Updated Permit List

So I decided to go ahead and update the list of permits known so far in the game. There is quite a bit of out of date, incomplete or outright wrong information from various sources, so I decided to compile the best info I've been able to find so far. I've also found precious little information about how to actually get some of these permits (or if it's even possible at all). So if you know something, share it and I will update it. Please contribute additional permit locations, and the best places to obtain them, as well as any other relevant information (such as why you'd want to get the permit or where the ideal locations are, if any).

PLEASE GIVE ME A +REP IF YOU HAVE CONTENT FOR ME TO ADD. Naturally I'll +rep you back. ;)

A BIG thank you to everyone who has contributed information so far! This thread has become a true community resource!

Updated Permits Community Spreadsheet! Click Here



Important things to keep in mind when obtaining permits

The controlling faction is not always the permit providing faction.

You can rep up at any place the faction is at, but only systems within 15 light years of the permit faction's home system will provide the permit.



NEWS/UPDATES:

14 August 2017: I have decided to discontinue updating the rep systems by hand and instead will provide a direct link to eddb for each faction, which did not exist at the time when I originally created this thread. Credit to Factabulous on page 57 for finally for making this suggestion.

Naturally, there are still permit-locked systems out there that may yet be discovered, while there are others that should be taken off this list. I will check back every so often to see if there are any new updates. Thank you so much to people who have contributed to this thread!

ALSO! Added a community spreadsheet for you all to play with and add information to! Credit to 22tma on page 57 for the inspiration!

UPDATE: ISINOR PERMIT IS BACK AS OF 22 JUNE 2016!!:D

NOTE ON ISINOR: Not being able to get the Isinor permit is INTENDED, not a bug . Apparently no one was supposed to get the Isinor permit yet, so what was thought to be a bug was actually "working as intended". Link to the relevant thread: https://forums.frontier.co.uk/showthread.php?t=176824

28 Jan 2016 UPDATE: PHEKDA is no longer permit locked, as per the latest update as of 27 January. (see https://forums.frontier.co.uk/showthread.php?t=227540 ) Therefore it has been removed from the list.



Tips on getting allied quickly with an Independent Permit faction

Exploration

5-7 million credits dumped at a station OWNED by a permit granting faction gets you to allied quickly. So take that trip to Sag A*, come back, hit up a few hundred neutron stars, and get allied. While the exploration takes forever, getting allied will go by quickly once you get back. Just be sure to re-outfit your ship with better shields, armor and thrusters and chaff to withstand the odd NPC interdiction.

Trade

Trade is also an excellant way to get to allied status while making some decent money. Here are some trade routes that will help you get allied.

tiliala
mazahun, arnold dock, buy imperial slaves,
bedaho, peters terminal,buy nothing for trip back.

van maanens star
wolf 562, hopkins port, buy performance enhancers,
tau ceti, graham terminal, buy palladium for trip back.

crom
cpd-28 332, hopkins station, buy progenitor cells,
69 g. carinae, lounge port, buy mineral oil for trip back.

ltt 198
gliese 868, maclean terminal, buy palladium,
kigandan, vinogradov port, buy mineral extractors for trip back.

nastrond
jadlillke, markham orbital, buy consumer technology,
wonorne nu, nowak hub, buy mineral oil for trip back.

isinor
hip 65636, cavalieri enterprise, buy palladium,
anotchadiae, malerba orbital, buy clothing for trip back.

Bounty Hunting

You can also bounty hunt your way to allied status for the following factions, at the following locations.

Dukes of Jotun - Blanquichu

PI MENSAE Brotherhood - Haz Res at Walgan 4


PLANETARY/MOON PERMITS (HORIZONS)

In preparation for the Horizons release, I have listed a NEW section related specifically to permits related to planets! Please submit your findings in this thread, and anything you know about the location!

