Update 6 Terrain Comparison Thread

Deleted member 182079

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"Oh look - a 6 pointed star crater" - "they like using those in Odyssey, don't they?"

Each time you see one in Odyssey, check it in Horizons, guess what you'll see? :ROFLMAO:
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If one is 'fed up' seeing them in Odyssey, one must also have been 'fed up' seeing them in Horizons, surely?
Bottom image looks much better in terms of lighting in general, presumably that's from Horizons?
 
I think one of the problems is Odysseys planet surfaces from orbit look very mountains / plains one of three colors. There doesn't seem to be as many layers obfuscating the star pattern coming out of the crater and it always catches the eye. Hopefully with the addition of some extra color it'll help mask it more.

Its something I never even noticed in Horizons and that jumps right out in Odyssey, obviously nobody can say it wasn't so before because we;ve seen facts and proof but it doesn't mean its not become an unsightly eyesore. Its like maybe there's more noise in the generation for the surface in Horizons so it blends better, not very good with the technical terms.
 
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"Oh look - a 6 pointed star crater" - "they like using those in Odyssey, don't they?"

Each time you see one in Odyssey, check it in Horizons, guess what you'll see? :ROFLMAO:
View attachment 253924
View attachment 253925
If one is 'fed up' seeing them in Odyssey, one must also have been 'fed up' seeing them in Horizons, surely?
have you tried adjusting gamma to make your cockpit just as bright as in Horizon?
I also noticed one can see more stars on your screenshot from Horizon than from Odyssey. Are you using AMD FSR in Odyssey?
 
Just one small thing, please don't bring DLSS into this :) FSR just wishes to be DLSS 2.0. FSR only works for people running WQHD and 4k, while as CP2077 has proven to me, DLSS 2.0 works wonderfully on fullHD as well, without the visual artifacts you get if you try FSR and fullHD in Elite. Yes, it only works on nVidia cards, and it requires DX12 (which is why it can't be in ED), but at least it works equally on all resolutions.

FSR at best is a bandaid fix for people playing in 4k with older GPUs. Nothing more.
These are two different methods of doing exactly the same thing: displaying in native resolution a game rendered in lower resolution while masking as best as possible the loss of information due to upscaling. However, i didn't try to use them with virtual super sampling (VSS).
Nvidia trained a neural network to do the upscale in few games (mainly AAA games like Cyberpunk) and extracted an algorithm (requiring special computational units) and some graphical samples from the games used for training in order to reproduce the process on games graphically close to theses samples. It requires to train the neural network continuously with new games, to extract regularly an algorithm taking into account the new games, to multiply the number of samples and algorithm in the drivers and it works well only with the games graphically close to those used for the training (that's why DLSS would be useless for ED unless Nvidia trained his neural network with it). But as it tries to recreate the missing information, it should be able to be used with VSS. Long story short, a very heavy gas factory as Nvidia knows how to produce.
AMD uses a simple CAS filter which has the advantage of only depending on the shaders and can be used for other purposes than upscaling, such as compensating for the blur generated by the TAA. But, indeed, since it just extrapole the missing informations, using it with VSS should be pretty pointless.
I'm not saying that FSR is better than DLSS (personnaly, i don't care, my setup don't need such tricks). But for a technology that is supposed to be useful especially for consoles when 4K TVs will become the norm when they are not designed for them, or for very old PCs that will eventually be able to activate more graphics options, i'm not sure that the solution chosen by Nvidia is the most relevant.
 
Because it's completely different and regenerated from scratch then you're really comparing a random location in Horizons with a random location in Odyssey. Even if no-one had any overall complaints about Odyssey the same locations wouldn't be the same in both, so some will inevitably be more interesting in one than the other.
I wasn't talking about locations to become different or more interesting then others but about the overall quality of those or, better yet, all locations.
Odyssey was advertised to be improving the overall quality of all planets, with or without an atmosphere, but when I look at the results, which they are now trying to fix, I see in many cases the opposite.
I don't think that to my knowledge tiling has ever been a problem in Horizons for instance.
 
"Oh look - a 6 pointed star crater" - "they like using those in Odyssey, don't they?"

Each time you see one in Odyssey, check it in Horizons, guess what you'll see? :ROFLMAO:

If one is 'fed up' seeing them in Odyssey, one must also have been 'fed up' seeing them in Horizons, surely?

Not really. In Horizons the crater rays blended far more realistically into the surrounding terrain, with only subtle colour differences. In Odyssey, the rays are mostly bright contrasting colours which look almost painted onto the surface, with unrealistically stark straight line edges. They look quite bizarre in Odyssey, thus far more noticeably jarring.
 
"Oh look - a 6 pointed star crater" - "they like using those in Odyssey, don't they?"

Each time you see one in Odyssey, check it in Horizons, guess what you'll see? :ROFLMAO:
View attachment 253924
View attachment 253925
If one is 'fed up' seeing them in Odyssey, one must also have been 'fed up' seeing them in Horizons, surely?

