- Changed the effects of the states for the piracy, planetary and mining missions to be a "positive" effect when the player successfully completes the mission - on these templates it was backwards
Does this mean influence was also negative? or just the state effect? Its gonna be hard to explain to 200 people that 1000+ mining missions they did since 2.1. was working against our minor faction and their "hard work" was self sabotage. Should I make a ticket to request our faction (MMU) influence and state values be manually changed?