Update FSD Faster Boot Sequence blueprint: Add FSD Stability parameter

Just face it, the blueprint is useless in it's current form.

My suggestion is:
- In addition to existing effects, add new parameter - FSD stability - which will make it harder to interdict.

This should be balanced against the FSD Interdictor module and it's engineering upgrades.
 
What makes you think that?

Not at all...

Fast boot is useful in combat.
Fast boot is useful even when traveling along the neutron highway when the FSD starts to reset due to lost integrity
In combat, it does not do any difference. This blueprint does not shorten the FSD charge time.

With neutrons - yeah, maybe. But when travelling along the highway, there is a 99.999% chance you have the Increased Range + Mass Manager, not the Fast Boot
 
In combat, it does not do any difference. This blueprint does not shorten the FSD charge time.

With neutrons - yeah, maybe. But when travelling along the highway, there is a 99.999% chance you have the Increased Range + Mass Manager, not the Fast Boot

Do you imagine many explorers will change their FSD mod to stability instead of mass manager?
 
Do you imagine many explorers will change their FSD mod to stability instead of mass manager?
That should not be an ultimate thing, it's an option.
I was expecting it to be used mostly by traders/haulers, or other commanders who's travelling in the Bubble.

Explorers in the void are rarely have high risk of interdiction.
 
That should not be an ultimate thing, it's an option.
I was expecting it to be used mostly by traders/haulers, or other commanders who's travelling in the Bubble.

Explorers in the void are rarely have high risk of interdiction.

I'd still go with range and mass. Interdictions are not that hard to avoid.
 
In combat, it does not do any difference. This blueprint does not shorten the FSD charge time.

Well... Faster Boot... doesnt ring any bells?
It's a common confusion. It does not change the charge time - that one is fixed

It changes the boot time. Normal boot time is 10s, G5 is reducing the boot time to 2s

In combat you will want to flee, you charge your FSD. You are hit by a Grom bomb and your FSD is reset.
Instead of rebooting in 10s it will reboot in 2s and you can start again the Jump
Valid for FSD resets due to lost integrity

With neutrons - yeah, maybe. But when travelling along the highway, there is a 99.999% chance you have the Increased Range + Mass Manager, not the Fast Boot

Ofc, but if you have the 5A FSD V1 or the CG size 3, 4 or 6 - it will greatly benefit them since it will shorten the reboot time

I personally did bubble-colonia trip using a 5A FSD v1 in my Phantom and i never felt the need to repair my FSD mid-flight - that good was the fast boot
I arrived in colonia with FSD integrity in single digits.
 
The other benefit there is if you're tight on power, your FSD can have a power priority which means it switches off when hardpoints are deployed, thus giving you more juice for more destructive weapons whilst keeping to an armoured/thermal spread plant.

that too (y)
 
I'd still go with range and mass. Interdictions are not that hard to avoid.
Sure, that's the point of having multiple options - everyone's to decide.

Though, right now, there is literally no way to avoid an interdiction from an engineered interdictor - just because they have options to improve the FSD Interdictor module, while no options to improve protection from such module.
 
Well... Faster Boot... doesnt ring any bells?
That's exactly what I'm talking about - it does not help to avoid combat, and have very few use during combat, only in very specific cases, and still does not giving significant advantage.

Anyway, this does not invalidate my OP main point - the blueprint is not common to use, in comparison to Increased Range blueprint.
Another option - ofc - is to add a new blueprint or a new effect for the OP goal.
 
Anyway, this does not invalidate my OP main point - the blueprint is not common to use, in comparison to Increased Range blueprint.

It's a combat oriented blueprint. More specifically PVP combat, but not only (useful in thargs combat too since it allows the fsd to be disabled when hardpoints are out with a really short reboot time when stowing weapons)
And pvp is not that common and can be easily avoided (by modes or block) sure it's not common.
But that doesnt mean it's not useful if you are not interested in pvp

Imo the most useless blueprint is reinforced for Thrusters 😂
 
And pvp is not that common and can be easily avoided
It can't. Right now - there is no option in game to avoid/win PvP interdiction.
My point is only about this. No need to prove anything about your favorite blueprint, that's the whole point - to have different options for different commanders/play styles
 
It can't. Right now - there is no option in game to avoid/win PvP interdiction.
Solo, PG, Block Function
🤷‍♂️

Plenty of options

Edit: And the Interdiction is on purpose biased towards the INTERDICTOR... to facilitate the PVP interactions.
IF the PVP interdictions would be as easily winnable as the PVE one, there would hardly be any PVP at all

So no chance whatsoever for a blueprint that will help the interdictee
 
In combat, it does not do any difference. This blueprint does not shorten the FSD charge time.

With neutrons - yeah, maybe. But when travelling along the highway, there is a 99.999% chance you have the Increased Range + Mass Manager, not the Fast Boot
I can tell you it is sometimes the difference between life and death. FSD fast boot has saved my T9 multiple times from gankers as they reset it and its ready to charge alnost right away
 
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