User review: fundamentally broken but salvageable

Yes, like a wedding... where you try to avoid a divorce...
But the situation is not the same ... In a divorce, most of the time, the money is equaly divide.
Not here.
Here, In case of divorce, the players simply get a full bunch of money by not buying the dev's work...who get nothing except looking for a not yet bankrupt company
And reallity can bit hard those company even with big names. What goes up must goes down !
 
By the way, the tire delta you see in the game is the average - it's not a constant for each lap.
There is no continuous relation between performance and degredation in this game, only three different levels are coded in: 0-20%, 20-30% and 30-100%. Within each level performance remains mostly the same.

gamers dont believe this topic starter, it really good game, many youtubers love it and play it.

Frontier already confirmed the issues I mention are real, everybody can easily verify it themselves in their game too. They are just basic facts. Whether you like a broken game or not is another issue. If you do: good for you!
 
Which confirmation are you talking about, the tire one? Honestly speaking, I work in the design business, and I would confirm whatever the client wants me to verify if that shut him up and let me work in peace.

Because, most of the time, trying to explain to them that they are wrong is an impossible task and a massive waste of time. It is much better to say yes, it's broken, and we will fix it, especially when you are still hoping to get some money out of it and the client thinks to know the stuff he knows only a tiny part of it.

But hey I am sorry if you don't like the game maybe 2023 will fix most of the problems let's keep our hope high and move on. (not sure why if the game as you say has nothing salvageable you are still here)
 
Which confirmation are you talking about, the tire one? Honestly speaking, I work in the design business, and I would confirm whatever the client wants me to verify if that shut him up and let me work in peace.

Because, most of the time, trying to explain to them that they are wrong is an impossible task and a massive waste of time. It is much better to say yes, it's broken, and we will fix it, especially when you are still hoping to get some money out of it and the client thinks to know the stuff he knows only a tiny part of it.
I dont know why some struggle so hard to accept that this game is simply broken in many aspects. Today someone bothered to post some detailed measurements:
Source: https://www.reddit.com/r/F1Manager/comments/xit0lz/f1_manager_2022_bahrain_testing_results/


All of this is comically absurd. Everyone with half an understanding of F1 immediately understood that in the first race. Those who only vaguely know F1 can clearly see it in these, and the countless other, objective measurements. There is no ambiguity here. Frontier acknowledged it. Everyone and their grandmother can see it is broken. Like blue flags are broken. Like there is virtually no AI whatsoever during races. That other teams barely do any development.

And the only counterargument you get is posts like yours, which are little more than verbose versions of "lol u so dumb game cool bro!". Sorry, but if all you have to say is "I dont listen to my customers either lol!" than all I can say is:"Noted, thanks for sharing.". :)
 
best game ever and this only first time frontier made this kinda game, can not wait 2023 game!!! first time attempt win codemasters
 
Are you still playing this? Watching for your updates, if youre still doing them, after the patches.
I will try to properly edit the OP soon. The tl;dr is "as expected, fixing parts of the game reveals how broken the core is. AI is very much not "fixed" in wet weather (its just a simple trigger which results in AI pitting every lap if track wetness oscillates around the threshold, they still often start on slicks in wet conditions and so on). The only 'fix' in that sense is that they now will actually make it to the finish line rather than en-masse DNF. beyond that they cannot properly use the improved tire delta and driver instructions have been nerfed to somewhat handicap the player from winning everything even more easily. So tires now act more like you'd expect, the game is even easier, and unless Frontier commits to actually implementing an AI(!) this game is absolutely pointless as anything other than a pretty but shallow idle-type freemium mobile game where victory is inevitable no matter what you do."

Given they said in an interview they are very happy with the financial success of the game and started working fully on F1M23 it seems pretty obvious this game will get some more tweaks and minor changes and that'll be it. There are also new bugs, like broken fuel delta now resulting in en-masse DNFs on specific tracks and such.
 
Well that is not very encouraging. Had the game during the pre-order, but did end up refunding it.

Was really hoping it would get up to at least motorsport manager level of interesting.
 
Well that is not very encouraging. Had the game during the pre-order, but did end up refunding it.

Was really hoping it would get up to at least motorsport manager level of interesting.
To be fair, I do think that with some proper tweaks it might end up as a "better looking motorsport manager". After all, MM had some pretty wonky stuff happening and its AI was far from stellar. Part of the issue, for me, is that MM never pretended to be a true "authentic and realistic" F1 sim. Frontier explicitly said they had to limit the feature set so they could focus on creating this "authentic and realistic" simulator. That, plus the graphics, make the weirdness more jarring.

For example, in MM there is no visual detail of accidents. So if someone goes wide/crashes it is easy to accept whatever outcome there is, big or small. In F1M22 you get spectacular high-speed crashes which somehow result in only 3S time loss, no damage and so on. If in the first minutes of Free Practice `#1 a car goes half a meter wide you get a very realistic, motion captured, cut-scene of the mechanics absolutely loosing their minds. With the same single real-voice soundbyte. This constant barrage of 'high fidelity' visuals depicting absolutely nonsense just breaks whatever vibe it tries to set all the time.

In actual gameplay you are constantly punished/rewarded quite randomly with dozens of seconds gain/losses due to bugs/flukes/whatever. If you see this game as an F1 simulator where you try everything to find that 0.1S/lap that just constantly spoils it. It is not that much fun to win/score points/whatever if you know it only happened because the rival decided to pit a few times more for no reason, start on the wrong tire, or any such things. It is likewise not that fun to spend an hour getting close to a decent result only to lose it because your driver inexplicably decides to let 12 cars past just because there is a backmarker in front 'blocking' him, you suddenly lose two laps of fuel out of nowhere and so on.

If they get rid of the worst of the bizarre flukes, make the visuals somewhat relevant to what is happening and make the AI react to what is happening to some degree this actually could be a casual-but-pretty MM killer. Not an authentic and realistic F1 sim, no amount of patches will fix the game enough to get there, but still entertaining nevertheless.

Edit: following today's NVidia's new driver the game doesn't launch anymore for me. Honestly can't be bothered to troubleshoot so I'll only check if it works again with new updates/drivers.
 
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Seeing as it's crickets and the chance a dev will even look at this post is as much chance as Latifi winning the championship, here's my opine.

Game came out, checked on YT, took a gamble and absolutely loved the game. Sure there were things could be done better, but the potential for the franchise is good for 23. But back to this game. 1.6, slight changes, didn't affect me too much playing as Williams already well into S2 with a bunch of points and heading for midfield.
Sure I can acknowledge the lack of realism here, but it's fun right?

1.8 drops

Nothing but crashing out, spinning out, lock-ups, going wide, fuel running out on the ai.

Now then, my team are S2, both drivers over 80 + stats in all four categories to reduce these things. I am not running full push (now this is impossible) and this tyre changes are a good thing, makes you think about the strategy and more realistic 10/10 Frontier, but here's the scenario that made me drop the game.

Beginning of race, set out balanced both driver.
After the tyres have warmed up a bit, push for 2 or 3 laps, everything going well
Back off to save the tyres and fuel
1st pit stop.
Give the guys a couple of laps to warm the hards
Push a little to try and make some pace (I know the competition is going to pit)
We get the upper hand on the competition (Aston Martin and some of the other lower teams)
Reduce the pace and bring it back to balanced...
Do 10 to 20 laps...beginning to think about the next and final stint...

"HE'S LOCKED UP!!!!!!!"

1st driver down to 19 after waiting for all the others to pass? I wasn't even pushing. Let it go as I still had the 2nd driver right?

"WAS THAT A SPIN?" (Cheers Crofty for making me deaf)

2nd driver down to 20.

Reloaded the last save and tried again, I wasn't even doing anything wrong. Played a couple more hours, nothing but crashes, spinning, lockups and going wide. Not only my team but everyone else's as well almost 100 hours in I have decided to bin the game until this get's fixed. I hope it does because the devs need to check this out.

For me, 1.8 has completely ruined the game and I desperately live in hope the devs are looking into this RNG and will address it. But if they don't I guess I'll either have to wait for a modders to fix this up, or learn to do it myself.
 
True @Rigmor, drivers already had an excessive amount of incidents compared with reality (seeing VER crash his car almost more in one season when unprovoked than he did in his entire IRL career) but 1.8 made it very excessive. It also happens to the other teams (seeing half a dozen hard crashes in FP1 is a bit weird) but that is no consolation: it just adds more RNG, reducing the impact of management/strategy even further.

Making a mistake that cost you the race 2-4x in a season will have people doubt your seat. In F1M you will have drivers who do that every race. :p
 
Final update to this post: Frontier announced the next update will be the last significant one, thereby only actively supporting this broken release for a month or two. This means that in this 'authentic F1 simulator' changing the setup of your car will never have any kind of impact on the car's performance, the AI can never adapt to anything other than rain (and even that is done poorly), the financial side remains comically unbalanced and so forth.

Well, at least they are honest about not really caring about fixing this mess, all gamers can do is not reward them for these practices next year.
 
LOL

unbelievable

well, not really, totally believable.
Yeah, it is peak FD.

Someone linked to their announcement on the 'real' F1 sub and I commented with some of the current issues to help F1 fans still on the fence decide. Blew up with close to 2k upvotes overnight and tons of people saying they were thinking of buying it but are now not going to. Completely unrelated I got then banned by the F1Manager sub for 'not being constructive'. Guess the mods will be busy then: :D

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