Patch Notes Update Update 2.1.03 Incoming

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Interested to see how much reputation is actually required. I'm glad there are constant fixes and changes coming out at such a steady pace.
 
1) Not planned, but we'll see how this first incarnation turns out.

2) Largely based on feedback here on the forums and other social mediums and a little from metrics, we'll perform tweaks and adjustments.
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Thanks. This helps restoring some faith. I just wish we'd also got a little more info on what you plan to do.
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Some changes come through a day or two before we compile the update into a patch for everyone. Which ultimately wouldn't be much help for advance notice except to forum goers. :(
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We don't need the exact patch notes a lot of time in advance. But I think I am not along when I say, I'd really like to have a rough outline of what you plan to do in advance. First of all, this could help a lot for calming the waves in the forum and perhaps turn the negative feedback into an optimistic outlook again.
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As a bonus, if you give us a rough outline of what you consider to implement, we can also give feedback on that.

Yes, of course we'll still argue about it, some people will consider any change to be bad, but that's kind of tradition on gaming forums. It still could improve things a lot here. In case of doubt, just sometimes make threads along the line "among other options, we consider x or y. What do you think of either?"
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Everybody would win, doesn't sound too bad to me. :)
 
Ships

- All shields now regenerate at double rate when in supercruise

That's good, but how about making it x4 and adding a Hull repair module like the good old days.[haha]

This is a welcoming change, considering my corvette takes 55mins to regenerate shield at old rate.
 
Thanks for the changes FD.

However, I don't think these changes rectify the some of the main criticisms. Too much RNG, no player agency and no incremental progress.

Also having to do 6 useless crafts, 3 at grade 3 and 3 and grade 4, every time I want to improve a single hard point is not something that's enticing me back into the game.

I disagree. The ability to "call in a favour" does add player agency & provides an extra reward for increasing in rank. Sure it's still very limited, but its a beginning.
 
All seems fine to me, I think the Engineers all work really well. Progression could be faster, but I'm in no rush to get anywhere and none of the things being offered will drastically change the game. So with that in mind, progression could also be slower. I'd prefer their development focus be elsewhere so with respect, regardless of you not "being alone", your veiled doomsaying is as tiresomely delivered as the in-your-face predictions of doom that litter the forums after a patch drops.

I've been largely ignoring the Engineers save for material collection - hasn't effected the rest of my game one iota. If you truly think that you have quit playing because of this change, I've got news for you, the entire game is no longer fun for you. There is more to the game than the Engineers.

Brilliant response. I thought I'd reply properly just so Frontier know that there are other players just enjoying the game. I haven't gone anywhere near Engineers since it launched.

I even feel a bit disappointed in Obsidian Ant in his recent video for joining this ridiculous bandwagon.
 
Please stop, Ive spent days working on engineers, Ive tested everything, and youre completley wrong and insane.ROLLING 100 OVERCHARGED RANK 5 MODS TO MAYBE GET 1 INCENDIARY AMMO MULTICANNON IS NOT WORK ITS INSANITY.
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Moment. Aren't you the same Tomalus who just a few days ago told everybody that the current system is great and fine and whoever is not getting all the materials he needs is basically a moron? Interesting.
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That being said, please check the patch notes. After this patch, all you have to do is to be able to build the rank 5 mod. If the stats turn out allright, you demand that a special effect is applied. It will reduce your reputation with the engineer, but you will get what you asked for. So you complain about something, which the very thread you complain about just fixed.
 
It appears now that I am Elite so is every NPC I meet. No progress. No reward. I dont feel like Im at the top of the food chain. I feel like I am fodder for NPCs. If I wing up with a player who is lower ranked, they just get obliterated as a host of Elite NPC ships rip them them shreds even when we are in a high security system. It just doesnt feel correct or play out well. I cant attack anyone because they will be Elite and ever single battle I have is heavy handed. When Im being set upon by baddies, the cops take an age to show but if I hit a cop then a wing of Vipers and Anacondas materialize within a minute no matter what the local security level is like.
 
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Updated this line item to be a bit clearer:

- When determining the rank of NPC ships for interdiction, use the player's combat rank, rather than their highest PF rank, although add 1 rank if their trade or exploration rank is higher than their combat rank

Michael

I can't say it enough places - this is a really bad idea in my opinion. You end up with all of this huge beautiful galaxy being essentially the same, because all the opposition is tailored to us, instead of unique to our location. The result is that there is no reason to move around, no reason to avoid some areas, or even seek them out because the danger and corresponding reward is higher. Please reconsider this and make opponents spawn based solely on:

- Where you are
- What security level the system is in
- What state the system is in (war/famine makes NPC's more aggressive)
- What missions you are carrying
- What cargo you are carrying
- What bounty you have on you
- What powerplay faction you are pledged to

I'm sure other additions can be thought of, making certain areas of the galaxy more dangerous for whatever reason fits with the ongoing story line.

The following should only affect how the spawned NPC's react to you, not determine what NPC's spawn:
- Player combat rank (Elite combat ranked players should see that lower ranked NPC's are scared of them and refuse to attack)
- Player ship (Corvette/Cutter pilots should not be interdicted and attacked by suicidal Eagles, they should steer clear and run if you deploy hardpoints)
 
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We don't need the exact patch notes a lot of time in advance. But I think I am not along when I say, I'd really like to have a rough outline of what you plan to do in advance. First of all, this could help a lot for calming the waves in the forum and perhaps turn the negative feedback into an optimistic outlook again.