Oh wow, the bottom picture looks so much better in every way, the planet, the colors, even the cockpit is better visible.
They really improved the game a lot.
 
have you tried adjusting gamma to make your cockpit just as bright as in Horizon?
No, and I have no intention of doing so - lighting may need some more work, but the gamma is fine for me.
I've been seeing craters for years
It wasn't one of the observations that you had made previously - but at least one 'informed source' chose to mention them as if they didn't exist prior to Odyssey.
Not really. In Horizons the crater rays blended far more realistically into the surrounding terrain, with only subtle colour differences
But not always, with both versions. ;)
Oh wow, the bottom picture looks so much better in every way, the planet, the colors, even the cockpit is better visible.
Yes, the cockpit is much better illuminated in the bottom picture... But where is so much light coming from?
Are you using AMD FSR in Odyssey?
Yes, but will switch it back off later and do another comparison.
 
They went overboard with colors. I feel it's random, and honestly, it's cartoonish, like NMS.

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Chocolate-coco ice cream

On the ground we switch to "cardboard set for a 1980's tv show". I expect a Gorn trying to kill a dude with a ripped shirt to appear at any time.
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And now this is Deciat (farseer inc).
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For fun, sense of scale is pretty much gone since Odyssey for me. This is 200+km (!!!) away from Farseer inc, yet you can see the tower and even the details of the outside building. 200km away ! I could see the tower from much further away, it's ridiculous.


And since we are on the subject of Farseer inc, the place is still trash. Now, it's handcrafted so it's unique in it's ugliness, but still.
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I'm very sad for Farseer, that's usually the first engineer place a new player see. It was the first planet I landed on as a newbie, and it was gorgeous. Now ? Well....



Now, fair's fair, that patch improved some stuff. Still not very good, except for a few planet, but improved nevertheless.
This is 3 screenshots of the same planet. Pre alpha trailer, Odyssey patch 5, and patch 6 :
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So, while we are still not near to the promised planetary tech, we are closer, and it's an improvement over the trash we had. It's decent.
bilhons of planets on the galaxy and u didnt want one of then to look like chocolate icecream? how do u want that thing to look?
 
It wasn't one of the observations that you had made previously - but at least one 'informed source' chose to mention them as if they didn't exist prior to Odyssey.
The crater argument never made sense to me. There are only so many ways a circle can be presented... The only thing I'm really observing in Odyssey these days is the lack of Iridium Gleam. I'm kind of taking that as a talisman now - maybe when FD fix that, the rest of it will be worth looking at again.
 
The crater argument never made sense to me. There are only so many ways a circle can be presented... The only thing I'm really observing in Odyssey these days is the lack of Iridium Gleam. I'm kind of taking that as a talisman now - maybe when FD fix that, the rest of it will be worth looking at again.
... and the lack of emissives, even the skull bobbleheads are dull in Odyssey! :cry:
 
The crater argument never made sense to me. There are only so many ways a circle can be presented... The only thing I'm really observing in Odyssey these days is the lack of Iridium Gleam. I'm kind of taking that as a talisman now - maybe when FD fix that, the rest of it will be worth looking at again.

I think people are bothered by it because, it's the exact same crater, with the exact same ejection trails extending out from it.

Impact craters with ejection trails will always look similar, but it appears that Frontier made only one version of it, instead of fifty or so.
 
I wasn't talking about locations to become different or more interesting then others but about the overall quality of those or, better yet, all locations.
Odyssey was advertised to be improving the overall quality of all planets, with or without an atmosphere, but when I look at the results, which they are now trying to fix, I see in many cases the opposite.
I don't think that to my knowledge tiling has ever been a problem in Horizons for instance.
Sure, I'm not denying that Odyssey has all sorts of issues (in some situations I think Odyssey planets look considerably better to be honest, but the downsides are just far too huge - using prefabricated heightmaps is really poor). Just that comparing good locations in Horizons is a poor method of comparison.
 
The crater argument never made sense to me. There are only so many ways a circle can be presented... The only thing I'm really observing in Odyssey these days is the lack of Iridium Gleam. I'm kind of taking that as a talisman now - maybe when FD fix that, the rest of it will be worth looking at again.

One of the problems with procedural generation is the plate of spaghetti issue - every plate of spaghetti might be unique, but they still all look like a plate of spaghetti, seen one, seen them all. For planets overall this is a big issue, but for certain types of features, and craters are very definitely one, it's exactly what you should get. And procedurally generating craters shouldn't be that hard, so they all look fairly similar (although there's considerably more variation in ray crates than a circle with distinct lines) but different. Some types of landscapes are harder than others for procedural generation, craters are at the low end of difficulty.
 
Really, the visual quality with this latest update got a lot worse.

Looks like the only thing they know how to do is downgrade. Before this last update the visual quality was far superior.
 
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