Update 5 Deep Dive

Francesca Falcini

Senior Community Manager
Hey Park Managers!

Welcome to our Update 5 Deep Dive, where we'll be taking a closer look at what's included in the upcoming free update for Jurassic World Evolution 2. This update will be free for everyone who owns the game, and will be available on December 8, alongside the Jurassic World Evolution 2: Dominion Malta Expansion.
Shall we dive in?

JWE2_UI_Screenshots_960x540_Challenge_W.jpg

New Challenge Levels
You'll be able to enjoy the 5 DFW Campaign maps as Challenge Levels as of Update 5! Once you've achieved 3, 5, 7, 9 and 2 stars respectively across all maps in Challenge Mode, you'll unlock Arizona Breakout, Washington State Wreckage, Pennsylvania Headquarters, Oregon Aviary, and California Photography, all of which will contain a combination of new Challenge Conditions.
These new conditions include Tranquilliser Upgrades, which will require you to complete research before tranquilising dinosaurs with anything above a Level 1 or 2 Security Rating, Psychological Trauma, where some dinosaurs will require scientists with the trait of 'Psychologist' to cure them, and Staff Hiring Requirements, which will need you to meet specific requirements to hire 'Expert' staff members. California Photography is also a new type of challenge, a Photo Level, which is a new timed photography mission that will test your camera skills!
We're excited to see how you step up to the challenge of these new levels - we're sure you'll be more than up to the task, Park Managers!

JWE2_UI_Screenshots_960x540_Mission_W.jpg

UI Changes
We're including a range of UI changes to Update 5, giving you even more control over how you manage your prehistoric species in-game.
Now, when you transport a dinosaur, you'll be able to see an icon above which species said dinosaur likes, dislikes, or feels neutral towards, as well as seeing the territories and dinosaurs of that same species in your park. Once in your enclosures, selecting the Alpha of any particular species will highlight the rest of that species, so you can see how many you have in the one enclosure.
You'll also notice that when controlling your Capture Teams or assigning tasks to them in your parks, there's a new 'ailment and tranquilise' icon, to streamline the process of caring for your dinosaurs with ailments.
Alongside these changes, Update 5 will also include earlier fight notifications, so that you'll get a little more notice when two dinosaurs aren't quite getting along, Lagoon and Aviary preview rings now highlighting the map boundary when placing them, and a new notification when those pesky storms disable your Tour Vehicles, so you have more notice to get them up and running again.

Tiny Dinosaur Behaviours
There are some changes to how your tiny dinosaurs behave and interact coming in this latest update, which we're very excited to share with you.
First up, group attacks! Both Compsognathus and Moros Intrepidus (coming in the Dominion Malta Expansion) will team up to attack both goats from the feeder, and your guests, when they manage to escape.
Both Compsognathus and Moros Intrepidus, as well as Lystrosaurus and Oviraptor will also behave slightly differently around different obstacles. They're all getting adjustments to their collision behaviours in Update 5, so that they will now no longer collide with guests or vehicles. There will also be some adjustments to their navigation logic, so that these tiny dinosaurs will now navigate around water.

960x540_Giganto_W.jpg

New Dinosaur Colourings
You'll be able to enjoy some new colouring and pattern options for some of your favourite Variants as of Update 5!
Both Kentrosaurus 2015 and Ouranosaurus 2015 Variants (both from the Camp Cretaceous Dinosaur Pack), as well as the 2022 Variants of Dreadnoughtus and Giganotosaurus from the Dominion Biosyn Expansion and the new Iguanodon 2022 Variant from the upcoming Dominion Malta Expansion will each be getting 12 new body colours and 7 new pattern colour options.
We've also incorporated a new Body Variant selector in the genome editor and Species Viewer for these species, so you can get an idea for how they'll look in your parks.

