity well, so why does the notification get removed?
strMsg = "SLOW" + (target.isWithin(body) ? " " : "") + "DOWN";
or "experiencing insufficient slowdown, gonna overshoot, help, help" in scenario #1A better expression would have been "experiencing slowdown".
That's not correct. The message has always been to indicate you are experiencing 'Slow Down' due to being in a 'Gravity Well' of some description.there have always been 2 different scenarios when you got the warning:
1. you were trying to reach a destination somewhere within a gravity well but you entered it too fast because you throttled down too late: this was the case when the original 'slow down' message made sense (telling you that you should slow down otherwise you will overshoot your destination)
I'm not a native speaker of English, but "slow down" does not seem to be something you experience (that would be spelled "slowdown"), it's something you are told to do.That's not correct. The message has always been to indicate you are experiencing 'Slow Down' due to being in a 'Gravity Well' of some description.