Triton, Luna (Earth's Moon)
System: SOL
How to obtain permits: UNKNOWN
Benefits: unknown

DISO 5 C
System: DISO
How to obtain permit: UNKNOWN

LAVE 2
System: LAVE
How to obtain permit: UNKNOWN


FEDERATION SYSTEM PERMITS

SOL
Rank: Petty Officer
Benefits: Location of Engineer Colonel Bris Dekker. Hand-crafted system, some good trade route destinations. 20% discount on the Eagle at Daedalus station. Two "palm tree" stations, (M.Gorbachev and Galileo).

BETA HYDRI
Rank: Chief Petty Officer
Benefits: Edmondson High Station has 10% discount on eagle. Black Mausoleum beautiful palm tree station is also present.

VEGA
Rank: Chief Petty Officer
Benefits: Access to rare good (Slimeweed). Fort Dixon also reportedly has a palm tree station.

PLX 695
Rank: Warrant Officer

ROSS 128
Rank: Ensign

EXBEUR
Rank: Lieutenant

HORS
Rank: Post Commander

4 SEXTANTIS
Rep Systems?
Rank: n/a
Note: As per FDEV support on (referenced on page 57, thanks CMDR LeinhartKUF!), this system is deliberately unattainable. It is possible to see the permit, but ranking up to allied with the 4 Sextantis faction that gives it makes the permit mission disappear. Again this is not a bug, but FDEV's way of locking this system for a future content release.

CD-44 1695
Rank: n/a

LFT 509
Rank: n/a

MINGFU
Rank: n/a

HIP 54530
Faction: HIP 54530 Gold Universal Group
Rep Systems
Benefits: none known.

Note: Overall benefits of ranking up with Federation includes access to the Federal drop ship, Federal Gunship, Federal Assault Ship and the Federal Corvette.


EMPIRE SYSTEM PERMITS

ACHENAR
Rank: Squire
Benefits: Location of Engineer Tiana Fortune.

SUMMERLAND
Rank: Lord

FACECE
Rank: Earl

Note: No special benefits known so far for above Empire systems, but community goals have been known to occur in permit-locked systems. Benefits of ranking up with Empire includes access to the Clipper, the Cutter, the Imperial Eagle and the Courier.



ALLIANCE SYSTEM PERMITS

ALIOTH
Faction: Alioth Independents
Rep Systems
Benefits: Irkutsk station - ship discounts - Orca costs 38m (20% discount), Asp costs 5.3m (20% discount). Home of the Engineer Bill Turner.



INDEPENDENT SYSTEM PERMITS

SHINRARTA DEZHRA
Rank: Elite status in Exploration, Trading or Combat
Benefits: 10% Discount, access to rare good (Waters of Shintara), all ships and all modules available for sale, access to engineer Lori Jameson.

CD-43 11917
Rank: Must prestige on CQC at least once by getting to rank 50 and then resetting back to rank 1
Benefits: With access to Attilius Oribtal you'll be able to take advantage of a whole host of discounts, including 20% off certain ships such as the Fer-de-Lance and the Vulture, 50% off chaff and heatsink launchers, 30% off most small and medium weapons and more. Source: http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=413c006bf1

TERRA MATER
Faction: Brotherhood of Terra Mater
Rep Systems
Benefits: Gives you access to the rare good (Terra Mater Blood Bores). What's so good about Blood Bores you ask? It makes you super strong at the risk of completely destroying your body if you over exert yourself by accident. Very handy if you find yourself in the middle of a bar fight against 3 Federation bouncers who disagree with your pro-Empire politics. :DSource
UPDATE: Hecate no longer controlled by the brotherhood. But if you are so inclined, please help them get back into power in Hecate to help fellow permit holders.

JOTUN
Faction: Dukes of Jotun
Rep Systems
Benefits: Access to Rare Good (Juton Mookah)
Note: Blanquichu has a HAZ RES where you can boost your influence.

SIRIUS
Faction: Sirius Corp
Rep Systems
Benefits: Decent outfitting, is the location of an engineer.