Quality of Life Updates
Update 5 comes complete with a whole range of quality of life changes, which we're sure you'll really enjoy utilising in your parks.
Tour Vehicles will now honk at dinosaurs at dinosaurs which are in their way during tours, and any dinosaurs which have managed to fall asleep in front of your Tour Vehicles will now also be more reactive when they're honked at, so your tours can continue along!
We've also made some improvements to how Lagoon decoration functions in-game, including the camera staying below the water surface whilst being rotated, as well as the camera staying in the Lagoon when moving into the Lagoon walls - we can't wait to see how you decorate your Lagoons with these new angles!

We hope you've enjoyed this closer look at what you can expect from the new free update!
Keep your eyes peeled to our forums and social channels for any and all updates, and check out the new expansion here, and add to your Steam Wishlist here.

You can follow us on Twitter, Facebook, and Instagram or join the discussions on our forums.
 
Oh, now I’m going to have to expand my rough estimated number for of Gigas, Dreadnoughtus, and Kentros for my dream park plans! Because I really want to use both all year designated skins and any skin combos (ones I like) for the variants.

In my test enclosures, I’ve always used one 2015-2022 individual (or two in the Dreadnoughtus case) of the variants for like the “alpha of the pack” or at last some kind of “dominant individuals” kind of approach, if you know whet I mean. Now, with this coming next week, I might end up expanding the number because of the kinds of combos I might come up with and like.

Already, I know since the Dominion Giga can be light or colorful, that I’ll definitely use for my JP parks, I want at least another dark Dominion Giga, maybe if there is a combo that’s almost pitch black, to emphasize more on the “dominant individual” representation (and potentially natural alpha competition) plans. It was mainly inspired by how certain males at the San Diego Wild Animal park were like and where I learned it from when I went there long ago.
 
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As long as they are working on the game, there is always room for improvement; fixing glitches, adding content, etc. What we get is whatever they currently have finished, be it improvements to "this" or improvements to "that"... are they working on the things you are talking about? I don't know, Frontier and (presumably) Universal aren't one of these companies that casually throw out answers... but I can say this much; people who demand, take offense, and whine about getting "this" instead of "that" aren't helping anything, aren't making things go any faster, and are just annoying. For a game like this, things take time... please try patience... when production ends, and if the things you were hoping for weren't implemented, then you have a right to complain.
 
As long as they are working on the game, there is always room for improvement; fixing glitches, adding content, etc. What we get is whatever they currently have finished, be it improvements to "this" or improvements to "that"... are they working on the things you are talking about? I don't know, Frontier and (presumably) Universal aren't one of these companies that casually throw out answers... but I can say this much; people who demand, take offense, and whine about getting "this" instead of "that" aren't helping anything, aren't making things go any faster, and are just annoying. For a game like this, things take time... please try patience... when production ends, and if the things you were hoping for weren't implemented, then you have a right to complain.
U are nobody to dictate what people can say or not, this have been constatly requested almost since the beginning of the game release.
 
I love all the improvements that keep getting added thank you for all the hard work. My hopes for future dlc contents would be to complete the canon roster of animals now only four missing from film and tv and new attractions and decorations. Maybe a dlc like this. would love to see the Smilodon and Nothosaurus, and Tarbosaurus from Camp Cretaceous and the Treehouse, the Gondola tour, Gliders, a submarine tour, Holiday decorations and lights, Toros Fence, Brad response facility with a drone helicopter capture team, and a Brad X medical facility, and first person tranq rifle and flair gun, and an option to be attacked by the Dinosaurs in first person to give us a Jurassic park thriller vibe, maybe a mascot mechanic similar to the one in planet coaster but for movie icons to walk around with your guest like Ellie, Grant, Malcom, Hammond, Owen, Claire, Roland, Wu, and more, and the Jurassic Park Logo gravel decoration on top of Microceratus, And please add a Biosyn invisible aviary to represent the ADS system from the movie aswell as the Biosyn movie helicopter as a skin, with Biosyn restrooms and hotels, with an arrival point for other maps to make a Biosyn exclusive building theme,I would gladly pay more for all of this. Hope to see this in the game soon
 
Tiny Dinosaur Behaviours
There are some changes to how your tiny dinosaurs behave and interact coming in this latest update, which we're very excited to share with you.
First up, group attacks! Both Compsognathus and Moros Intrepidus (coming in the Dominion Malta Expansion) will team up to attack both goats from the feeder, and your guests, when they manage to escape.
Both Compsognathus and Moros Intrepidus, as well as Lystrosaurus and Oviraptor will also behave slightly differently around different obstacles. They're all getting adjustments to their collision behaviours in Update 5, so that they will now no longer collide with guests or vehicles. There will also be some adjustments to their navigation logic, so that these tiny dinosaurs will now navigate around water.


