So I decided to go ahead and update the list of permits known so far in the game. There is quite a bit of out of date, incomplete or outright wrong information from various sources, so I decided to go out and compile the best info I've been able to find so far. I've also found precious little information about how to actually get some of these permits (or if it's even possible at all). So if you know something, share it and I will update it. Please contribute additional permit locations, and the best places to obtain them, as well as any other relevant information (such as why you'd want to get the permit, or the ideal locations are, if any).
I have thus grouped these permits under 7 groups: Federation, Empire, Alliance, Independent, Uninhabited, Oddities, and general areas. In parenthesis are where you can pick up missions for the relevant faction (with a star if assessed to be the best location to do missions or turn in data to ally and get the permit).
Again, this is very much a work in progress, but hopefully your contributions will make this a better thread than ones that have been made so far on the topic.
FEDERATION PERMITS:
Sol (Mission) - Benefit: Hand-crafted system, some good trade route destinations
Vega (Mission) - Benefit: Access to rare good (Vegan Slimeweed)
Hors (Mission)
Beta Hydri (Mission)
PLX 695 (Mission)
Ross 128 (Mission)
Exbeur (Mission)
4 Sextantis
CD-44 1695
LFT 509
Mingfu
LFT 509
EMPIRE PERMITS:
Achenar (Mission)
Summerland (Mission)
Facece (Mission)
ALLIANCE PERMITS:
Alioth (78 Ursae majoris*, LP 131-66, Sobek, Ethgreze)
INDEPENDENT SYSTEMS:
Shinrarta Dezhra - (earn-able by obtaining rank of elite) - Benefit: 10% Discount, access to rare good (Waters of Shintara)
Phekda - (Brizo, Ethgreze and Megrez)
Isinor - (Anotchadiae and Reshas w/ Chapter of Isinor faction) - Note: "valuable salvage convoys" will be added as of 1.2, has "convoy beacons".
LTT 198
Van Maanen's Star - (Tau Ceti, YZ Ceti, Epsilon Eridani )
Sirius - (Avik*, Procyon, Luyten's Star)
Terra Mater - (Hecate*) - Benefit: gives you access to the rare good (Terra Mater Blood Bores)
Tiliala -
Hodack - (Amalangkan and Dhathaarib)
Luyten 347-14 -
Pi Mensae - (Alpha Chamaelontis*)
Crom - (69 G. Carinae, Herthe, Laifangyi, Bunuras)
Jotun - (Djaujang, Caleta) - Benefit: Access to Rare Good (Juton Mookah)
Nastrond -
Peregrina -
UNINHABITED (and presumably not earn-able at present):
Bellica
Polaris
Witch's Reach - Note: "valuable salvage convoys" will be added as of 1.2
Wolf 262
Kamba
Alpha Hydri
HIP 10332
HIP 104941
HIP 22182
HIP 39425
HIP 48762
HIP 51073
HIP 54530
Ross 354
HR 4413
LHS 2894
LHS 2921
LHS 3091
Oddities:
51 ARIETIS - No permit required, but system description says it does.
LFT 509 - Requires permit, says it's federation controlled but no stations or population. Note: "valuable salvage convoys" will be added as of 1.2
Nebula areas and sectors with permit systems:
Some permit systems "in the direction of" Cygnus and Vulpecula areas
Regor sector
Vela Dark region
California Nebula
Veil Nebula West/East
Pleiades Sector (conflicting reports on whether there are permit systems or not)
Crescent Nebula (SPR systems sometimes don't require permits, jumping into such systems may cause game to crash, possibly as a result of malfunctioning Thargoid jump drive disruption mechanisms to conceal colonies currently in the process of terraforming or colonization).
NGC 6820
Cygnus area
bleia1
bleia2
bleia3
bleia4
bleia5
Bovomit
Dryman
Froadik
Gamma Velorum
Hyponia
praei1
praei2
praei3
praei4
praei5
praei6
Sidgoir
Bubble Nebula
* Recommended system to earn permit.