Patch Notes Update Update 2.3.01

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Hello Commanders, it's patch day! We'll be pushing update 2.3.01 to your game clients soon. Here's the changelog notes for this patch.
...
* Fixed an issue which created low resolution stars when exiting hyperspace
* Fixed an issue whereby galaxy and system map popups were offset on resolutions other than 1920x1080
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Thanks for the fixes! [up]
 
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Hello Commanders, it's patch day! We'll be pushing update 2.3.01 to your game clients soon. Here's the changelog notes for this patch.

Stability Fixes
  • Fix to prevent a crash under some network conditions, that could occur when arriving in a session just as another player jumps away
  • Fixed a crash that could occur when the helm initiated a supercruise jump while a Multi-Crew player was in a fighter
  • Fixed a crash that could occur when cancelling a docking request when you have a docking computer installed


General Fixes & Tweaks
  • Fixed an issue which created low resolution stars when exiting hyperspace
  • Fixed an issue whereby gas giants would be incorrectly assigned a star texture in the system map when zooming out
  • Addressed a large framerate drop that could occur when a friend logs in
  • Various text fixes
  • Various localisation updates
  • Fix some Engineer bookmarks not being set when issuing invitations
  • Missing GalNet articles have been fixed
  • Farmed salt from the community for usage later.
  • Addressed an issue causing Commanders to resurrect in Eranin instead of on a Planet Base near Colonia


Audio
  • Fixed some audio issues related to settlements
  • Addressed some audio popping that could occur when near Moisture Farms
  • Fixed missing audio dialogue in training missions
  • Various ship related audio fixes


Galaxy and System Map
  • Fixed an issue whereby galaxy and system map popups were offset on resolutions other than 1920x1080


Missions
  • Fixed welcome mission not appearing for the Horizon Sidewinder starting package
  • Fixed an issue whereby a certain welcome mission was not generating correctly
  • Fixed a number of adjudication server disconnects


Multi-Crew
  • Fix for non-helm players ending up in the pilot chair when dropping out of supercruise
  • Addressed an issue that led to incorrect bounty share messages being displayed during a Multicrew session
  • Increased crew payments: voucher scaling now tops out at 80% of helm earnings (previously 50%)
  • Increased insurance rebuy discount for Helm to 30% reduction per crew member (previously 25%)


Networking
  • Various network optimisations


Player Journal
  • Scanning objects with no rotational period (or infinite rotational period) no longer writes any information about rotational period to the Player Journal
  • Fixed an issue whereby events could become merged in the Player Journal


Ships and SRVs
  • Fixed an issue whereby decals on an SRV appeared within a black box
  • Small tweak to the tail camera on the Fer-De-Lance so an installed shipkit piece is more visible
  • Adjusted ship name filtering
  • Fixed a transaction server disconnection when transferring cargo


Weapons and Modules
  • Fixed an issue with infinite Packhound missile ammunition and heat generation which meant they could be fired infinitely by a Multi-Crew Gunner
  • Fixed issue whereby certain modules (such as the Advanced Discovery Scanner) could not be reactivated after being repaired by the Auto Field-Maintenance Unit


Powerplay
  • Fixed expansions not being correctly processed during weekly server maintenance

Thank you very much! :)

And; you are funny. [yesnod]
 
Thanks for the update! Does the part about FPS loss during friend login affect the low FPS we see for far and away friends when playing in Open?

Whoa, wait? Xbox doesn't get ANY of this content today?

Sounds like they didn't farm enough salt, imo.

Yeah, I'm guessing this is because of greater freedom FDev has with putting out patches on PC/Mac. I would think that rolling up into a larger patch makes sense for Xbox. Doesn't make it suck any less, tho, sorry.
 
Thanks for all the hard work this past couple weeks and weekend to make sure this got out today as promised.

Great stuff with the salt farming, repped for that.

Also repping Alec and his salt mountain.
 
Remember to double check your graphics settings. I've had the game reset everything to random ultra settings bringing the game to a complete halt. I run SS at 0.65 and hmd-q at 2. But when SS is randomly reset to 1, the game churns to a halt. :)

I use the EDProfiler that has my vr and 2d settings saved in a profile so even if the update did change something I'm still running the same profile as before the patch.....unless that got borked too.......
 
Has the bug with not being able to select markers with the mouse in the Galactic map been fixed also?
Looks like only the offset bug is mentioned. The bookmark selection bug may still exist, since they didn't say anything about it in these notes.
 
Galaxy and System Map
•Fixed an issue whereby galaxy and system map popups were offset on resolutions other than 1920x1080
.
I think this is what you are after.
.

No its not there are / was two issues with the galactic map that being one of them the other being not able to mouse select markers you had placed if they were outside of about 500 light years of the center of the map.
The thread that reported this was first and got over run with the popup bug.
 
" - Farmed salt from the community for usage later."

Shouldn't that be 'for use later' ?

BTW has 'salt' taken over from 'butthurt' ? I'm curious as to which child will invent the next one :)


Meanwhile, it will be interesting to see if you can still select systems on the galaxy map now as you could in 2.2. Systems that are in the distance that have either bookmarks, engineer bases or friends in them. Not sure why that changed.

Nice to see the blurry stars got sorted though.
 
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Hello Commanders, it's patch day! We'll be pushing update 2.3.01 to your game clients soon. Here's the changelog notes for this patch.

Stability Fixes
  • Fix to prevent a crash under some network conditions, that could occur when arriving in a session just as another player jumps away
  • Fixed a crash that could occur when the helm initiated a supercruise jump while a Multi-Crew player was in a fighter
  • Fixed a crash that could occur when cancelling a docking request when you have a docking computer installed


General Fixes & Tweaks
  • Fixed an issue which created low resolution stars when exiting hyperspace
  • Fixed an issue whereby gas giants would be incorrectly assigned a star texture in the system map when zooming out
  • Addressed a large framerate drop that could occur when a friend logs in
  • Various text fixes
  • Various localisation updates
  • Fix some Engineer bookmarks not being set when issuing invitations
  • Missing GalNet articles have been fixed
  • Farmed salt from the community for usage later.
  • Addressed an issue causing Commanders to resurrect in Eranin instead of on a Planet Base near Colonia


Audio
  • Fixed some audio issues related to settlements
  • Addressed some audio popping that could occur when near Moisture Farms
  • Fixed missing audio dialogue in training missions
  • Various ship related audio fixes


Galaxy and System Map
  • Fixed an issue whereby galaxy and system map popups were offset on resolutions other than 1920x1080


Missions
  • Fixed welcome mission not appearing for the Horizon Sidewinder starting package
  • Fixed an issue whereby a certain welcome mission was not generating correctly
  • Fixed a number of adjudication server disconnects


Multi-Crew
  • Fix for non-helm players ending up in the pilot chair when dropping out of supercruise
  • Addressed an issue that led to incorrect bounty share messages being displayed during a Multicrew session
  • Increased crew payments: voucher scaling now tops out at 80% of helm earnings (previously 50%)
  • Increased insurance rebuy discount for Helm to 30% reduction per crew member (previously 25%)


Networking
  • Various network optimisations


Player Journal
  • Scanning objects with no rotational period (or infinite rotational period) no longer writes any information about rotational period to the Player Journal
  • Fixed an issue whereby events could become merged in the Player Journal


Ships and SRVs
  • Fixed an issue whereby decals on an SRV appeared within a black box
  • Small tweak to the tail camera on the Fer-De-Lance so an installed shipkit piece is more visible
  • Adjusted ship name filtering
  • Fixed a transaction server disconnection when transferring cargo


Weapons and Modules
  • Fixed an issue with infinite Packhound missile ammunition and heat generation which meant they could be fired infinitely by a Multi-Crew Gunner
  • Fixed issue whereby certain modules (such as the Advanced Discovery Scanner) could not be reactivated after being repaired by the Auto Field-Maintenance Unit


Powerplay
  • Fixed expansions not being correctly processed during weekly server maintenance

No fix for chained missions not working?
 
Oh man... I was really hoping the Anaconda interior would be fixed. I don't mind it looking the way it does, but it gets sooooo washed out, the way the old Lakon dash boards used to.
 
Ah, the salt! Classic Banderas Time :D

QONVIyz.gif
 
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