New Dinosaur Colourings
You'll be able to enjoy some new colouring and pattern options for some of your favourite Variants as of Update 5!
Both Kentrosaurus 2015 and Ouranosaurus 2015 Variants (both from the Camp Cretaceous Dinosaur Pack), as well as the 2022 Variants of Dreadnoughtus and Giganotosaurus from the Dominion Biosyn Expansion and the new Iguanodon 2022 Variant from the upcoming Dominion Malta Expansion will each be getting 12 new body colours and 7 new pattern colour options.
We've also incorporated a new Body Variant selector in the genome editor and Species Viewer for these species, so you can get an idea for how they'll look in your parks.
I'm looking forward to seeing the new tiny dinosaur attack animations on our guests as well as the goats. Also Can't wait to see the new Variants of skin for our other dinosaurs from the other dinosaur packs and expansions. We finally at long last can actually see what our dinosaurs look like.
 
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I really love the idea of some dinosaur variants will have new patterns and colours. I hope this for base game dinos like JP stegosaurus or JP Triceratops. Not a big fan of JW version of these 2
 

Jens Erik

Senior Community Manager
Frontier
To my understanding it's only a body variant icon, not a skin preview, tho could you clarify this a bit more Francesca? This update is amazing!!
What Endskull is saying it's correct. It's not a full skin preview, but you'll have a Variant Selector, and then the usual body/pattern colour selector. We can show you tomorrow what it looks like!
 
Hey Park Managers!

Welcome to our Update 5 Deep Dive, where we'll be taking a closer look at what's included in the upcoming free update for Jurassic World Evolution 2. This update will be free for everyone who owns the game, and will be available on December 8, alongside the Jurassic World Evolution 2: Dominion Malta Expansion.
Shall we dive in?


New Challenge Levels
You'll be able to enjoy the 5 DFW Campaign maps as Challenge Levels as of Update 5! Once you've achieved 3, 5, 7, 9 and 2 stars respectively across all maps in Challenge Mode, you'll unlock Arizona Breakout, Washington State Wreckage, Pennsylvania Headquarters, Oregon Aviary, and California Photography, all of which will contain a combination of new Challenge Conditions.
These new conditions include Tranquilliser Upgrades, which will require you to complete research before tranquilising dinosaurs with anything above a Level 1 or 2 Security Rating, Psychological Trauma, where some dinosaurs will require scientists with the trait of 'Psychologist' to cure them, and Staff Hiring Requirements, which will need you to meet specific requirements to hire 'Expert' staff members. California Photography is also a new type of challenge, a Photo Level, which is a new timed photography mission that will test your camera skills!
We're excited to see how you step up to the challenge of these new levels - we're sure you'll be more than up to the task, Park Managers!


UI Changes
We're including a range of UI changes to Update 5, giving you even more control over how you manage your prehistoric species in-game.
Now, when you transport a dinosaur, you'll be able to see an icon above which species said dinosaur likes, dislikes, or feels neutral towards, as well as seeing the territories and dinosaurs of that same species in your park. Once in your enclosures, selecting the Alpha of any particular species will highlight the rest of that species, so you can see how many you have in the one enclosure.
You'll also notice that when controlling your Capture Teams or assigning tasks to them in your parks, there's a new 'ailment and tranquilise' icon, to streamline the process of caring for your dinosaurs with ailments.
Alongside these changes, Update 5 will also include earlier fight notifications, so that you'll get a little more notice when two dinosaurs aren't quite getting along, Lagoon and Aviary preview rings now highlighting the map boundary when placing them, and a new notification when those pesky storms disable your Tour Vehicles, so you have more notice to get them up and running again.

