As for the Xbox stuff, things like the Xbox One Main Game Menu issues will be fixed in a forthcoming update. Sorry.
Nice work guys, any idea of the estimated downtime ?
Bug fixing is not "releasing content". If making pc players wait longer than necessary for a patch is what would make you happy then go ahead and stay miserable.Should be an easy thing to confirm..
So much for always releasing content on all platforms at the same time. That lasted what? ALMOST a year?
No its not there are / was two issues with the galactic map that being one of them the other being not able to mouse select markers you had placed if they were outside of about 500 light years of the center of the map.
The thread that reported this was first and got over run with the popup bug.
What about the rest of this patch?
Are we getting that today or do we have to wait till the other Xbox patch to get caught back up to the other platforms?
What about the rest of this patch?
Are we getting that today or do we have to wait till the other Xbox patch to get caught back up to the other platforms?
What about the rest of this patch?
Are we getting that today or do we have to wait till the other Xbox patch to get caught back up to the other platforms?
From what I am being told, this patch is for PC/Mac platform. The Xbox One does have backend server-side changes, but nothing for the client this go around today.
And no fixes for very Rare Mission Rewards. GJ
https://forums.frontier.co.uk/showthread.php/344190-Very-Rare-Mission-Rewards-do-not-appear-in-game
My feeling is that this one got rushed "a bit", so will there be a .02 relatively soon-ish to mop up what didn't make it for today and that was originally meant for the "early May" patch?As for the Xbox stuff, things like the Xbox One Main Game Menu issues will be fixed in a forthcoming update. Sorry.
Any word on Chained Missions? They currently seem to be AWOL.
"Farmed salt from the community for usage later."
Let´s do some Margaritas.
It'll be combined with the softlock fix at a later date Guy, a bit pants, but probably due to Microsoft certification that anything else. It's probably out of FDev's hands with that issue.