Factions
- Fixed some negative faction consequences not being applied correctly from actions such as crimes and missions
Thank you for the patch and the notes guys, I love the update and the features, you are making strides lately and I appreciate the hard work you've done over the last year, it shows. Okay, with that said, let's get down to seriousness here with the patching, i'm looking at well over 80 pages of bug reports here... this patch is quite small and worries me. I appreciate the frequency of the patching but ... so many, SOOOOO many issues are swept under the rug, not lower priority, i'm referring to the archived bug report section, it is massive. What is going to be done besides more delays on these things, pushing back content more a result, or should I just not worry and continue to be patient, for more months and months? Just speculating here, but I feel it's time to shift gears and actually fix things that have needed to be fixed for months, some of them over a year now. The pile is getting quite tall, it's time to do something about it.
In their defence they announce it every 10mins for the hour previous to the offline.
Ships
- Fixed issue that was causing no mass locks between human ships
This is still not working.
http://www.imageup.ru/img266/3267616/screenshot_0007.jpg.html
http://www.imageup.ru/img266/3267617/screenshot_0008.jpg.html
and we have a new bug - spam messages about the discovery of belt clusters.
http://www.imageup.ru/img266/3267622/screenshot_0010.jpg.html
Urgently need a new patch!
I agree that the surface mapping matrix should disappear when you're not in DSS mode, but there already is a button to toggle its display. HUD mode. Switch from analysis mode to combat mode and it will disappear. It would be overkill to add another separate toggle i.e. orbit lines.
So we still got broken system and squadron chat channels on XB1 then?
In my opinion, the overlay can go away once the planet has been 100% mapped. Problem solved.
So we still got broken system and squadron chat channels on XB1 then?