VAN MAANEN'S STAR
Faction: Sublime Order of Van Maanen's Star
Rep Systems
Benefits: none known

LUYTEN 347-14
Faction: Luyten 347-14 Prison Colony
Rep Systems
Benefits: none known

PEREGRINA
Faction: Peregrina Aristocrats
Rep Systems
Benefits: none known

HODACK
Faction: Hodack Prison Colony
Rep Systems
Benefits: none known

CROM
Faction: Crom Silver Boys
Rep Systems
Benefits: Access to Crom Silver Fesh rare good. Silver Fesh is a variant of the synthetic psychoactive drug based on a closely guarded secret recipe. While active, it causes the user to lock their teeth together and rapidly exhale, a reaction that led to its street name, Fesh. This variant was created from a stolen recipe for Wolf 1301 Fesh and is the closest Fesh variant in terms of quality to the original. Banned in most jurisdictions.

LTT 198
Faction: LTT 198 Order
Rep Systems
Benefits: none known

NASTROND
Faction: Defence Party of Nastrond
Rep Systems
Benefits: none known

TILIALA
Faction: Conservatives of Tiliala
Rep Systems
Benefits: none known

PI MENSAE
Faction: Pi Mensae Brotherhood
Rep Systems
Benefits: none known

ISINOR
Faction: Chapter of Isinor
Rep Systems
Benefits: "Convoy beacon" game play content. Basically there is a Type-9, escorted by two Federation security vessels (with no cargo) which holds resonating separators and a special good called "antiquities" in small and varying amounts (picture below blue note). These special goods can be sold at any black market for roughly 90k depending on demand.


UNINHABITED (and presumably not earn-able at present):

Bellica
Polaris
Witch's Reach
Note: "valuable salvage convoys"... also see the below thread for more information:
https://forums.frontier.co.uk/showthread.php?t=137754
Wolf 262
Kamba (NEW CHANGE!! Now Accessible!)
Mbooni (Used to be duplicated Kamba system, now renamed, requires Kamba permit, kudos to ironshirt on page 53 for the find)
Alpha Hydri
HIP 10332
HIP 104941
HIP 22182
HIP 22460 (Credit to CMDR Joe Giha for finding this)
HIP 23874 (Credit to CMDRneutronium! pg 67)
HIP 39425
HIP 87621
HIP 51073
Ross 354
HR 4413
LHS 2894
LHS 2921
LHS 3091
HD 33766
Wolf 262 (credit to this wiki: http://elite-dangerous.wikia.com/wiki/Permits/Uninhabited ...)


ODDITIES:

51 ARIETIS - No permit required, but system description says one is required.

DRYIO FLYUAE IC-B C1-377 - Requires a "security permit" (credit to CMDR MRMAURICE on page 68 for first reporting this here)
Scheau Bli NB-O d6-1409 - Also requires a "security permit" (credit to EXE Sasser on page 74 for this excellent find!)

HIP 87621 - Requires permit to HIP 48762, which is not earnable as far as anyone knows. (credit to spybuster for finding this). Note, however, that HIP 48762 is not permit locked.


HIP 48762 - Not permit locked, despite the access restrictions for HIP 87621

LFT 509 - Requires permit, says it's federation controlled but no stations or population.
Note: "valuable salvage convoys".. also, see the below thread:
https://forums.frontier.co.uk/showthread.php?t=137754


Permit Locked Regions of Space:

Regor sector (Gamma Velorum is a "named" system, worth checking out in the future)
bleia1
bleia2
bleia3
bleia4
bleia5
Bovomit
Dryman
Froadik
Gamma Velorum
Hyponia
praei1
praei2
praei3
praei4
praei5
praei6
Sidgoir

* Horsehead Dark Region https://forums.frontier.co.uk/showthread.php?t=254212
IC-4673 Sector
* Col 70 Sector
Col 121 Sector
Col 97 Sector
M41 Sector
NGC 1647 Sector
NGC 2264 Sector
NGC 2286 Sector
NGC 3603 Sector

* Several stars (just a small handful) in the Bernard's Loop Area that are NOT in the Col 70 or Horsehead Dark Region may also be permit locked. If you find any, please report it. But Bernard's Loop itself (Trapezium Sector tagged stars specifically) does not appear to have any locked systems. Similarly, not every Col 70 or Horsehead Dark Region star is locked, just a very large percentage of them. If you leave the Bernard's Loop area, you'll be more likely to find Col 70 Or Horsehead Dark region stars that are not locked.

