Update 9.01 - Patch Notes

I know, that's exactly what I'm doing.


Oh have they paid for Odyssey too? Sorry, I thought they were people who played on the console platforms, must be getting my user names mixed up again because you'd obviously never draw a false equivalence like that.

(As I've said roughly 10,000 times now, I totally get the frustration of our console companions but one thing I can say categorically is that no matter how much they might want to, they have not paid for Odyssey already.)
I can see that our EDO CMDRS are all a bit testy at the moment, so I’ll back off and leave you all to your rumblings. Hoping it’s all taken care of before the holiday break starts.
 
FDev continues to prove that non-Combat doesn't matter anymore.
It would seem that combat doesn't matter any more to them either, since that's unplayable now too! You have no idea who is attacking you in space. My mind is blown.
Hopefully patch 9.02 won't also just remove all monetary values from trading too, else the game will settle down into a truly beautiful screenshot simulator, with absolutely nothing to do. :eek::)
 
Greetings Commanders!

At the time of this post (16:15 UTC), our servers have just gone offline while we roll out a hotfix. Downtime is expected to last approximately 30 minutes so feel free to check out which changes are coming while you wait:

Fixes: Odyssey
  • A stability issue encountered while cycling through Fire Groups was fixed.
  • A stability issue when Commanders fly over planetary surfaces was fixed.
  • A crash while encountering Guardian Sentinels at Guardian Sites was fixed.
  • A stability issues caused when opening the Orrery View in the System Map was fixed.
  • An issue preventing Commanders from restocking ammo for the Scorpion SRV after being destroyed was fixed.
  • An issue affected textures on the Scorpion turret (while being used) was fixed.

Fixes: Horizons (PC & Console)
  • A stability issue encountered while cycling through Fire Groups was fixed.
  • A crash encountered while attempting to access modules in Outfitting was fixed.
  • A text error regarding a new Community Goal-related commodity was fixed in English and French.
  • A crash while encountering Guardian Sentinels at Guardian Sites was fixed.
  • A stability issues caused when opening the Orrery View in the System Map was fixed.

Known Issues

The above fixes are designed to address the bulk of stability-related issues that arose following Update 9. We’re aware of other issues and are currently planning how to address them. They include but are not limited to:

  • Hostile ships not being correctly marked on the radar
  • Some deceased NPCs cannot be scanned or analysed
  • “Floating” Guardian Materials at Guardian Sites
  • The on-foot tutorial not completing
  • Multi Limpet controllers having more mass than Commanders expected
  • The Scorpion SRV is affected by texture issues around the chassis

The team is continuing to work hard on investigating issues and implementing fixes. As always, thank you all for your feedback and issue reports.

O7
Yay! Thanks FD, that was pretty quick :)
 
Anyone else having problems to collect the missions rewards after the completion ? Here once I click on the blue panel for the completed missions, the game send me back to the starting screen...
 
Anyone else having problems to collect the missions rewards after the completion ? Here once I click on the blue panel for the completed missions, the game send me back to the starting screen...
I have just a few minutes ago completed my first mission in months, because I don't do missions usually not for lack of playing, and everything worked fine for me.
 
I can see that our EDO CMDRS are all a bit testy at the moment, so I’ll back off and leave you all to your rumblings. Hoping it’s all taken care of before the holiday break starts.
I'm not testy about the situation with the bugged scanner at all. Bugs happen, it will be fixed, it's hardly the end of the civilised world lol. The full extent of my testiness about it extends to my earlier comment that 'it's a bit of a bummer.' Pretty sure I'll get through the night OK ;)

No, I was testy about someone getting his smugface on thinking he was making a wonderful point about how 'some other players' also don't have access to Odyssey content, seemingly forgetting the small fact that they haven't shelled out thirty quid for that content unlike the guy who was making the complaint.

I'm not testy at you at all by the way, you're generally something of a beacon of common sense on such issues and I'm sure would recognise that distinction.
 
1639442232582.png
 

Thwarptide

Banned
Fixes: Horizons (PC & Console)
  • A stability issue encountered while cycling through Fire Groups was fixed
I personally didn’t have the problem until today’s “hot fix“.
Fire group assignments had been cleared. No big deal to reassign them. But when I tried to, it was unresponsive to selections.
Rebooted game. No joy.
Rebooted console and game. Still no joy. Grrrrrr.
Got miffed and shut everything off and went fishing.
came back, turned on, fired up the game. JOY!
Go figure.
 
Tested this with a couple others.
With the .01 update, ship turrets when the mode is set to "Fire at Will" will not fire at the bad guys; even if your ship is being fired upon.
If you switch the mode to "Target Only" and initiate the fire it will continue to track and fire. Tried switching to Horizons and it works fine.

Only tested with a Type10-Defender.
EDIT - Hostile ships are showing as red on radar.
 
Last edited:
Another one to add onto, just in case:
Shooting rockets from inside the shield grenade thing makes the rockets blow up, as if it's a normal obstruction.
 
How can this be possible that such a bug is comming with a Update 9 that Hostile ships not being correctly marked on the radar

I am playing Elite since 2015 and this never happend. Please fix that as soon as possible!
It is not happening to everyone. Bad guys are showing up as red as they always have for me. Selecting next Hostile ship works fine also. Weird that it is not happening across the board.
 
It is not happening to everyone. Bad guys are showing up as red as they always have for me. Selecting next Hostile ship works fine also. Weird that it is not happening across the board.
I can further confirm it's happening to me, as well.
Odyssey specific bug?
 
"than Commanders expected"? So what are you saying? ... that you intended the weight to be what it was and are now reconsidering based on feedback? How the hell was that multi-limpet controller constructed? I'm picturing a rack with some cheap limpet controllers in it and then a 100 ton lead counterweighted robot arm lifted from a JCB factory acting as the interface between the rack and the firegroups? 😆
They needed to add a counter weight in the bottom for balancing purposes when the module is being stored. You know, like they do, (or used to back in the day), put heavy weights in the bottom of vending machines to help prevent them from tipping over.
 

Thwarptide

Banned
So... is fishing the solution? Who would have thought!
When the max envelope of my meds is exceeded, fishing makes up the difference. Keeps me calm.
Technically what I thought solved the issue (rebooting) actually didn’t.
Had to run an errand, took the Phantom in question for a shakedown cruise on the way.
One of my habits is to honk every system on the way for extra pocket change.
Went to honk, my probe launcher popped up. What the Yaaaaaar?
Went to examine Fire group binding’s, locked out again.! 😡😡😡😡😡
To late to go fishing again, but I will go out and run over the neighbors mail box!
Oh I like them just fine, I just don’t like the cheesy looking clown head mail box.
 
Last edited:
Back
Top Bottom