.1) Not planned, but we'll see how this first incarnation turns out.
2) Largely based on feedback here on the forums and other social mediums and a little from metrics, we'll perform tweaks and adjustments.
.Some changes come through a day or two before we compile the update into a patch for everyone. Which ultimately wouldn't be much help for advance notice except to forum goers.![]()
Ships
- All shields now regenerate at double rate when in supercruise
That's good, but how about making it x4 and adding a Hull repair module like the good old days.[haha]
Thanks for the changes FD.
However, I don't think these changes rectify the some of the main criticisms. Too much RNG, no player agency and no incremental progress.
Also having to do 6 useless crafts, 3 at grade 3 and 3 and grade 4, every time I want to improve a single hard point is not something that's enticing me back into the game.
All seems fine to me, I think the Engineers all work really well. Progression could be faster, but I'm in no rush to get anywhere and none of the things being offered will drastically change the game. So with that in mind, progression could also be slower. I'd prefer their development focus be elsewhere so with respect, regardless of you not "being alone", your veiled doomsaying is as tiresomely delivered as the in-your-face predictions of doom that litter the forums after a patch drops.
I've been largely ignoring the Engineers save for material collection - hasn't effected the rest of my game one iota. If you truly think that you have quit playing because of this change, I've got news for you, the entire game is no longer fun for you. There is more to the game than the Engineers.
No one is forcing you to bumble around aimlessly just "playing the game" and seeing what you come across. Some of us play with clear goals.
.Please stop, Ive spent days working on engineers, Ive tested everything, and youre completley wrong and insane.ROLLING 100 OVERCHARGED RANK 5 MODS TO MAYBE GET 1 INCENDIARY AMMO MULTICANNON IS NOT WORK ITS INSANITY.
This is a welcoming change, considering my corvette takes 55mins to regenerate shield at old rate.
Updated this line item to be a bit clearer:
- When determining the rank of NPC ships for interdiction, use the player's combat rank, rather than their highest PF rank, although add 1 rank if their trade or exploration rank is higher than their combat rank
Michael
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We don't need the exact patch notes a lot of time in advance. But I think I am not along when I say, I'd really like to have a rough outline of what you plan to do in advance. First of all, this could help a lot for calming the waves in the forum and perhaps turn the negative feedback into an optimistic outlook again.
As a bonus, if you give us a rough outline of what you consider to implement, we can also give feedback on that.
Yes, of course we'll still argue about it, some people will consider any change to be bad, but that's kind of tradition on gaming forums. It still could improve things a lot here. In case of doubt, just sometimes make threads along the line "among other options, we consider x or y. What do you think of either?"
They aren't that difficult lol. You just need to use your surroundings to your advantage![]()
I even feel a bit disappointed in Obsidian Ant in his recent video for joining this ridiculous bandwagon.
The 10% reduced rate of fire of incendiary rounds implies also a 10% reduction in damage per second, right?
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Thanks. This helps restoring some faith. I just wish we'd also got a little more info on what you plan to do.
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We don't need the exact patch notes a lot of time in advance. But I think I am not along when I say, I'd really like to have a rough outline of what you plan to do in advance. First of all, this could help a lot for calming the waves in the forum and perhaps turn the negative feedback into an optimistic outlook again.
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As a bonus, if you give us a rough outline of what you consider to implement, we can also give feedback on that.
Yes, of course we'll still argue about it, some people will consider any change to be bad, but that's kind of tradition on gaming forums. It still could improve things a lot here. In case of doubt, just sometimes make threads along the line "among other options, we consider x or y. What do you think of either?"
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Everybody would win, doesn't sound too bad to me.![]()
It appears now that I am Elite so if every NPC I meet. No progress. No reward. I dont feel like Im at the top of the food chain. I feel like I am fodder for NPCs, If I wing up with a player who is lower ranked, they just get obliterated as a host of Elite NPC ships rip them them shreds even when we are in a high security system. It just doesnt feel correct or play out well. I cant attack anyone becuae they wil be Elite and ever single battle I have is heavy handed. When Im being set upon by baddies, they cops take an age to show but if I hit a cop then a wing of Vipers and Annacondas materialists within a minute or tow no matter what the local security level is like.
To me the only problem in base assoult is the impossibility to target ground enemy from the ship.
If they'll bring back this opportunity, they'll make me able to destroy skimmers and turrets fromn my shine ships with engineers upgrades, I'll be back to do those missions.
Really, everything that's wrong with the engineers update will be solved with three things:
1 - Target ground enemies from ship
2 - Materials market at engineers bases
3 - Engineers accept credits instead of commodities.
Baaaam, no more need to grind (you can buy materials), no more need of cargo space (you can use credits), no more need wings to base assault (you can do all with your ship).
Brilliant response. I thought I'd reply properly just so Frontier know that there are other players just enjoying the game. I haven't gone anywhere near Engineers since it launched.
I even feel a bit disappointed in Obsidian Ant in his recent video for joining this ridiculous bandwagon.
Exactly. Tbh I'm not convinced we should even be able to pick our special effects. To me it throws the whole thing out of whack.
No one is forcing anyone to use reputation to get something you desire. If you desire something, you should work for it.