You must be new here.
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As a bonus, if you give us a rough outline of what you consider to implement, we can also give feedback on that.

It's FD game, not ours. People expecting getting a vote on changes are really mistaken it will be a thing for ED. Feedback matters when update is rolled out.

Yes, of course we'll still argue about it, some people will consider any change to be bad, but that's kind of tradition on gaming forums. It still could improve things a lot here. In case of doubt, just sometimes make threads along the line "among other options, we consider x or y. What do you think of either?"

As I said, you must be new here.
 
They aren't that difficult lol. You just need to use your surroundings to your advantage :)

Maybe they changed it recently. But I got       so bad the last few I did try that I ain't never going back again. I don't feed the coin machines because I know 75% of the money you put in...gets taken away. It has a lot to do with that. ED is now a coin machine and my money has all but dwindled away.
 
The 10% reduced rate of fire of incendiary rounds implies also a 10% reduction in damage per second, right?

Considering they also said they reduced the damage as well, sounds like a double nerf bat swing there. Queue the "my Pew Pew's now only go put put" complaints incoming...
 
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Thanks. This helps restoring some faith. I just wish we'd also got a little more info on what you plan to do.
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We don't need the exact patch notes a lot of time in advance. But I think I am not along when I say, I'd really like to have a rough outline of what you plan to do in advance. First of all, this could help a lot for calming the waves in the forum and perhaps turn the negative feedback into an optimistic outlook again.
.
As a bonus, if you give us a rough outline of what you consider to implement, we can also give feedback on that.

Yes, of course we'll still argue about it, some people will consider any change to be bad, but that's kind of tradition on gaming forums. It still could improve things a lot here. In case of doubt, just sometimes make threads along the line "among other options, we consider x or y. What do you think of either?"
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Everybody would win, doesn't sound too bad to me. :)

The trouble with that, as I explained in another post, is that the list of potential fixes to be worked on for the next update can change from day to day as priorities change. So, FDev would only be able to say what has been done and what is currently being worked on. Even that last one is iffy since it may be determined that a fix being worked on is going to take too long to make it to the next update and gets included in a later update.

Imagine the complaints if FD were to post the list you suggest and then change it, possibly frequently, removing some items and adding others. Some users would go bonkers!
 
It appears now that I am Elite so if every NPC I meet. No progress. No reward. I dont feel like Im at the top of the food chain. I feel like I am fodder for NPCs, If I wing up with a player who is lower ranked, they just get obliterated as a host of Elite NPC ships rip them them shreds even when we are in a high security system. It just doesnt feel correct or play out well. I cant attack anyone becuae they wil be Elite and ever single battle I have is heavy handed. When Im being set upon by baddies, they cops take an age to show but if I hit a cop then a wing of Vipers and Annacondas materialists within a minute or tow no matter what the local security level is like.

Exactly this! If everything is tailored to us, there will be no progression, no change in the felt security of certain areas. My Combat rank is only Competent, so for me it means I will only be attacked by        NPC's, no matter where I go. If I avoid killing anyone and keep running, the game will forever be easy. Similarly for Ben Ryder, the game will never have any safe areas because Elite NPC's will always spawn to kill him. Goodbye mining, trading, or other peaceful activities. Goodbye freedom to play how we want, essentially :(
 
To me the only problem in base assoult is the impossibility to target ground enemy from the ship.
If they'll bring back this opportunity, they'll make me able to destroy skimmers and turrets fromn my shine ships with engineers upgrades, I'll be back to do those missions.

Really, everything that's wrong with the engineers update will be solved with three things:
1 - Target ground enemies from ship
2 - Materials market at engineers bases
3 - Engineers accept credits instead of commodities.

Baaaam, no more need to grind (you can buy materials), no more need of cargo space (you can use credits), no more need wings to base assault (you can do all with your ship).

You forgot to say that they want you to loose time, because they want people stop complain that there is nothing to do around, instead they could crieate a fun fix for both Pplay and engineers.
 
Brilliant response. I thought I'd reply properly just so Frontier know that there are other players just enjoying the game. I haven't gone anywhere near Engineers since it launched.

I even feel a bit disappointed in Obsidian Ant in his recent video for joining this ridiculous bandwagon.

Actually Elite is pretty playable ignoring any Horizons contents (beside settlements).
Yesterday, with my 240T cargo Python, I've done 8 millions in less than three hours, doing only courier missions from a system where I'm allied or friendly with all the factions.

I've escaped 3-4 interdiction because they were Elite, now if they will be more like me (mostly harmless), I'll try do fight back without the certainty of lose over 5M in ship's insurance.
I've a Cobra outfitted for ground combat, but I need they allow me to target sentry and turrets from my ship, otherwise, I don't think I'll never go back on ground, beside for gathering some materials from time to time.
 
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Brett C

Frontier
Hi all, servers should be coming up shortly.

As a note, we did encounter a minor issue that will be resolved in a server side update later today: Stations in the same system where an Engineer is located will have issues with their mission boards. Thanks. :)
 
Exactly. Tbh I'm not convinced we should even be able to pick our special effects. To me it throws the whole thing out of whack.

No one is forcing anyone to use reputation to get something you desire. If you desire something, you should work for it.

I think it's a reasonable compromise. Like I said, I just hope they'll ultimately extend it beyond weapon special effects. People might feel less down on the RNG if they can pay a reasonable price to get a specific stat on an upgrade improved.
 
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