Tiny Dinosaur Behaviours
There are some changes to how your tiny dinosaurs behave and interact coming in this latest update, which we're very excited to share with you.
First up, group attacks! Both Compsognathus and Moros Intrepidus (coming in the Dominion Malta Expansion) will team up to attack both goats from the feeder, and your guests, when they manage to escape.
Both Compsognathus and Moros Intrepidus, as well as Lystrosaurus and Oviraptor will also behave slightly differently around different obstacles. They're all getting adjustments to their collision behaviours in Update 5, so that they will now no longer collide with guests or vehicles. There will also be some adjustments to their navigation logic, so that these tiny dinosaurs will now navigate around water.


New Dinosaur Colourings
You'll be able to enjoy some new colouring and pattern options for some of your favourite Variants as of Update 5!
Both Kentrosaurus 2015 and Ouranosaurus 2015 Variants (both from the Camp Cretaceous Dinosaur Pack), as well as the 2022 Variants of Dreadnoughtus and Giganotosaurus from the Dominion Biosyn Expansion and the new Iguanodon 2022 Variant from the upcoming Dominion Malta Expansion will each be getting 12 new body colours and 7 new pattern colour options.
We've also incorporated a new Body Variant selector in the genome editor and Species Viewer for these species, so you can get an idea for how they'll look in your parks.

Quality of Life Updates
Update 5 comes complete with a whole range of quality of life changes, which we're sure you'll really enjoy utilising in your parks.
Tour Vehicles will now honk at dinosaurs at dinosaurs which are in their way during tours, and any dinosaurs which have managed to fall asleep in front of your Tour Vehicles will now also be more reactive when they're honked at, so your tours can continue along!
We've also made some improvements to how Lagoon decoration functions in-game, including the camera staying below the water surface whilst being rotated, as well as the camera staying in the Lagoon when moving into the Lagoon walls - we can't wait to see how you decorate your Lagoons with these new angles!

We hope you've enjoyed this closer look at what you can expect from the new free update!
Keep your eyes peeled to our forums and social channels for any and all updates, and check out the new expansion here, and add to your Steam Wishlist here.

You can follow us on Twitter, Facebook, and Instagram or join the discussions on our forums.
This update sure looks like it’s going to be amazing! But Frontier, do you think you can fix the sizes of some of the large carnivores in the game? The in game database blatantly lies about the size of these dinosaurs, and I think it should be fixed, along with Spinosaurus getting the size buff it deserves.

Spinosaurus: 15 meters and 5.45 meters tall, should be changed to 16.5 meters and 5.8 meters tall. Should be changed to reflect the Camp Cretaceous Size.

Tyrannosaurus: 14.5 meters long and 5.8 meters tall, should be changed to 13.5 meters long and 5.2 meters tall to reflect the size of Rexy, the largest Tyrannosaur in the series.

Giganotosaurus : stays the same, size is good.

Carcharadontosaurus: stays the same, size is good.

Acrocanthosaurus: 14 meters long and 5 meters tall, should be changed to 12.5-13 meters but but the height should stay the same.

Please take this feedback into consideration frontier. The dinosaurs should reflect their canon sizes and you guys fixed it in the first game, please do this someday down the line! It would make franchise buffs like myself very happy! I also know that you guys fixed the JP3 pteranodon and I have hope you will do it for other dinosaurs as well! And it won’t take long to do! :) Can’t wait for the future of this game and I’m looking forward to seeing what else you guys do!
 

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People have been asking for defense animations for sauropods, walk animations for flying reptiles and group hunting for medium and large carnivores for months and still nothing?
Sadly those are all behaviors that require a lot of new animations, which has always been a huge bottleneck for this game. Game animation is very complicated and time consuming and usually requires animators, technical artists and programmers to work in tandem and understand each other, and people good at art and programming are pretty rare unicorns.
 
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