Patch Notes Update Update 3.0.2

Status
Thread Closed: Not open for further replies.
So no fix for the fact that you can't apply experimental effects at an engineer if the current grade of the blueprint is below the engineers max grade, even though you it says you can?

What about the fact that boron rhenium and lead drop less frequently than rare materials while mining?

Or the bug that lets you bring your shields online by simply jumping in and out of SC that I reported during the beta that still hasn't been fixed?
 
Any chance of fixing the FAO when dropping out of sc please? It's driving me potty having to keep switching back to FAO after every journey, cheers fd o7
 
Also, the ability to discard materials is important even with the changes to material storage due to limpets and the fact that you may not want to put a g4 materials on your ignore list even if you happen to have 150 of it at the moment.
 
Couple of suggestions, friends. How about fixing the galmap to actually show all the materials trader locations and etc. per 3.0 rollout promises. And while we're at it, it would be nice if FD finally corrected the messaging system (default #2 cockpit panel) such that messages did not become garbled and overlaid upon one another and encrypted data transmissions from POI uplinks weren't impossible to change to "read" (past tense).
 
I've been finding since update 1.14 on the PS4 I've been getting for a lot of colour/contrast issues especially when I've been near planets and suns. Has anyone else found this?
 
  • Fixed a crash that could occur when shooting surface rocks with a missile

Really... People where doing this?? :eek: :eek: :eek:
 
Thanks!

But you missed the missing decimal in sysmap that hurts BGS players badly. Was mentioned in Beta as well, but went live regardless. We continue to jump around the galaxy with EDMC then transfer from there. I don't think you guys are fully grasping the severity of the situation...

This may just be a small UI thing to you, it is massive for those involved in BGS activity planning. 14.1 is NOT 14.9, but currently that will both show as 14%.

Please fix.

With urgency

Please. You broke it. Since Beta. Removed a decimal that never should have been removed. Please fix.

Please.
 
Last edited:
Still no fix for Massacre mission targets that are in wings not registering as "Mission Targets"; if they're in a wing, only 1 of them will count towards completion.

Months this has been reported, and still nothing. It can't be that hard.

And still no fix for the buggyness of the message log in the comms panel, the way entries get corrupted and stay open. That's been around for months, too.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom