From another thread, today, from one of the E : D Designers:
Hi everyone,
I just wanted to poke my head in and say that we do recognise that the BGS has a number of issues that we are looking to address. We’re currently in the process of investigating fixes for some of these issues and work is ongoing to return to a state of stability.
More specifically, we are currently looking into:
The balance between the different activities, for example, how much Influence trade activities provide compared to that of missions.
Ways we can decrease the number of active conflicts (Wars, Civil Wars, Elections) and the impact conflicts have on the BGS.
How the BGS trends away from factions being stuck in Civil Liberty and Investment states.
Finally, we are also investigating player reports that their actions are not resulting in the results they are expecting during a conflict. We’d like to thank you for providing numerous reports on this and any additional examples that you have encountered will provide us more data for our ongoing investigations. Please report them with the following details:
The system
The factions involved
The dates of the conflict
The actions performed including the name of Commanders performing them
The expected results
The actual results
We understand that ongoing issues with the BGS are not ideal, and the impact these issues have on Commanders and factions, and would like also thank you for your patience as we investigate these issues.
We currently do not have an ETA on when these issues will be fixed, but will try to keep you updated on the progress.
Thanks,
Adam