Example of a random star (not in Col 70 or Horsehead Dark Region tagged) in Bernard's Loop Area that is permit locked:

 
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Might want to break out the anarchy/criminal systems like Phekda and Crom (69 G. Carinae, Herthe, Laifangyi, Bunuras) from the other independents, unless they're all criminal. :p
 
+rep for this, thank you. also, if anybody knows of any benefits from any of these systems, please place that info as well?

I'm not trying to be a smartasp, I don't know if there are any. I only have 2 permits :(
 
I passed through the Veil Nebulae East and West and saw no permit systems. There was one in NGC 7822 when I passed through, but now it does not appear to require one. There was an entire Pleiades subsector that required them, but no longer.

I think some of these system permit requirements may be transient from a bug. Need to post some specific systems and see if they still show permit requirements to everyone.

- - - - - Additional Content Posted / Auto Merge - - - - -

Why would that be important? I can denote that difference with a comment if it's really worth noting.
Hmm, I suppose it's not really.
 
+rep for this, thank you. also, if anybody knows of any benefits from any of these systems, please place that info as well?

I'm not trying to be a smartasp, I don't know if there are any. I only have 2 permits :(
Founder's world has the discount
Sol is hand-crafted (and higher likelihood of certain events going on vs other permit systems)
A few extra possible places to do trade routes that aren't as likely to be destroyed (due to limited availability)

I do think you raise a valid point. If you only care about getting a tangible benefit, it would be relevant to know this information since doing otherwise would just end up being a huge time sink vs doing other things like pew pew, community goals, trading, exploring, etc.
 
Founder's world has the discount
Sol is hand-crafted (and higher likelihood of certain events going on vs other permit systems)
A few extra possible places to do trade routes that aren't as likely to be destroyed (due to limited availability)

I do think you raise a valid point. If you only care about getting a tangible benefit, it would be relevant to know this information since doing otherwise would just end up being a huge time sink vs doing other things like pew pew, community goals, trading, exploring, etc.


Thanks to you and CMDR Apocryphic for the info! Permits are still cool just because of the exclusivity though so I'll be chasing them soon :)
 
There was an entire Pleiades subsector that required them, but no longer.
I went on an exploring jaunt to the Pleiades in v1.1, and didn't notice any permit systems or areas while jumping all around the nebula. I could be wrong - my brain keeps mentioning Summerland in relation to this, but I don't remember where Summerland is, and I don't trust it. I think I visited about 10 systems in and around the nebula.
 
Sirius Corporation missions can currently be found in Avik and Procyon. Though I recommend Avik, as the nearest port in the Procyon system is 11k LS from the star.
 
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Kamba - Found near Viracocha, just outside of Imperial space.
LHS 2921 - Found near Alioth in Alliance.
Is Virachocha and Alioth where to get these permits? Or just adding new permits to the list (which are now added)? The "found near" part confuses me since you can just put it in the search. :)
 

Patau82

Volunteer Moderator
Jotun gives you access to the rare commodity Juton Mookah
Terra Mater - missions available in Hecate - gives you access to the rare commodity Terra Mater Blood Bores

@Yabba addict you got the Juton permit? don't think many others have this one :D
 
Jotun gives you access to the rare commodity Juton Mookah
Terra Mater - missions available in Hecate - gives you access to the rare commodity Terra Mater Blood Bores

@Yabba addict you got the Juton permit? don't think many others have this one :D
Yeah, had it about a month now. I made a 41 stop route and hit Juton, not realising I needed a permit. Finding the mission systems was easy enough though, they were the only ones Juton trades with.
 
Add Luyten's Star for Sirius missions and Amalangkan and Dhathaarib for the Hodack permit.

God knows why I worked like a ferret for the Hodack one. It's awfully quiet at the Evangelisti Settlement. :D
 
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